Files
TSE-RTS/CMakeLists.txt

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5.4 KiB
CMake

#cmake version
cmake_minimum_required(VERSION 3.31)
#project name
project(TSE-RTS)
# backend selection
option(USE_GLFW "Build with GLFW backend" OFF)
option(USE_SDL3 "Build with SDL3 backend" OFF)
# default backend: GLFW
if(NOT USE_GLFW AND NOT USE_SDL3)
set(USE_GLFW ON)
endif()
# forbid enabling both at once
if(USE_GLFW AND USE_SDL3)
message(FATAL_ERROR "USE_GLFW and USE_SDL3 cannot both be ON. Select exactly one backend.")
endif()
if(USE_GLFW)
message(STATUS "Window backend: GLFW")
endif()
if(USE_SDL3)
message(STATUS "Window backend: SDL3")
endif()
#cpp settings
find_program(CLANG_C NAMES clang)
find_program(CLANG_CXX NAMES clang++)
if(CLANG_C AND CLANG_CXX)
message(STATUS "foung Clang, using as Compiler")
set(CMAKE_C_COMPILER ${CLANG_C} CACHE STRING "C Compiler" FORCE)
set(CMAKE_CXX_COMPILER ${CLANG_CXX} CACHE STRING "C++ Compiler" FORCE)
else()
message(STATUS "Clang not found, using Standard-Compiler")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
#project output settings
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_SOURCE_DIR}/bin")
#engine projects
add_subdirectory(TSE/TSE_Base)
add_subdirectory(TSE/TSE_Math)
add_subdirectory(TSE/TSE_Core)
add_subdirectory(TSE/TSE_Editor)
add_subdirectory(TSE/TSE_OpenGlImpl)
if(USE_GLFW)
add_subdirectory(TSE/TSE_GlfwImpl)
endif()
if(USE_SDL3)
add_subdirectory(TSE/TSE_Sdl3Impl)
endif()
#source files
file(GLOB CPP_SOURCE
"${PROJECT_SOURCE_DIR}/TSE-RTS/src/*.cpp"
"${PROJECT_SOURCE_DIR}/TSE-RTS/src/*/*.cpp"
"${PROJECT_SOURCE_DIR}/TSE-RTS/src/*/*/*.cpp"
"${PROJECT_SOURCE_DIR}/TSE-RTS/src/*/*/*/*.cpp"
"${PROJECT_SOURCE_DIR}/TSE-RTS/src/*.c"
"${PROJECT_SOURCE_DIR}/TSE-RTS/src/*/*.c"
"${PROJECT_SOURCE_DIR}/TSE-RTS/src/*/*/*.c"
"${PROJECT_SOURCE_DIR}/TSE-RTS/src/*/*/*/*.c"
)
#project def
add_executable(TSE-RTS ${CPP_SOURCE})
# includes
target_include_directories(TSE-RTS PRIVATE
${PROJECT_SOURCE_DIR}/TSE-RTS/src
${PROJECT_SOURCE_DIR}/TSE-RTS/include
${PROJECT_SOURCE_DIR}/TSE/TSE_Math/src
${PROJECT_SOURCE_DIR}/TSE/TSE_Core/src
${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include
${PROJECT_SOURCE_DIR}/TSE/TSE_Base/src
${PROJECT_SOURCE_DIR}/TSE/TSE_Base/include
${PROJECT_SOURCE_DIR}/TSE/TSE_Editor/src
${PROJECT_SOURCE_DIR}/TSE/TSE_OpenGlImpl/src
${PROJECT_SOURCE_DIR}/TSE/TSE_OpenGlImpl/include
)
if(USE_GLFW)
target_include_directories(TSE-RTS PRIVATE
${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/src
${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include
)
endif()
if(USE_SDL3)
target_include_directories(TSE-RTS PRIVATE
${PROJECT_SOURCE_DIR}/TSE/TSE_Sdl3Impl/src
${PROJECT_SOURCE_DIR}/TSE/TSE_Sdl3Impl/include
)
endif()
# compile definitions for active backend
if(USE_GLFW)
target_compile_definitions(TSE-RTS PRIVATE TSE_WINDOW_BACKEND_GLFW)
endif()
if(USE_SDL3)
target_compile_definitions(TSE-RTS PRIVATE TSE_WINDOW_BACKEND_SDL3)
endif()
# external libs
set(LIB_SOURCE "")
set(BACKEND_LIBS "")
set(BACKEND_TARGETS "")
if(WIN32)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(DEBUGSPEC
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/FreeImageLib.d.lib"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/box2dd.lib"
)
else()
set(DEBUGSPEC
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/FreeImageLib.r.lib"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/box2d.lib"
)
endif()
set(LIB_SOURCE
${DEBUGSPEC}
)
if(USE_GLFW)
list(APPEND LIB_SOURCE
"${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include/glfw3.lib"
)
list(APPEND BACKEND_TARGETS TSE_GlfwImpl)
endif()
if(USE_SDL3)
list(APPEND LIB_SOURCE
"${PROJECT_SOURCE_DIR}/TSE/TSE_Sdl3Impl/include/SDL3-static.lib"
"winmm"
"setupapi"
"cfgmgr32"
"version"
)
list(APPEND BACKEND_TARGETS TSE_Sdl3Impl)
endif()
else()
set(LIB_SOURCE
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/libfreeimage.a"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/libbox2d.a"
)
if(USE_GLFW)
list(APPEND LIB_SOURCE
"${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include/libglfw3.a"
)
list(APPEND BACKEND_TARGETS TSE_GlfwImpl)
endif()
if(USE_SDL3)
list(APPEND LIB_SOURCE
"${PROJECT_SOURCE_DIR}/TSE/TSE_Sdl3Impl/include/libSDL3.a"
)
list(APPEND BACKEND_TARGETS TSE_Sdl3Impl)
endif()
endif()
# link
if(WIN32)
target_link_libraries(TSE-RTS PUBLIC
TSE_Base
TSE_Math
TSE_Core
${BACKEND_TARGETS}
TSE_OpenGlImpl
TSE_Editor
${LIB_SOURCE}
)
else()
target_link_libraries(TSE-RTS PUBLIC
TSE_Editor
TSE_OpenGlImpl
${BACKEND_TARGETS}
TSE_Core
TSE_Math
TSE_Base
${LIB_SOURCE}
)
endif()
# flags
target_compile_options(TSE-RTS PRIVATE -march=native)
set(TARGET_DIR "${PROJECT_SOURCE_DIR}/bin")
add_custom_command(
TARGET TSE-RTS
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/TSE-RTS/Resources"
"${TARGET_DIR}"
COMMENT "📂 Kopiere Resources/ nach bin/ nach Buildabschluss\n"
)