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2026-01-19 12:12:59 +00:00
commit 0f33a92fa7
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# ---> C++
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Executables
*.exe
*.out
*.app
# ---> C
# Prerequisites
*.d
# Object files
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
# Precompiled Headers
*.gch
*.pch
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf
# ---> CMake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
CMakeUserPresets.json
build
bin
lib

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[submodule "TSE"]
path = TSE
url = https://git.kerner.dev/yeet/TSE.git

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{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/DemoProject/include",
"${workspaceFolder}/DemoProject/src",
"${workspaceFolder}/TSE/TSE_Base/include",
"${workspaceFolder}/TSE/TSE_Base/src",
"${workspaceFolder}/TSE/TSE_Core/include",
"${workspaceFolder}/TSE/TSE_Core/src",
"${workspaceFolder}/TSE/TSE_Math/src",
"${workspaceFolder}/TSE/TSE_GlfwImpl/include",
"${workspaceFolder}/TSE/TSE_GlfwImpl/src",
"${workspaceFolder}/TSE/TSE_GlfwOpenGlImpl/include",
"${workspaceFolder}/TSE/TSE_GlfwOpenGlImpl/src",
"${workspaceFolder}/TSE/TSE_Editor/src"
],
"defines": [],
"compilerPath": "/usr/bin/clang++",
"cStandard": "c17",
"cppStandard": "c++20",
"intelliSenseMode": "clang-x64"
}
],
"version": 4
}

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Debug Linux",
"type": "cppdbg",
"request": "launch",
"MIMode": "gdb",
"program": "${workspaceFolder}/bin/DemoProject",
"preLaunchTask": "build_debug_linux",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/bin"
},
{
"name": "Debug Windows",
"type": "cppvsdbg",
"request": "launch",
//"MIMode": "gdb",
"program": "${workspaceFolder}/bin/DemoProject",
"preLaunchTask": "build_debug_linux",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/bin"
}
]
}

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{
"version": "2.0.0",
"tasks": [
//Build Linux
{
"label": "make_linux",
"type": "shell",
"command": "cmake",
"args": [
"--build",
"${workspaceFolder}/build",
"--target",
"all"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "build_debug_linux_cmake",
"type": "shell",
"command": "cmake",
"args": [
"-S",
"${workspaceFolder}/.",
"-B",
"${workspaceFolder}/./build",
"-DDEBUG=ON",
"-G Ninja",
"-DCMAKE_C_COMPILER=clang",
"-DCMAKE_CXX_COMPILER=clang++",
"-DCMAKE_LINKER=lld-link",
"-DCMAKE_BUILD_TYPE=Debug"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "build_release_linux_cmake",
"type": "shell",
"command": "cmake",
"args": [
"-S",
"${workspaceFolder}/.",
"-B",
"${workspaceFolder}/./build",
"-DDEBUG=OFF",
"-G Ninja",
"-DCMAKE_C_COMPILER=clang",
"-DCMAKE_CXX_COMPILER=clang++",
"-DCMAKE_LINKER=lld-link",
"-DCMAKE_BUILD_TYPE=Release"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "build_debug_linux",
"dependsOn": [
"build_debug_linux_cmake",
"make_linux"
],
"dependsOrder": "sequence",
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
},
{
"label": "build_release_linux",
"dependsOn": [
"build_release_linux_cmake",
"make_linux"
],
"dependsOrder": "sequence",
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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#cmake version
cmake_minimum_required(VERSION 3.31)
#project name
project(DemoProject)
#cpp settings
find_program(CLANG_C NAMES clang)
find_program(CLANG_CXX NAMES clang++)
if(CLANG_C AND CLANG_CXX)
message(STATUS "foung Clang, using as Compiler")
set(CMAKE_C_COMPILER ${CLANG_C} CACHE STRING "C Compiler" FORCE)
set(CMAKE_CXX_COMPILER ${CLANG_CXX} CACHE STRING "C++ Compiler" FORCE)
else()
message(STATUS "Clang not found, using Standard-Compiler")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
#project output settings
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_SOURCE_DIR}/bin")
#engine projects
add_subdirectory(TSE/TSE_Base)
add_subdirectory(TSE/TSE_Math)
add_subdirectory(TSE/TSE_Core)
add_subdirectory(TSE/TSE_Editor)
add_subdirectory(TSE/TSE_GlfwImpl)
add_subdirectory(TSE/TSE_GlfwOpenGlImpl)
find_package(Lua 5.4 REQUIRED)
#source files
file(GLOB CPP_SOURCE
"${PROJECT_SOURCE_DIR}/DemoProject/src/*.cpp"
"${PROJECT_SOURCE_DIR}/DemoProject/src/*/*.cpp"
"${PROJECT_SOURCE_DIR}/DemoProject/src/*/*/*.cpp"
"${PROJECT_SOURCE_DIR}/DemoProject/src/*/*/*/*.cpp"
"${PROJECT_SOURCE_DIR}/DemoProject/src/*.c"
"${PROJECT_SOURCE_DIR}/DemoProject/src/*/*.c"
"${PROJECT_SOURCE_DIR}/DemoProject/src/*/*/*.c"
"${PROJECT_SOURCE_DIR}/DemoProject/src/*/*/*/*.c"
)
#includes
include_directories(${PROJECT_SOURCE_DIR}/DemoProject/src)
include_directories(${PROJECT_SOURCE_DIR}/DemoProject/include)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Math/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Core/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Base/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Base/include)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Editor/src)
#includes Glfw
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwOpenGlImpl/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwOpenGlImpl/include)
#project def
add_executable(DemoProject ${CPP_SOURCE})
target_include_directories(DemoProject PRIVATE ${LUA_INCLUDE_DIR})
if (WIN32)
if(DEBUG)
set(DEBUGSPEC
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/FreeImageLib.d.lib"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/box2dd.lib"
)
else()
set(DEBUGSPEC
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/FreeImageLib.r.lib"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/box2d.lib"
)
endif()
set(LIB_SOURCE
"${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include/glfw3.lib"
# "${PROJECT_SOURCE_DIR}/../TSE.Core/lib/freetype.lib"
"${DEBUGSPEC}"
"${LUA_LIBRARIES}"
)
else()
set(LIB_SOURCE
# "${PROJECT_SOURCE_DIR}/../TSE.Core/lib/libfreetype.a"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/libfreeimage.a"
"${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include/libglfw3.a"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/libbox2d.a"
"${LUA_LIBRARIES}"
)
endif()
if (WIN32)
target_link_libraries(DemoProject PUBLIC
TSE_Base
TSE_Math
TSE_Core
TSE_GlfwImpl
TSE_GlfwOpenGlImpl
TSE_Editor
${LIB_SOURCE})
else()
target_link_libraries(DemoProject PUBLIC
TSE_Editor
TSE_GlfwOpenGlImpl
TSE_GlfwImpl
TSE_Core
TSE_Math
TSE_Base
${LIB_SOURCE})
endif()
#flags
target_compile_options(DemoProject PRIVATE -march=native)
set(TARGET_DIR "${PROJECT_SOURCE_DIR}/bin")
add_custom_command(
TARGET DemoProject
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/DemoProject/Resources"
"${TARGET_DIR}"
COMMENT "📂 Kopiere Resources/ nach bin/ nach Buildabschluss\n"
)

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#pragma once
#define PROJECT_NAME "DemoProject"

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#include <iostream>
#include "GL/gl3w.h"
#include "globalVars.hpp"
#include "WindowGlfw.hpp"
#include "OpenGLRenderingBackend.hpp"
#include "imgui/imgui.h"
#include "shader/defaultShaderHandler.cpp"
#include "DefaultRendererOpenGL.hpp"
#include "BehaviourScripts/RectBase.hpp"
#include "BehaviourScripts/Renderable.hpp"
#include "BehaviourScripts/Camera.hpp"
#include "elements/Sprite.hpp"
#include "elements/Texture.hpp"
#include "elements/Layer.hpp"
#include "elements/Scene.hpp"
#include "EditorSubsystem.hpp"
using namespace TSE;
using namespace TSE::GLFW;
using namespace TSE::EDITOR;
int main(int argc, char** argv)
{
IWindow* wnd = new WindowGlfw("DemoProject", 600, 400, new OpenGLRenderingBackend(Color::aqua, false, 4, true));
EditorSubsystem editor;
LoadBasicShaders(600, 400);
DefaultRendererOpenGL rnd = DefaultRendererOpenGL(*BasicShader::Instance());
#pragma region obj1
Transformable* obj1 = new Transformable("testObj");
RectBase rb = RectBase();
obj1->AddBehaviourScript(&rb);
Material mat = Material("testMat", BasicShader::Instance());
mat.SetValue<Color>("mainColor", Color::black);
Renderable r = Renderable(&mat);
obj1->AddBehaviourScript(&r);
obj1->position = Vector3(0,0,0);
obj1->scale = Vector3(8,1,1);
#pragma endregion
Layer game("game");
game.AddTransformable(obj1);
Scene scene;
scene.AddLayer(&game);
scene.AddLayer(&editor.editorLayer);
//((Camera*)(editor.editorLayer.GetAllObjects()[0]->GetBehaviourScriptAt(0)))->SetRenderTarget(wnd);
editor.hv.SetScene(&scene);
while(!wnd->ShouldClose())
{
wnd->Clear();
rnd.Begin();
scene.Render(rnd, *wnd);
rnd.End();
rnd.Flush();
scene.DoneRender();
//editor.sv.Render();
editor.controller.Update();
//ImGui::ShowDemoWindow();
wnd->Update();
scene.Update();
}
UnLoadBasicShaders();
Transformable::DeleteAll();
return 0;
}
#if defined(_WIN32)
extern "C" {
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; // NVIDIA
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; // AMD
}
#endif

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MIT License
Copyright (c) 2026 yeet
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the
following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

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#!/usr/bin/env bash
set -euo pipefail
# -----------------------------
# Intro
# -----------------------------
echo "Project Configurator"
echo "--------------------"
# -----------------------------
# Projektname abfragen
# -----------------------------
read -rp "What should the project be called? " PROJECT_NAME
if [[ -z "$PROJECT_NAME" ]]; then
echo "Project name cannot be empty."
exit 1
fi
if [[ ! "$PROJECT_NAME" =~ ^[a-zA-Z0-9_-]+$ ]]; then
echo "Invalid project name. Use only letters, numbers, _ or -"
exit 1
fi
# -----------------------------
# Ordner umbenennen
# -----------------------------
if [ ! -d "__Project_Name__" ]; then
echo "Placeholder directory '__Project_Name__' not found."
exit 1
fi
echo "Renaming project directory..."
mv "__Project_Name__" "$PROJECT_NAME"
# -----------------------------
# CMakeLists.txt anpassen
# -----------------------------
if [ ! -f "CMakeLists.txt" ]; then
echo "CMakeLists.txt not found in root."
exit 1
fi
echo "Updating CMakeLists.txt..."
sed -i "s/__Project_Name__/$PROJECT_NAME/g" CMakeLists.txt
# -----------------------------
# globalVars.hpp anpassen
# -----------------------------
GLOBAL_VARS_PATH="$PROJECT_NAME/include/globalVars.hpp"
if [ ! -f "$GLOBAL_VARS_PATH" ]; then
echo "globalVars.hpp not found in root."
exit 1
fi
echo "Updating globalVars.hpp..."
sed -i "s/__Project_Name__/$PROJECT_NAME/g" "$GLOBAL_VARS_PATH"
# -----------------------------
# Git Submodule aktualisieren
# -----------------------------
if [ -f ".gitmodules" ]; then
echo "Initializing and updating submodules..."
git submodule update --init --recursive
echo "Updating submodules to latest main branch..."
git submodule foreach '
git fetch origin &&
git checkout main &&
git pull origin main
'
else
echo "No submodules found. Skipping."
fi
# -----------------------------
# Git vorbereiten
# -----------------------------
echo "Preparing git repository..."
# falls das Repo aus Template kommt, existiert Git schon
git add .
git commit -m "Configure project $PROJECT_NAME"
# -----------------------------
# Ziel-Repository pushen
# -----------------------------
git push -u origin main
# -----------------------------
# Fertig
# -----------------------------
echo "Done."
echo "Project '$PROJECT_NAME' is ready."

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# TSE_Project_Template
this is a template for using TSE

1
TSE Submodule

Submodule TSE added at 473ff0840d