added rest of basics in TSE_Core

This commit is contained in:
2026-01-17 21:06:02 +01:00
parent d09953f476
commit 117c1e6adb
27 changed files with 2908 additions and 9 deletions

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#include "Camera.hpp"
#include "elements/Transformable.hpp"
#include "interfaces/IRenderer.hpp"
TSE::Camera* TSE::Camera::mainCamera = nullptr;
float TSE::Camera::GetRenderScale() const
{
return RenderScale;
}
TSE::ProjectionType TSE::Camera::GetProjection() const
{
return projection;
}
float TSE::Camera::GetNearClippingPlane() const
{
return nearClippingPlane;
}
float TSE::Camera::GetFarClippingPlane() const
{
return farClippingPlane;
}
float TSE::Camera::GetFov() const
{
return fov;
}
TSE::Vector3 TSE::Camera::SceenPositionToGamePosition(Vector2 screenPos)
{
float x = 2.0f * screenPos.x / lastRtSize.x -1.0f;
float y = 1.0f - 2.0f * screenPos.y / lastRtSize.y;
float z = -1.0f;
Vector4 ndc(x,y,x,1);
Matrix4x4 InversProj = Matrix4x4(*projectionMatrix);
InversProj.Invert();
Vector4 camSpace = InversProj * ndc;
camSpace = camSpace / camSpace.w;
Vector3 relativPos(camSpace);
relativPos.z = 0;
return baseObject->LocalToGlobalPosition(relativPos);
}
void TSE::Camera::SetRenderScale(float v)
{
RenderScale = v; RecalculateProjMatrix();
}
void TSE::Camera::SetProjection(ProjectionType v)
{
projection = v; RecalculateProjMatrix();
}
void TSE::Camera::SetNearClippingPlane(float v)
{
nearClippingPlane = v; RecalculateProjMatrix();
}
void TSE::Camera::SetFarClippingPlane(float v)
{
farClippingPlane = v; RecalculateProjMatrix();
}
void TSE::Camera::SetFov(float v)
{
fov = v; RecalculateProjMatrix();
}
TSE::Camera::Camera()
{
}
TSE::Camera::~Camera()
{
delete(projectionMatrix);
if(mainCamera == this)
mainCamera = nullptr;
}
void TSE::Camera::OnResize(float width, float height, IResizable *wnd)
{
lastRtSize = {width, height};
RecalculateProjMatrix();
}
void TSE::Camera::SetRenderTarget(IRenderTarget *target)
{
if(rt != nullptr)
rt->RemoveResizeNotifiable(this);
if(target != nullptr)
target->AddResizeNotifiable(this);
rt = target;
RecalculateProjMatrix();
}
TSE::IRenderTarget *TSE::Camera::GetRenderTarget()
{
return rt;
}
void TSE::Camera::RecalculateProjMatrix()
{
if(projectionMatrix)
delete(projectionMatrix);
if(projection == ProjectionType::Orthographic)
{
float x = lastRtSize.x / RenderScale;
float y = lastRtSize.y / RenderScale;
float mx = -x;
float my = -y;
projectionMatrix = new Matrix4x4(Matrix4x4::Orthographic(mx, x, my, y, nearClippingPlane, farClippingPlane));
}
else if(projection == ProjectionType::Perspective)
{
float x = lastRtSize.x / RenderScale;
float y = lastRtSize.y / RenderScale;
float aspectRatio = x / y;
projectionMatrix = new Matrix4x4(Matrix4x4::Perspective(fov, aspectRatio, nearClippingPlane, farClippingPlane));
}
}
void TSE::Camera::OnUpdate()
{
if(mainCamera == nullptr && baseObject->name != ".EditorCamera")
{
mainCamera = this;
}
IRenderer::camerasToRenderWith.push_back(this);
}
void TSE::Camera::Start()
{
if(mainCamera == nullptr && baseObject->name != ".EditorCamera")
{
mainCamera = this;
}
}
TSE::Matrix4x4 BuildView_Zplus_RH(const TSE::Matrix4x4& world)
{
using namespace TSE;
// Welt-Position (w=1)
Vector3 pos = Vector3(world * Vector4(0,0,0,1));
// Richtungsachsen in Welt (w=0, KEINE Translation!)
Vector3 fwdWS = Vector3(world * Vector4(0,0,1,0)); // +Z vorwärts in Welt
Vector3 upWS = Vector3(world * Vector4(0,1,0,0)); // +Y oben in Welt
// Orthonormale Basis aufbauen (X+ soll "right" sein)
Vector3 f = Vector3::Normalize(fwdWS);
Vector3 r = Vector3::Normalize(Vector3::Cross(upWS, f)); // right = up × forward => (+1,0,0) im Identity-Fall
Vector3 u = Vector3::Cross(f, r); // re-orthonormalisiertes up
Matrix4x4 view(1.0f); // Identität als Basis
// Row-major befüllen (Zeilen = r,u,-f), letzte Spalte = -dot(row, pos) bzw. +dot(f,pos)
view.m[0][0] = r.x; view.m[0][1] = r.y; view.m[0][2] = r.z; view.m[0][3] = -Vector3::Dot(r, pos);
view.m[1][0] = u.x; view.m[1][1] = u.y; view.m[1][2] = u.z; view.m[1][3] = -Vector3::Dot(u, pos);
view.m[2][0] = -f.x; view.m[2][1] = -f.y; view.m[2][2] = -f.z; view.m[2][3] = Vector3::Dot(f, pos);
view.m[3][0] = 0.0f; view.m[3][1] = 0.0f; view.m[3][2] = 0.0f; view.m[3][3] = 1.0f;
return view;
}
void TSE::Camera::PreDraw(IShader *shader)
{
rt->Bind();
shader->SetUniform("prMatrix", projectionMatrix);
auto worlmatrix = baseObject->GetGlobalMatrix();
viewMatrix = BuildView_Zplus_RH(worlmatrix);
shader->SetUniform("camMatrix", &viewMatrix);
}
void TSE::Camera::PostDraw()
{
rt->Unbind();
}
void TSE::Camera::Bind()
{
rt->Bind();
}
void TSE::Camera::Unbind()
{
rt->Unbind();
}
void TSE::Camera::UpdateRenderTarget()
{
rt->Update();
}

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#pragma once
#define CAMERA typeid(Camera).name()
#include "interfaces/IShader.hpp"
#include "Matrix4x4.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#include "interfaces/IRenderTarget.hpp"
#include "elements/BehaviourScript.hpp"
namespace TSE
{
enum ProjectionType
{
Orthographic = 1,
Perspective = 2,
};
class Camera : public IResizeNotifiable, public BehaviourScript
{
private:
float RenderScale = 32;
IRenderTarget* rt = nullptr;
ProjectionType projection = ProjectionType::Orthographic;
Matrix4x4* projectionMatrix = nullptr;
Matrix4x4 viewMatrix;
float nearClippingPlane = 0;
float farClippingPlane = 100;
//perspective
float fov = 60;
Vector2 lastRtSize = {0, 0};
public:
static Camera* mainCamera;
// Getter
float GetRenderScale() const;
ProjectionType GetProjection() const;
float GetNearClippingPlane() const;
float GetFarClippingPlane() const;
float GetFov() const;
// Setter
Vector3 SceenPositionToGamePosition(Vector2 screenPos);
void SetRenderScale(float v);
void SetProjection(ProjectionType v);
void SetNearClippingPlane(float v);
void SetFarClippingPlane(float v);
void SetFov(float v);
Camera();
~Camera();
void OnResize(float width, float height, IResizable* wnd) override;
void SetRenderTarget(IRenderTarget* target);
IRenderTarget* GetRenderTarget();
void RecalculateProjMatrix();
void OnUpdate() override;
void Start() override;
void PreDraw(IShader* shader);
void PostDraw();
void Bind();
void Unbind();
void UpdateRenderTarget();
inline const char* GetName() override
{
return "Camera";
}
};
} // namespace TSE

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#include "Image.hpp"
#include "Renderable.hpp"
#include "MeshContainer.hpp"
#include "Debug.hpp"
#include "elements/Transformable.hpp"
TSE::Image::Image()
{
}
void TSE::Image::SetSprite(Sprite &s)
{
if(!baseObject->HasBehaviourScript(RENDERABLE) || !baseObject->HasBehaviourScript(MESH_CONTAINER))
{
TSE_WARNING("Dependencies not found for Image BehaviourScript.");
return;
}
if(&s == nullptr) return;
spr = s;
sprPtr = &spr;
Renderable* r = (Renderable*)baseObject->GetBehaviourScript(RENDERABLE);
r->GetMaterial()->SetValue<ITexture*>("mainTex", s.GetTexture());
MeshContainer* mc = (MeshContainer*)baseObject->GetBehaviourScript(MESH_CONTAINER);
s.GetUVs(mc->GetMesh()->uvs);
lastrect = s.GetUVRect();
}
TSE::Sprite &TSE::Image::GetSprite()
{
return spr;
}
TSE::Sprite *TSE::Image::GetSpritePtr()
{
return sprPtr;
}
void TSE::Image::OnUpdate()
{
if(lastrect.p1 != spr.GetUVRect().p1 || lastrect.p2 != spr.GetUVRect().p2)
{
lastrect = spr.GetUVRect();
MeshContainer* mc = (MeshContainer*)baseObject->GetBehaviourScript(MESH_CONTAINER);
spr.GetUVs(mc->GetMesh()->uvs);
}
}

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#pragma once
#define IMAGE typeid(Image).name()
#include "elements/Texture.hpp"
#include "elements/BehaviourScript.hpp"
namespace TSE
{
class Image : public BehaviourScript
{
private:
Sprite spr;
Sprite* sprPtr = nullptr;
Rect lastrect;
public:
Image();
void SetSprite(Sprite& s);
Sprite& GetSprite();
Sprite* GetSpritePtr();
void OnUpdate() override;
inline const char* GetName() override
{
return "Image";
};
};
} // namespace TSE

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#include "ImageAnimation.hpp"
#include "Debug.hpp"
#include "elements/Transformable.hpp"
#include "utils/Time.hpp"
TSE::ImageAnimation::ImageAnimation()
{
}
void TSE::ImageAnimation::SetAnimationSet(ImageAnimationSet *set)
{
animations[set->Name] = set;
}
void TSE::ImageAnimation::SetAnimationSet(string name, ImageAnimationSet *set)
{
animations[name] = set;
}
void TSE::ImageAnimation::StartAnimation(const string name)
{
currentAnimation = name;
frame = 0;
deltatime = 0;
}
int TSE::ImageAnimation::GetImageAnimationSetCount()
{
return animations.size();
}
TSE::ImageAnimationSet *TSE::ImageAnimation::GetImageAnimationAt(int &i)
{
auto it = animations.begin();
for (int j = 0; j < i; j++)
{
it++;
}
return it->second;
}
TSE::string &TSE::ImageAnimation::GetCurrentAnimation()
{
return currentAnimation;
}
int &TSE::ImageAnimation::GetCurrentFrame()
{
return frame;
}
float &TSE::ImageAnimation::GetDeltaTime()
{
return deltatime;
}
void TSE::ImageAnimation::RemoveAnimationSet(std::string &name)
{
if(currentAnimation == name)
{
currentAnimation = "";
frame = 0;
deltatime = 0;
}
animations.erase(name);
}
void TSE::ImageAnimation::OnUpdate()
{
if(currentAnimation == "") return;
if(animations.find(currentAnimation) == animations.end())
{
TSE_ERROR("AnimationSet " + currentAnimation + " not found.");
return;
}
deltatime += Time::deltaTime();
if(deltatime >= animations[currentAnimation]->frameTime)
{
deltatime = 0;
frame++;
if(frame >= animations[currentAnimation]->Sprites.size())
{
frame = 0;
}
Image* img = (Image*)baseObject->GetBehaviourScript(IMAGE);
img->SetSprite(*animations[currentAnimation]->Sprites[frame]);
}
}

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#pragma once
#define IMAGE_ANIMATION typeid(ImageAnimation).name()
#include "Image.hpp"
#include "elements/BehaviourScript.hpp"
#include "elements/ImageAnimationSet.hpp"
#include <unordered_map>
namespace TSE
{
class ImageAnimation : public BehaviourScript
{
private:
std::unordered_map<string, ImageAnimationSet*> animations;
string currentAnimation = "";
int frame = 0;
float deltatime = 0;
public:
ImageAnimation();
void SetAnimationSet(ImageAnimationSet* set);
void SetAnimationSet(string name, ImageAnimationSet* set);
void StartAnimation(const string name);
int GetImageAnimationSetCount();
ImageAnimationSet* GetImageAnimationAt(int& i);
string& GetCurrentAnimation();
int& GetCurrentFrame();
float& GetDeltaTime();
void RemoveAnimationSet(std::string& name);
void OnUpdate() override;
inline const char* GetName() override
{
return "Image Animation";
}
};
} // namespace TSE

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#include "ParticleSystem.hpp"
#include <algorithm>
#include <cmath>
#include <ctime>
#include "utils/Time.hpp"
#include "elements/Transformable.hpp"
void TSE::ParticleSystem::OnUpdate()
{
if(firstFrame)
{
firstFrame = false;
return;
}
particles.erase(
std::remove_if(particles.begin(), particles.end(),
[](auto* particle)
{
particle->lifetime -= Time::deltaTime();
if (particle->lifetime <= 0.0f) {
delete particle;
return true; // aus vector löschen
}
return false; // behalten
}),
particles.end()
);
for(auto particle : particles)
{
MoveParticle(particle);
RotateParticle(particle);
ColorParticle(particle);
}
time += Time::deltaTime();
if(particles.size() < particleCount)
{
const float spawnInterwal = maxLifetime / particleCount;
if(spawnInterwal < Time::deltaTime())
{
time = 0;
int count = Time::deltaTime() / spawnInterwal;
for (size_t i = 0; i < count; i++)
{
CreateParticle();
}
}
else
{
if(time >= spawnInterwal)
{
time = 0;
CreateParticle();
}
}
}
}
void TSE::ParticleSystem::Start()
{
rng = std::mt19937(std::time(nullptr));
}
const std::vector<TSE::Particle *> &TSE::ParticleSystem::GetParticles()
{
return particles;
}
float naive_lerp(float a, float b, float t)
{
return a + t * (b - a);
}
void TSE::ParticleSystem::MoveParticle(Particle *&particle)
{
float age = particle->lifetime / maxLifetime;
float speed = startSpeed;
if(changeSpeedOverLifetime)
{
speed = naive_lerp(startSpeed, endSpeed, age);
}
if(speed == 0) return;
particle->position = Vector3::Lerp(particle->position, particle->position + particle->direction, speed * Time::deltaTime());
}
void TSE::ParticleSystem::RotateParticle(Particle *&particle)
{
float age = particle->lifetime / maxLifetime;
float speed = startRotationSpeed;
if(changeRotationspeedOverLifetime)
{
speed = naive_lerp(startRotationSpeed, endRotationSpeed, age);
}
if(speed == 0) return;
particle->rotationRad = naive_lerp(particle->rotationRad, particle->rotationRad - particle->rotDirection, speed * Time::deltaTime());
}
void TSE::ParticleSystem::ColorParticle(Particle *&particle)
{
float age = particle->lifetime / maxLifetime;
Color c = startColor;
if(changeColorOverLifetime)
{
c = Color::Lerp(endColor, startColor, age);
}
particle->color = c;
}
void TSE::ParticleSystem::CreateParticle()
{
std::uniform_real_distribution<float> dist(0.0f, 1.0f);
std::uniform_int_distribution<int> distI(0,1);
Particle* part = new Particle();
part->color = startColor;
part->lifetime = maxLifetime;
if(startWithRandomLifetime)
{
part->lifetime = naive_lerp(minLifetime, maxLifetime, dist(rng));
}
part->size = maxSize;
if(startWithRandomSize)
{
part->size = naive_lerp(minSize, maxSize, dist(rng));
}
part->rotationRad = maxrotationRad;
if(startWithRandomRotation)
{
part->rotationRad = naive_lerp(minRotationRad, maxrotationRad, dist(rng));
}
part->rotDirection = rotationDirection;
if(startWithRandomRotationDirection)
{
int rnd = distI(rng);
if(rnd == 0) rnd--;
part->rotDirection = rnd;
}
Vector3 localPos = SamplePointInVolume(rng);
part->position = baseObject->LocalToGlobalPosition(localPos);
Vector3 direction = localPos - offset;
direction.Normalize();
Vector3 globalOBJPos = baseObject->GetGlobalPosition();
Vector3 globalOffsetPos = baseObject->LocalToGlobalPosition(direction);
Vector3 globalDirection = globalOffsetPos - globalOBJPos;
globalDirection.Normalize();
part->direction = globalDirection;
particles.push_back(part);
}
float TSE::ParticleSystem::PlaneAsCosAlpha()
{
return std::clamp(conePlane * 2.0f - 1.0f, -1.0f, 1.0f);
}
bool TSE::ParticleSystem::InVolume(const Vector3 &x)
{
// no cone set
if(conePlane == 0) return false;
// out of radius
const Vector3 v = x - offset;
const float r2 = v.LengthSqr();
if(r2 > radius * radius ) return false;
//full circle
if(conePlane == 1 || r2 <= TSE_EPSILON) return true;
const float invr = 1.0f / std::sqrt(r2);
const float cosTheta = Vector3::Dot(Vector3(v.x * invr, v.y * invr, v.z * invr), forward);
const float cosA = PlaneAsCosAlpha();
if (conePlane <= 0.5f) return cosTheta >= cosA;
else return cosTheta <= cosA; // Inverse
}
void TSE::ParticleSystem::BuildTangent(Vector3 &t, Vector3 &b)
{
if (std::abs(forward.z) < 0.999f)
{
t = Vector3::Cross(forward, Vector3::forward);
}
else
{
t = Vector3::Cross(forward, Vector3::up);
}
t.NormalizeSafe(Vector3::right);
b = Vector3::Cross(forward, t);
}
TSE::Vector3 TSE::ParticleSystem::SampleDirection(float u1, float u2)
{
const float cosA = PlaneAsCosAlpha();
float z;
if(conePlane == 1)
{
z = -1.0f + 2.0f * u1;
}
// else if(conePlane <= 0.5f)
// {
// z = 1.0f - u1 * (1.0f - cosA);
// }
else
{
z = -1.0f + u1 * (1.0f + cosA);
}
const float phi = 2.0f * TSE_PI * u2;
const float s = std::sqrt(((0.0f) > (1.0f - z * z)) ? (0.0f) : (1.0f - z * z));
Vector3 t, b;
BuildTangent(t,b);
return Vector3(t.x * (s * std::cos(phi)) + b.x * (s * std::sin(phi)) + forward.x * z,
t.y * (s * std::cos(phi)) + b.y * (s * std::sin(phi)) + forward.y * z,
t.z * (s * std::cos(phi)) + b.z * (s * std::sin(phi)) + forward.z * z);
}
TSE::Vector3 TSE::ParticleSystem::samplePointInVolume(float u1, float u2, float u3)
{
const Vector3 dir = SampleDirection(u1,u2);
const float r = radius * std::cbrt(u3);
return offset + dir * r;
}
TSE::Vector3 TSE::ParticleSystem::SamplePointInVolume(std::mt19937 &rng)
{
if(conePlane == 0) return Vector3::zero;
std::uniform_real_distribution<float> U(0.0f, 1.0f);
return samplePointInVolume(U(rng), U(rng), U(rng));
}

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#pragma once
#define PARTICLESYSTEM typeid(ParticleSystem).name()
#include <random>
#include <vector>
#include "Vector3.hpp"
#include "Color.hpp"
#include "MathF.hpp"
#include "elements/BehaviourScript.hpp"
namespace TSE
{
struct Particle
{
public:
Vector3 position;
float size;
float rotationRad;
Color color;
float lifetime;
Vector3 direction;
float rotDirection;
};
class ParticleSystem : public BehaviourScript
{
public:
//Random Rotation
bool startWithRandomRotationDirection = false;
float rotationDirection = 1; //1 or -1 //-> used if not random
bool startWithRandomRotation = false;
float minRotationRad = 0;
float maxrotationRad = 2 * TSE_PI; //-> used if not random
//Random Size
bool startWithRandomSize = false;
float minSize = 1;
float maxSize = 2; //-> used if not random
//Random Lifetime
bool startWithRandomLifetime = false;
float minLifetime = 1; // -> smallest possible lifetime
float maxLifetime = 2; // -> biggest possible lifetime -> also the lifetime if not random
//Color over Lifetime
bool changeColorOverLifetime = false;
Color startColor = Color::white;
Color endColor = Color::white;
//Speed over Lifetime
bool changeSpeedOverLifetime = false;
float startSpeed = 1;
float endSpeed = 0.5f;
//Ratationspeed over Lifetime
bool changeRotationspeedOverLifetime = false;
float startRotationSpeed = 1;
float endRotationSpeed = 0.5f;
//Rest
uint particleCount = 10;
bool startWithSimulatedParicles = false;
//Spawn Area
Vector3 offset;
float conePlane = 1;
float radius = 1;
Vector3 forward = Vector3::forward;
private:
std::vector<Particle*> particles;
float time;
std::mt19937 rng;
bool firstFrame = true;
public:
void OnUpdate() override;
void Start() override;
inline const char* GetName() override
{
return "Particle System";
}
const std::vector<Particle*>& GetParticles();
private:
void MoveParticle(Particle*& particle);
void RotateParticle(Particle*& particle);
void ColorParticle(Particle*& particle);
void CreateParticle();
float PlaneAsCosAlpha();
bool InVolume(const Vector3& x);
void BuildTangent(Vector3& t, Vector3& b);
Vector3 SampleDirection(float u1, float u2);
Vector3 samplePointInVolume(float u1, float u2, float u3);
Vector3 SamplePointInVolume(std::mt19937& rng);
};
} // namespace TSE

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#pragma once
constexpr int errorTexWidth = 20;
constexpr int errorTexHeight = 20;
constexpr int errorTexBpp = 32;
constexpr int errorTexChannels = 4;
const unsigned char errorTextureData[errorTexWidth * errorTexHeight * errorTexChannels] = {
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255,
0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255,
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255,
0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255,
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255,
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255,
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255
};

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@@ -0,0 +1,7 @@
#include "ImageAnimationSet.hpp"
TSE::ImageAnimationSet::ImageAnimationSet(std::vector<Sprite *> *s, std::string &name)
{
Sprites = *s;
Name = std::string(name);
}

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@@ -0,0 +1,18 @@
#pragma once
#include <vector>
#include "Sprite.hpp"
#include "Types.hpp"
namespace TSE
{
struct ImageAnimationSet
{
public:
std::string Name = "";
std::vector<Sprite*> Sprites;
float frameTime = 0;
ImageAnimationSet() = default;
ImageAnimationSet(std::vector<Sprite*>* s, std::string& name);
};
} // namespace TSE

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@@ -0,0 +1,124 @@
#include "Scene.hpp"
void TSE::Scene::Render(IRenderer &rnd, const IWindow &wnd)
{
int counter = 1;
for(auto l : layers)
{
l.second->Render(rnd);
if(counter++ != layers.size())
{
rnd.End(); //OPTIMIZE:
//takes up 13,97% of function, but only needed, if there is more then one layer
//possible optimizations:
// -remove layers
// -make layer calculations, in shader
// -make an offset, that is calculated on cpu, and then commit everything at once
// now it is better because it is only done once per frame if only one shader is used, or textures are full, or more then one layers are used
rnd.Flush();
rnd.Begin();
wnd.ClearDepthBuffer();
}
}
}
void TSE::Scene::DoneRender()
{
IRenderer::camerasToRenderWith.clear();
}
void TSE::Scene::AddLayer(Layer *l)
{
layers.push_back(std::pair(l->GetName(), l));
}
void TSE::Scene::RemoveLayer(const string &name)
{
auto it = layers.begin();
for (int j = 0; j < layers.size(); j++)
{
if(it->first == name)
{
layers.erase(it);
break;
}
it++;
}
}
int TSE::Scene::GetLayerCount() const
{
return layers.size();
}
TSE::Layer *TSE::Scene::GetLayerAt(const int &i) const
{
auto it = layers.begin();
for (int j = 0; j < i; j++)
{
it++;
}
return (*it).second;
}
void TSE::Scene::SetName(const string &nname)
{
name = nname;
}
TSE::string TSE::Scene::GetName()
{
return name;
}
void TSE::Scene::Update()
{
for(auto l : layers)
{
l.second->Update();
}
}
void TSE::Scene::RenameLayer(const string &oldName, const string &newName)
{
for (int j = 0; j < layers.size(); j++)
{
if(layers[j].first == oldName)
{
layers[j].first = newName;
layers[j].second->SetName(newName);
break;
}
}
}
void TSE::Scene::MoveLayerUp(Layer *l)
{
auto it = layers.begin();
for (int j = 0; j < layers.size(); j++)
{
if(it->first == l->GetName())
{
std::swap(layers[j-1], layers[j]);
break;
}
it++;
}
}
void TSE::Scene::MoveLayerDown(Layer *l)
{
auto it = layers.begin();
for (int j = 0; j < layers.size(); j++)
{
if(it->first == l->GetName())
{
std::swap(layers[j+1], layers[j]);
break;
}
it++;
}
}

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@@ -0,0 +1,30 @@
#pragma once
#include <vector>
#include "Layer.hpp"
#include "interfaces/IWindow.hpp"
#include "Types.hpp"
namespace TSE
{
class Scene
{
private:
string name = "Unnamed";
std::vector<std::pair<string, Layer*>> layers;
public:
void Render(IRenderer& rnd, const IWindow& wnd);
void DoneRender();
void AddLayer(Layer* l);
void RemoveLayer(const string& name);
int GetLayerCount() const;
Layer* GetLayerAt(const int& i) const;
void SetName(const string& name);
string GetName();
void Update();
void RenameLayer(const string& oldName, const string& newName);
void MoveLayerUp(Layer* l);
void MoveLayerDown(Layer* l);
};
} // namespace TSE

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@@ -0,0 +1,26 @@
#include "Sprite.hpp"
TSE::Sprite::Sprite(Texture *tex, Rect bounds)
{
this->tex = tex;
uvBounds = bounds;
}
TSE::Texture *TSE::Sprite::GetTexture()
{
return tex;
}
TSE::Rect &TSE::Sprite::GetUVRect()
{
return uvBounds;
}
void TSE::Sprite::GetUVs(std::vector<Vector2> &uvs)
{
uvs.clear();
uvs.push_back(Vector2(uvBounds.p1));
uvs.push_back(Vector2(uvBounds.p2.x, uvBounds.p1.y));
uvs.push_back(Vector2(uvBounds.p2));
uvs.push_back(Vector2(uvBounds.p1.x, uvBounds.p2.y));
}

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@@ -0,0 +1,23 @@
#pragma once
#include "Rect.hpp"
namespace TSE
{
class Texture;
struct Sprite
{
private:
Texture* tex = nullptr;
Rect uvBounds = Rect(0,0,0,0);
public:
inline Sprite() {};
Sprite(Texture* tex, Rect bounds);
~Sprite() = default;
Texture* GetTexture();
Rect& GetUVRect();
void GetUVs(std::vector<Vector2>& uvs);
};
} // namespace TSE

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@@ -0,0 +1,359 @@
#include "Texture.hpp"
#include "Debug.hpp"
#include "Color.hpp"
#include "ErrorTextureData.hpp"
TSE::Texture::Texture(const string &path)
{
FREE_IMAGE_FORMAT fif = FREE_IMAGE_FORMAT::FIF_UNKNOWN;
bmp = nullptr;
imagePtr = nullptr;
Size = Vector2(0,0);
fif = FreeImage_GetFileType(path.c_str(), 0);
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
fif = FreeImage_GetFIFFromFilename(path.c_str());
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
{
TSE_ERROR("Failed to load image. Unsupported Format.");
Bpp = 24;
makeError(*this);
return;
}
if(FreeImage_FIFSupportsReading(fif))
{
bmp = FreeImage_Load(fif, path.c_str());
if(FreeImage_GetBPP(bmp) != 32)
{
auto tmpBmp = FreeImage_ConvertTo32Bits(bmp);
FreeImage_Unload(bmp);
bmp = tmpBmp;
}
}
if(bmp == nullptr)
{
TSE_ERROR("Failed to load image. Bitmap was nullptr.");
Bpp = 24;
makeError(*this);
return;
}
Bpp = FreeImage_GetBPP(bmp);
imagePtr = FreeImage_GetBits(bmp);
switch (Bpp)
{
case 32:
chanels = 4;
break;
case 24:
chanels = 3;
case 8:
chanels = 4;
}
Size = Vector2(FreeImage_GetWidth(bmp), FreeImage_GetHeight(bmp));
regist();
}
TSE::Texture::Texture(const int &width, const int &height, int bpp)
{
switch (bpp)
{
case 32:
chanels = 4;
break;
case 24:
chanels = 3;
case 8:
chanels = 4;
}
Bpp = bpp;
Size = Vector2(width, height);
bmp = FreeImage_Allocate(width, height, bpp);
imagePtr = FreeImage_GetBits(bmp);
regist();
}
TSE::Texture::Texture(const Vector2 &size, int bpp)
{
switch (bpp)
{
case 32:
chanels = 4;
break;
case 24:
chanels = 3;
case 8:
chanels = 4;
}
Bpp = bpp;
Size = size;
bmp = FreeImage_Allocate(size.x, size.y, bpp);
imagePtr = FreeImage_GetBits(bmp);
regist();
}
TSE::Texture::~Texture()
{
if(bmp != nullptr)
{
FreeImage_Unload(bmp);
bmp = nullptr;
}
if(TextureID != 0)
{
//glDeleteTextures(1, &TextureID); --> need to do in platform openGL
PlatformDestroy();
TextureID = 0;
}
}
TSE::uint TSE::Texture::bpp() const
{
return Bpp;
}
TSE::Vector2 TSE::Texture::size() const
{
return Size;
}
float TSE::Texture::width() const
{
return Size.x;
}
float TSE::Texture::height() const
{
return Size.y;
}
TSE::byte TSE::Texture::Chanels() const
{
return chanels;
}
TSE::byte *TSE::Texture::GetImagePtr() const
{
return imagePtr;
}
void TSE::Texture::SetPixel(const Vector2 &pos, const Color &c)
{
SetPixel(pos.x, pos.y, c);
}
void TSE::Texture::GetPixel(const Vector2 &pos, Color &c) const
{
GetPixel(pos.x, pos.y, c);
}
void TSE::Texture::SetPixelNoApply(const Vector2 &pos, const Color &c)
{
SetPixelNoApply(pos.x, pos.y, c);
}
void TSE::Texture::ToSprite(Sprite &s)
{
s = Sprite(this, Rect(0,0,1,1));
}
void TSE::Texture::SetChanels(const byte &ch)
{
chanels = ch;
}
uint TSE::Texture::GetTextureId() const
{
return TextureID;
}
void TSE::Texture::SetTextureId(uint id)
{
TextureID = id;
}
void TSE::Texture::SetPixel(const int &x, const int &y, const Color &c)
{
SetPixelNoApply(x,y,c);
Apply();
}
void TSE::Texture::GetPixel(const int &x, const int &y, Color &c) const
{
if(x >= width() || x < 0 ||y >= height() || y < 0)
{
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ")\nTexture size: (" + std::to_string(width()) + ";" + std::to_string(height()) );
return;
}
byte* pixel = getPixelPointer(x,y);
byte b = *pixel++;
byte g = *pixel++;
byte r = *pixel++;
byte a = *pixel++;
if(bpp() == 8)
c = Color(r,r,r);
else if(bpp() == 24)
c = Color(r,g,b,a);
else if(bpp() == 32)
c = Color(r,g,b);
}
void TSE::Texture::Fill(const Color &c)
{
for (int x = 0; x < width(); x++)
{
for (int y = 0; y < height(); y++)
{
SetPixelNoApply(x,y,c);
}
}
Apply();
}
void TSE::Texture::SetPixelNoApply(const int &x, const int &y, const Color &c)
{
if(x >= width() || x < 0 ||y >= height() || y < 0)
{
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ")\nTexture size: (" + std::to_string(width()) + ";" + std::to_string(height()) );
return;
}
byte* pixel = getPixelPointer(x,y);
if(chanels == 4 && bpp() == 8)
{
byte r2bit = static_cast<byte>(c.r * 3.0f);
byte g2bit = static_cast<byte>(c.g * 3.0f);
byte b2bit = static_cast<byte>(c.b * 3.0f);
byte a2bit = static_cast<byte>(c.a * 3.0f);
byte result = (r2bit << 6) | (g2bit << 4) | (b2bit << 2) | a2bit;
*pixel++ = result;
return;
}
*pixel++ = c.B();
if(bpp() > 8)
{
*pixel++ = c.G();
*pixel++ = c.R();
if(bpp() > 24)
*pixel++ = c.A();
}
}
void TSE::Texture::AddPixelNoApply(const int &x, const int &y, const Color &c)
{
if(x >= width() || x < 0 ||y >= height() || y < 0)
{
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ")\nTexture size: (" + std::to_string(width()) + ";" + std::to_string(height()) );
return;
}
byte* pixel = getPixelPointer(x,y);
if(chanels == 4 && bpp() == 8) //TODO add propper adding, becouse currently is only setting
{
byte r2bit = static_cast<byte>(c.r * 3.0f);
byte g2bit = static_cast<byte>(c.g * 3.0f);
byte b2bit = static_cast<byte>(c.b * 3.0f);
byte a2bit = static_cast<byte>(c.a * 3.0f);
byte result = (r2bit << 6) | (g2bit << 4) | (b2bit << 2) | a2bit;
*pixel++ = result;
return;
}
Color bc(pixel[2], pixel[1], pixel[0], pixel[3]);
bc = c + bc;
*pixel++ = bc.B();
if(bpp() > 8)
{
*pixel++ = bc.G();
*pixel++ = bc.R();
if(bpp() > 24)
*pixel++ = bc.A();
}
}
void TSE::Texture::Recreate(const int &x, const int &y, const int &bpp, const int &chanels)
{
if(bmp != nullptr)
{
FreeImage_Unload(bmp);
bmp = nullptr;
}
if(TextureID != 0)
{
PlatformDestroy();
TextureID = 0;
}
this->chanels = chanels;
Bpp = bpp;
Size = Vector2(x, y);
bmp = FreeImage_Allocate(x, y, bpp);
imagePtr = FreeImage_GetBits(bmp);
regist();
}
void TSE::Texture::SavePNG(const std::string &path) const
{
if(!FreeImage_Save(FREE_IMAGE_FORMAT::FIF_PNG, bmp, path.c_str(), PNG_Z_NO_COMPRESSION))
TSE_ERROR("Failed to save Image to \"" + path + "\"");
}
TSE::byte *TSE::Texture::getPixelPointer(const int &x, const int &y) const
{
int alphaoffset = y * 2;
if(bpp() > 24)
alphaoffset = 0;
int offset = ((y * width() + x) * (bpp() / 8) + alphaoffset);
return imagePtr + offset;
}
void TSE::Texture::makeError(Texture &tex)
{
tex.Bpp = errorTexBpp;
tex.chanels = errorTexChannels;
tex.Size = Vector2(errorTexWidth, errorTexHeight);
tex.bmp = FreeImage_ConvertFromRawBits(
const_cast<BYTE*>(errorTextureData), // wichtig: cast!
errorTexWidth,
errorTexHeight,
errorTexWidth * errorTexChannels,
errorTexBpp,
FI_RGBA_RED_MASK,
FI_RGBA_GREEN_MASK,
FI_RGBA_BLUE_MASK,
true // top-down
);
tex.imagePtr = FreeImage_GetBits(tex.bmp);
tex.regist();
}
void TSE::Texture::bind() const
{
helper->Bind(this);
}
void TSE::Texture::unbind() const
{
helper->UnBind(this);
}
void TSE::Texture::Apply()
{
helper->Apply(this);
}
void TSE::Texture::regist()
{
helper->Regist(this);
}
void TSE::Texture::PlatformDestroy()
{
helper->PlatromDestroy(this);
}

View File

@@ -0,0 +1,62 @@
#pragma once
#include "Sprite.hpp"
#include "interfaces/ITexture.hpp"
#include "Types.hpp"
#include "Vector2.hpp"
#include "interfaces/ITextureHelper.hpp"
#define FREEIMAGE_LIB
#include "FI/FreeImage.h"
namespace TSE
{
class Texture : public ITexture
{
protected:
uint TextureID = 0;
Vector2 Size;
uint Bpp;
byte chanels = 0;
FIBITMAP* bmp = nullptr;
byte* imagePtr = nullptr;
public:
string name = "Unnamed";
static ITextureHelper* helper;
Texture(const string& path);
Texture(const int& width, const int& height, int bpp = 32);
Texture(const Vector2& size, int bpp = 32);
~Texture();
uint bpp() const;
Vector2 size() const override;
float width() const override;
float height() const override;
byte Chanels() const;
byte* GetImagePtr() const;
void SetPixel(const Vector2& pos, const Color& c);
void GetPixel(const Vector2& pos, Color& c) const;
void SetPixelNoApply(const Vector2& pos, const Color& c);
void ToSprite(Sprite& s);
void SetChanels(const byte& ch);
uint GetTextureId() const override;
void SetTextureId(uint id);
void SetPixel(const int& x, const int& y, const Color& c);
void GetPixel(const int& x, const int& y, Color& c) const;
void Fill(const Color& c);
void SetPixelNoApply(const int& x, const int& y, const Color& c);
void AddPixelNoApply(const int& x, const int& y, const Color& c);
void Recreate(const int& x, const int& y, const int& bpp, const int& chanels);
void SavePNG(const std::string& path) const;
byte* getPixelPointer(const int& x, const int& y) const;
static void makeError(Texture& tex);
void bind() const;
void unbind() const;
void Apply();
void regist();
void PlatformDestroy();
};
} // namespace TSE

View File

@@ -0,0 +1,35 @@
#include "TileSet.hpp"
#include "Debug.hpp"
#define PADDING 0.0f
TSE::TileSet::TileSet(Texture *tex, int x, int y)
{
SetTexture(tex);
SetCount(x,y);
}
void TSE::TileSet::SetCount(int x, int y)
{
resx = x;
resy = y;
}
void TSE::TileSet::SetTexture(Texture *tex)
{
this->tex = tex;
}
void TSE::TileSet::GetSpriteAt(int x, int y, Sprite &s)
{
if(x < 0 || x >= resx || y < 0 || y >= resy)
{
TSE_ERROR("The sprite you are trying to access is out of range");
return;
}
Vector2 startpos = Vector2(((tex->size().x / resx) * (x + PADDING)) / tex->size().x, ((tex->size().y / resy) * (y + PADDING)) / tex->size().y);
Vector2 endpos = Vector2(((tex->size().x / resx) * ((x + 1) - PADDING)) / tex->size().x, ((tex->size().y / resy) * ((y + 1) - PADDING)) / tex->size().y);
s = Sprite(tex, Rect(startpos, endpos));
}

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#pragma once
#include "Texture.hpp"
#include "Sprite.hpp"
namespace TSE
{
class TileSet
{
private:
Texture* tex = nullptr;
int resx = 0, resy = 0;
public:
TileSet(Texture* tex, int x, int y);
void SetCount(int x, int y);
void SetTexture(Texture* tex);
void GetSpriteAt(int x, int y, Sprite& s);
inline void SetCount(Vector2& v)
{
SetCount(v.x, v.y);
};
inline void GetSpriteAt(Vector2& v, Sprite& s)
{
GetSpriteAt(v.x, v.y, s);
};
};
} // namespace TSE

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#pragma once
namespace TSE
{
class Texture;
class ITextureHelper
{
public:
virtual void Bind(const Texture* tex) = 0;
virtual void UnBind(const Texture* tex) = 0;
virtual void Apply(Texture* tex) = 0;
virtual void Regist(Texture* tex) = 0;
virtual void PlatromDestroy(Texture* tex) = 0;
};
} // namespace TSE