#pragma once

#include "UI/base/GuiWindow.h"
#include "interfaces/IRenderTexture.hpp"

namespace TSE::EDITOR
{
    class SceneView : public GuiWindow
    {
        private:
            TSE::IRenderTexture* fb;
        public:
            inline static bool IsHovered = false;
            SceneView(TSE::IRenderTexture* frameBuffer);
            void Define() override;
    };
} // namespace TSE::EDITOR
