added rest of basics in TSE_Core
This commit is contained in:
203
TSE_Core/src/BehaviourScripts/Camera.cpp
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203
TSE_Core/src/BehaviourScripts/Camera.cpp
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#include "Camera.hpp"
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#include "elements/Transformable.hpp"
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#include "interfaces/IRenderer.hpp"
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TSE::Camera* TSE::Camera::mainCamera = nullptr;
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float TSE::Camera::GetRenderScale() const
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{
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return RenderScale;
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}
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TSE::ProjectionType TSE::Camera::GetProjection() const
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{
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return projection;
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}
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float TSE::Camera::GetNearClippingPlane() const
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{
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return nearClippingPlane;
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}
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float TSE::Camera::GetFarClippingPlane() const
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{
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return farClippingPlane;
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}
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float TSE::Camera::GetFov() const
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{
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return fov;
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}
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TSE::Vector3 TSE::Camera::SceenPositionToGamePosition(Vector2 screenPos)
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{
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float x = 2.0f * screenPos.x / lastRtSize.x -1.0f;
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float y = 1.0f - 2.0f * screenPos.y / lastRtSize.y;
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float z = -1.0f;
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Vector4 ndc(x,y,x,1);
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Matrix4x4 InversProj = Matrix4x4(*projectionMatrix);
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InversProj.Invert();
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Vector4 camSpace = InversProj * ndc;
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camSpace = camSpace / camSpace.w;
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Vector3 relativPos(camSpace);
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relativPos.z = 0;
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return baseObject->LocalToGlobalPosition(relativPos);
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}
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void TSE::Camera::SetRenderScale(float v)
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{
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RenderScale = v; RecalculateProjMatrix();
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}
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void TSE::Camera::SetProjection(ProjectionType v)
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{
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projection = v; RecalculateProjMatrix();
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}
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void TSE::Camera::SetNearClippingPlane(float v)
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{
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nearClippingPlane = v; RecalculateProjMatrix();
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}
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void TSE::Camera::SetFarClippingPlane(float v)
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{
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farClippingPlane = v; RecalculateProjMatrix();
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}
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void TSE::Camera::SetFov(float v)
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{
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fov = v; RecalculateProjMatrix();
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}
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TSE::Camera::Camera()
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{
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}
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TSE::Camera::~Camera()
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{
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delete(projectionMatrix);
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if(mainCamera == this)
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mainCamera = nullptr;
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}
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void TSE::Camera::OnResize(float width, float height, IResizable *wnd)
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{
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lastRtSize = {width, height};
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RecalculateProjMatrix();
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}
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void TSE::Camera::SetRenderTarget(IRenderTarget *target)
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{
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if(rt != nullptr)
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rt->RemoveResizeNotifiable(this);
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if(target != nullptr)
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target->AddResizeNotifiable(this);
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rt = target;
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RecalculateProjMatrix();
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}
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TSE::IRenderTarget *TSE::Camera::GetRenderTarget()
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{
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return rt;
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}
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void TSE::Camera::RecalculateProjMatrix()
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{
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if(projectionMatrix)
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delete(projectionMatrix);
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if(projection == ProjectionType::Orthographic)
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{
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float x = lastRtSize.x / RenderScale;
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float y = lastRtSize.y / RenderScale;
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float mx = -x;
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float my = -y;
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projectionMatrix = new Matrix4x4(Matrix4x4::Orthographic(mx, x, my, y, nearClippingPlane, farClippingPlane));
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}
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else if(projection == ProjectionType::Perspective)
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{
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float x = lastRtSize.x / RenderScale;
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float y = lastRtSize.y / RenderScale;
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float aspectRatio = x / y;
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projectionMatrix = new Matrix4x4(Matrix4x4::Perspective(fov, aspectRatio, nearClippingPlane, farClippingPlane));
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}
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}
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void TSE::Camera::OnUpdate()
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{
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if(mainCamera == nullptr && baseObject->name != ".EditorCamera")
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{
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mainCamera = this;
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}
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IRenderer::camerasToRenderWith.push_back(this);
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}
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void TSE::Camera::Start()
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{
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if(mainCamera == nullptr && baseObject->name != ".EditorCamera")
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{
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mainCamera = this;
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}
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}
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TSE::Matrix4x4 BuildView_Zplus_RH(const TSE::Matrix4x4& world)
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{
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using namespace TSE;
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// Welt-Position (w=1)
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Vector3 pos = Vector3(world * Vector4(0,0,0,1));
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// Richtungsachsen in Welt (w=0, KEINE Translation!)
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Vector3 fwdWS = Vector3(world * Vector4(0,0,1,0)); // +Z vorwärts in Welt
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Vector3 upWS = Vector3(world * Vector4(0,1,0,0)); // +Y oben in Welt
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// Orthonormale Basis aufbauen (X+ soll "right" sein)
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Vector3 f = Vector3::Normalize(fwdWS);
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Vector3 r = Vector3::Normalize(Vector3::Cross(upWS, f)); // right = up × forward => (+1,0,0) im Identity-Fall
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Vector3 u = Vector3::Cross(f, r); // re-orthonormalisiertes up
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Matrix4x4 view(1.0f); // Identität als Basis
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// Row-major befüllen (Zeilen = r,u,-f), letzte Spalte = -dot(row, pos) bzw. +dot(f,pos)
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view.m[0][0] = r.x; view.m[0][1] = r.y; view.m[0][2] = r.z; view.m[0][3] = -Vector3::Dot(r, pos);
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view.m[1][0] = u.x; view.m[1][1] = u.y; view.m[1][2] = u.z; view.m[1][3] = -Vector3::Dot(u, pos);
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view.m[2][0] = -f.x; view.m[2][1] = -f.y; view.m[2][2] = -f.z; view.m[2][3] = Vector3::Dot(f, pos);
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view.m[3][0] = 0.0f; view.m[3][1] = 0.0f; view.m[3][2] = 0.0f; view.m[3][3] = 1.0f;
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return view;
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}
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void TSE::Camera::PreDraw(IShader *shader)
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{
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rt->Bind();
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shader->SetUniform("prMatrix", projectionMatrix);
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auto worlmatrix = baseObject->GetGlobalMatrix();
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viewMatrix = BuildView_Zplus_RH(worlmatrix);
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shader->SetUniform("camMatrix", &viewMatrix);
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}
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void TSE::Camera::PostDraw()
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{
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rt->Unbind();
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}
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void TSE::Camera::Bind()
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{
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rt->Bind();
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}
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void TSE::Camera::Unbind()
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{
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rt->Unbind();
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}
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void TSE::Camera::UpdateRenderTarget()
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{
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rt->Update();
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}
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79
TSE_Core/src/BehaviourScripts/Camera.hpp
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79
TSE_Core/src/BehaviourScripts/Camera.hpp
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@@ -0,0 +1,79 @@
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#pragma once
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#define CAMERA typeid(Camera).name()
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#include "interfaces/IShader.hpp"
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#include "Matrix4x4.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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#include "interfaces/IRenderTarget.hpp"
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#include "elements/BehaviourScript.hpp"
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namespace TSE
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{
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enum ProjectionType
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{
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Orthographic = 1,
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Perspective = 2,
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};
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class Camera : public IResizeNotifiable, public BehaviourScript
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{
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private:
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float RenderScale = 32;
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IRenderTarget* rt = nullptr;
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ProjectionType projection = ProjectionType::Orthographic;
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Matrix4x4* projectionMatrix = nullptr;
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Matrix4x4 viewMatrix;
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float nearClippingPlane = 0;
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float farClippingPlane = 100;
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//perspective
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float fov = 60;
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Vector2 lastRtSize = {0, 0};
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public:
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static Camera* mainCamera;
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// Getter
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float GetRenderScale() const;
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ProjectionType GetProjection() const;
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float GetNearClippingPlane() const;
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float GetFarClippingPlane() const;
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float GetFov() const;
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// Setter
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Vector3 SceenPositionToGamePosition(Vector2 screenPos);
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void SetRenderScale(float v);
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void SetProjection(ProjectionType v);
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void SetNearClippingPlane(float v);
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void SetFarClippingPlane(float v);
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void SetFov(float v);
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Camera();
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~Camera();
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void OnResize(float width, float height, IResizable* wnd) override;
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void SetRenderTarget(IRenderTarget* target);
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IRenderTarget* GetRenderTarget();
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void RecalculateProjMatrix();
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void OnUpdate() override;
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void Start() override;
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void PreDraw(IShader* shader);
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void PostDraw();
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void Bind();
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void Unbind();
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void UpdateRenderTarget();
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inline const char* GetName() override
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{
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return "Camera";
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}
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};
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} // namespace TSE
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47
TSE_Core/src/BehaviourScripts/Image.cpp
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47
TSE_Core/src/BehaviourScripts/Image.cpp
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@@ -0,0 +1,47 @@
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#include "Image.hpp"
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#include "Renderable.hpp"
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#include "MeshContainer.hpp"
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#include "Debug.hpp"
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#include "elements/Transformable.hpp"
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TSE::Image::Image()
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{
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}
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void TSE::Image::SetSprite(Sprite &s)
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{
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if(!baseObject->HasBehaviourScript(RENDERABLE) || !baseObject->HasBehaviourScript(MESH_CONTAINER))
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{
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TSE_WARNING("Dependencies not found for Image BehaviourScript.");
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return;
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}
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if(&s == nullptr) return;
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spr = s;
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sprPtr = &spr;
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Renderable* r = (Renderable*)baseObject->GetBehaviourScript(RENDERABLE);
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r->GetMaterial()->SetValue<ITexture*>("mainTex", s.GetTexture());
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MeshContainer* mc = (MeshContainer*)baseObject->GetBehaviourScript(MESH_CONTAINER);
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s.GetUVs(mc->GetMesh()->uvs);
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lastrect = s.GetUVRect();
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}
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TSE::Sprite &TSE::Image::GetSprite()
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{
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return spr;
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}
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TSE::Sprite *TSE::Image::GetSpritePtr()
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{
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return sprPtr;
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}
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void TSE::Image::OnUpdate()
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{
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if(lastrect.p1 != spr.GetUVRect().p1 || lastrect.p2 != spr.GetUVRect().p2)
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{
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lastrect = spr.GetUVRect();
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MeshContainer* mc = (MeshContainer*)baseObject->GetBehaviourScript(MESH_CONTAINER);
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spr.GetUVs(mc->GetMesh()->uvs);
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}
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}
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29
TSE_Core/src/BehaviourScripts/Image.hpp
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29
TSE_Core/src/BehaviourScripts/Image.hpp
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@@ -0,0 +1,29 @@
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#pragma once
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#define IMAGE typeid(Image).name()
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#include "elements/Texture.hpp"
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#include "elements/BehaviourScript.hpp"
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namespace TSE
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{
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class Image : public BehaviourScript
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{
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private:
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Sprite spr;
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Sprite* sprPtr = nullptr;
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Rect lastrect;
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public:
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Image();
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void SetSprite(Sprite& s);
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Sprite& GetSprite();
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Sprite* GetSpritePtr();
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void OnUpdate() override;
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inline const char* GetName() override
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{
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return "Image";
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};
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};
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} // namespace TSE
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88
TSE_Core/src/BehaviourScripts/ImageAnimation.cpp
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88
TSE_Core/src/BehaviourScripts/ImageAnimation.cpp
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@@ -0,0 +1,88 @@
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#include "ImageAnimation.hpp"
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#include "Debug.hpp"
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#include "elements/Transformable.hpp"
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#include "utils/Time.hpp"
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TSE::ImageAnimation::ImageAnimation()
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{
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}
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void TSE::ImageAnimation::SetAnimationSet(ImageAnimationSet *set)
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{
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animations[set->Name] = set;
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}
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void TSE::ImageAnimation::SetAnimationSet(string name, ImageAnimationSet *set)
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{
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animations[name] = set;
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}
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void TSE::ImageAnimation::StartAnimation(const string name)
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{
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currentAnimation = name;
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frame = 0;
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deltatime = 0;
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}
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int TSE::ImageAnimation::GetImageAnimationSetCount()
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{
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return animations.size();
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}
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TSE::ImageAnimationSet *TSE::ImageAnimation::GetImageAnimationAt(int &i)
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{
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auto it = animations.begin();
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for (int j = 0; j < i; j++)
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{
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it++;
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}
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return it->second;
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}
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TSE::string &TSE::ImageAnimation::GetCurrentAnimation()
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{
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return currentAnimation;
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}
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int &TSE::ImageAnimation::GetCurrentFrame()
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{
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return frame;
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}
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float &TSE::ImageAnimation::GetDeltaTime()
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{
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return deltatime;
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}
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void TSE::ImageAnimation::RemoveAnimationSet(std::string &name)
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{
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if(currentAnimation == name)
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{
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currentAnimation = "";
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frame = 0;
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deltatime = 0;
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}
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animations.erase(name);
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}
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void TSE::ImageAnimation::OnUpdate()
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{
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if(currentAnimation == "") return;
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if(animations.find(currentAnimation) == animations.end())
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{
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TSE_ERROR("AnimationSet " + currentAnimation + " not found.");
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return;
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}
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deltatime += Time::deltaTime();
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if(deltatime >= animations[currentAnimation]->frameTime)
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{
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deltatime = 0;
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frame++;
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if(frame >= animations[currentAnimation]->Sprites.size())
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{
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frame = 0;
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}
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Image* img = (Image*)baseObject->GetBehaviourScript(IMAGE);
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img->SetSprite(*animations[currentAnimation]->Sprites[frame]);
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}
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}
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38
TSE_Core/src/BehaviourScripts/ImageAnimation.hpp
Normal file
38
TSE_Core/src/BehaviourScripts/ImageAnimation.hpp
Normal file
@@ -0,0 +1,38 @@
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#pragma once
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#define IMAGE_ANIMATION typeid(ImageAnimation).name()
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#include "Image.hpp"
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#include "elements/BehaviourScript.hpp"
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#include "elements/ImageAnimationSet.hpp"
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#include <unordered_map>
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namespace TSE
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{
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class ImageAnimation : public BehaviourScript
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{
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private:
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std::unordered_map<string, ImageAnimationSet*> animations;
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string currentAnimation = "";
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int frame = 0;
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float deltatime = 0;
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public:
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ImageAnimation();
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void SetAnimationSet(ImageAnimationSet* set);
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void SetAnimationSet(string name, ImageAnimationSet* set);
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void StartAnimation(const string name);
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int GetImageAnimationSetCount();
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ImageAnimationSet* GetImageAnimationAt(int& i);
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string& GetCurrentAnimation();
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int& GetCurrentFrame();
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float& GetDeltaTime();
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void RemoveAnimationSet(std::string& name);
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void OnUpdate() override;
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inline const char* GetName() override
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{
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return "Image Animation";
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}
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||||
};
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||||
} // namespace TSE
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233
TSE_Core/src/BehaviourScripts/ParticleSystem.cpp
Normal file
233
TSE_Core/src/BehaviourScripts/ParticleSystem.cpp
Normal file
@@ -0,0 +1,233 @@
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#include "ParticleSystem.hpp"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <ctime>
|
||||
#include "utils/Time.hpp"
|
||||
#include "elements/Transformable.hpp"
|
||||
|
||||
void TSE::ParticleSystem::OnUpdate()
|
||||
{
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||||
if(firstFrame)
|
||||
{
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||||
firstFrame = false;
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||||
return;
|
||||
}
|
||||
particles.erase(
|
||||
std::remove_if(particles.begin(), particles.end(),
|
||||
[](auto* particle)
|
||||
{
|
||||
particle->lifetime -= Time::deltaTime();
|
||||
if (particle->lifetime <= 0.0f) {
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||||
delete particle;
|
||||
return true; // aus vector löschen
|
||||
}
|
||||
return false; // behalten
|
||||
}),
|
||||
particles.end()
|
||||
);
|
||||
for(auto particle : particles)
|
||||
{
|
||||
MoveParticle(particle);
|
||||
RotateParticle(particle);
|
||||
ColorParticle(particle);
|
||||
}
|
||||
time += Time::deltaTime();
|
||||
if(particles.size() < particleCount)
|
||||
{
|
||||
const float spawnInterwal = maxLifetime / particleCount;
|
||||
if(spawnInterwal < Time::deltaTime())
|
||||
{
|
||||
time = 0;
|
||||
int count = Time::deltaTime() / spawnInterwal;
|
||||
for (size_t i = 0; i < count; i++)
|
||||
{
|
||||
CreateParticle();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(time >= spawnInterwal)
|
||||
{
|
||||
time = 0;
|
||||
CreateParticle();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::ParticleSystem::Start()
|
||||
{
|
||||
rng = std::mt19937(std::time(nullptr));
|
||||
}
|
||||
|
||||
const std::vector<TSE::Particle *> &TSE::ParticleSystem::GetParticles()
|
||||
{
|
||||
return particles;
|
||||
}
|
||||
|
||||
float naive_lerp(float a, float b, float t)
|
||||
{
|
||||
return a + t * (b - a);
|
||||
}
|
||||
|
||||
void TSE::ParticleSystem::MoveParticle(Particle *&particle)
|
||||
{
|
||||
float age = particle->lifetime / maxLifetime;
|
||||
float speed = startSpeed;
|
||||
if(changeSpeedOverLifetime)
|
||||
{
|
||||
speed = naive_lerp(startSpeed, endSpeed, age);
|
||||
}
|
||||
if(speed == 0) return;
|
||||
particle->position = Vector3::Lerp(particle->position, particle->position + particle->direction, speed * Time::deltaTime());
|
||||
}
|
||||
|
||||
void TSE::ParticleSystem::RotateParticle(Particle *&particle)
|
||||
{
|
||||
float age = particle->lifetime / maxLifetime;
|
||||
float speed = startRotationSpeed;
|
||||
if(changeRotationspeedOverLifetime)
|
||||
{
|
||||
speed = naive_lerp(startRotationSpeed, endRotationSpeed, age);
|
||||
}
|
||||
if(speed == 0) return;
|
||||
particle->rotationRad = naive_lerp(particle->rotationRad, particle->rotationRad - particle->rotDirection, speed * Time::deltaTime());
|
||||
}
|
||||
|
||||
void TSE::ParticleSystem::ColorParticle(Particle *&particle)
|
||||
{
|
||||
float age = particle->lifetime / maxLifetime;
|
||||
Color c = startColor;
|
||||
if(changeColorOverLifetime)
|
||||
{
|
||||
c = Color::Lerp(endColor, startColor, age);
|
||||
}
|
||||
particle->color = c;
|
||||
}
|
||||
|
||||
void TSE::ParticleSystem::CreateParticle()
|
||||
{
|
||||
std::uniform_real_distribution<float> dist(0.0f, 1.0f);
|
||||
std::uniform_int_distribution<int> distI(0,1);
|
||||
|
||||
Particle* part = new Particle();
|
||||
part->color = startColor;
|
||||
part->lifetime = maxLifetime;
|
||||
if(startWithRandomLifetime)
|
||||
{
|
||||
part->lifetime = naive_lerp(minLifetime, maxLifetime, dist(rng));
|
||||
}
|
||||
part->size = maxSize;
|
||||
if(startWithRandomSize)
|
||||
{
|
||||
part->size = naive_lerp(minSize, maxSize, dist(rng));
|
||||
}
|
||||
part->rotationRad = maxrotationRad;
|
||||
if(startWithRandomRotation)
|
||||
{
|
||||
part->rotationRad = naive_lerp(minRotationRad, maxrotationRad, dist(rng));
|
||||
}
|
||||
part->rotDirection = rotationDirection;
|
||||
if(startWithRandomRotationDirection)
|
||||
{
|
||||
int rnd = distI(rng);
|
||||
if(rnd == 0) rnd--;
|
||||
part->rotDirection = rnd;
|
||||
}
|
||||
Vector3 localPos = SamplePointInVolume(rng);
|
||||
part->position = baseObject->LocalToGlobalPosition(localPos);
|
||||
Vector3 direction = localPos - offset;
|
||||
direction.Normalize();
|
||||
Vector3 globalOBJPos = baseObject->GetGlobalPosition();
|
||||
Vector3 globalOffsetPos = baseObject->LocalToGlobalPosition(direction);
|
||||
|
||||
Vector3 globalDirection = globalOffsetPos - globalOBJPos;
|
||||
globalDirection.Normalize();
|
||||
part->direction = globalDirection;
|
||||
|
||||
particles.push_back(part);
|
||||
}
|
||||
|
||||
float TSE::ParticleSystem::PlaneAsCosAlpha()
|
||||
{
|
||||
return std::clamp(conePlane * 2.0f - 1.0f, -1.0f, 1.0f);
|
||||
}
|
||||
|
||||
bool TSE::ParticleSystem::InVolume(const Vector3 &x)
|
||||
{
|
||||
// no cone set
|
||||
if(conePlane == 0) return false;
|
||||
|
||||
// out of radius
|
||||
const Vector3 v = x - offset;
|
||||
const float r2 = v.LengthSqr();
|
||||
if(r2 > radius * radius ) return false;
|
||||
|
||||
//full circle
|
||||
if(conePlane == 1 || r2 <= TSE_EPSILON) return true;
|
||||
|
||||
const float invr = 1.0f / std::sqrt(r2);
|
||||
const float cosTheta = Vector3::Dot(Vector3(v.x * invr, v.y * invr, v.z * invr), forward);
|
||||
const float cosA = PlaneAsCosAlpha();
|
||||
|
||||
if (conePlane <= 0.5f) return cosTheta >= cosA;
|
||||
else return cosTheta <= cosA; // Inverse
|
||||
}
|
||||
|
||||
void TSE::ParticleSystem::BuildTangent(Vector3 &t, Vector3 &b)
|
||||
{
|
||||
if (std::abs(forward.z) < 0.999f)
|
||||
{
|
||||
t = Vector3::Cross(forward, Vector3::forward);
|
||||
}
|
||||
else
|
||||
{
|
||||
t = Vector3::Cross(forward, Vector3::up);
|
||||
}
|
||||
t.NormalizeSafe(Vector3::right);
|
||||
|
||||
b = Vector3::Cross(forward, t);
|
||||
}
|
||||
|
||||
TSE::Vector3 TSE::ParticleSystem::SampleDirection(float u1, float u2)
|
||||
{
|
||||
const float cosA = PlaneAsCosAlpha();
|
||||
|
||||
float z;
|
||||
if(conePlane == 1)
|
||||
{
|
||||
z = -1.0f + 2.0f * u1;
|
||||
}
|
||||
// else if(conePlane <= 0.5f)
|
||||
// {
|
||||
// z = 1.0f - u1 * (1.0f - cosA);
|
||||
// }
|
||||
else
|
||||
{
|
||||
z = -1.0f + u1 * (1.0f + cosA);
|
||||
}
|
||||
|
||||
const float phi = 2.0f * TSE_PI * u2;
|
||||
const float s = std::sqrt(((0.0f) > (1.0f - z * z)) ? (0.0f) : (1.0f - z * z));
|
||||
|
||||
Vector3 t, b;
|
||||
BuildTangent(t,b);
|
||||
return Vector3(t.x * (s * std::cos(phi)) + b.x * (s * std::sin(phi)) + forward.x * z,
|
||||
t.y * (s * std::cos(phi)) + b.y * (s * std::sin(phi)) + forward.y * z,
|
||||
t.z * (s * std::cos(phi)) + b.z * (s * std::sin(phi)) + forward.z * z);
|
||||
}
|
||||
|
||||
TSE::Vector3 TSE::ParticleSystem::samplePointInVolume(float u1, float u2, float u3)
|
||||
{
|
||||
const Vector3 dir = SampleDirection(u1,u2);
|
||||
const float r = radius * std::cbrt(u3);
|
||||
return offset + dir * r;
|
||||
}
|
||||
|
||||
TSE::Vector3 TSE::ParticleSystem::SamplePointInVolume(std::mt19937 &rng)
|
||||
{
|
||||
if(conePlane == 0) return Vector3::zero;
|
||||
std::uniform_real_distribution<float> U(0.0f, 1.0f);
|
||||
return samplePointInVolume(U(rng), U(rng), U(rng));
|
||||
}
|
||||
95
TSE_Core/src/BehaviourScripts/ParticleSystem.hpp
Normal file
95
TSE_Core/src/BehaviourScripts/ParticleSystem.hpp
Normal file
@@ -0,0 +1,95 @@
|
||||
#pragma once
|
||||
|
||||
#define PARTICLESYSTEM typeid(ParticleSystem).name()
|
||||
|
||||
#include <random>
|
||||
#include <vector>
|
||||
#include "Vector3.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "MathF.hpp"
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
struct Particle
|
||||
{
|
||||
public:
|
||||
Vector3 position;
|
||||
float size;
|
||||
float rotationRad;
|
||||
Color color;
|
||||
|
||||
float lifetime;
|
||||
Vector3 direction;
|
||||
float rotDirection;
|
||||
};
|
||||
|
||||
class ParticleSystem : public BehaviourScript
|
||||
{
|
||||
public:
|
||||
//Random Rotation
|
||||
bool startWithRandomRotationDirection = false;
|
||||
float rotationDirection = 1; //1 or -1 //-> used if not random
|
||||
bool startWithRandomRotation = false;
|
||||
float minRotationRad = 0;
|
||||
float maxrotationRad = 2 * TSE_PI; //-> used if not random
|
||||
//Random Size
|
||||
bool startWithRandomSize = false;
|
||||
float minSize = 1;
|
||||
float maxSize = 2; //-> used if not random
|
||||
//Random Lifetime
|
||||
bool startWithRandomLifetime = false;
|
||||
float minLifetime = 1; // -> smallest possible lifetime
|
||||
float maxLifetime = 2; // -> biggest possible lifetime -> also the lifetime if not random
|
||||
//Color over Lifetime
|
||||
bool changeColorOverLifetime = false;
|
||||
Color startColor = Color::white;
|
||||
Color endColor = Color::white;
|
||||
//Speed over Lifetime
|
||||
bool changeSpeedOverLifetime = false;
|
||||
float startSpeed = 1;
|
||||
float endSpeed = 0.5f;
|
||||
//Ratationspeed over Lifetime
|
||||
bool changeRotationspeedOverLifetime = false;
|
||||
float startRotationSpeed = 1;
|
||||
float endRotationSpeed = 0.5f;
|
||||
//Rest
|
||||
uint particleCount = 10;
|
||||
bool startWithSimulatedParicles = false;
|
||||
|
||||
//Spawn Area
|
||||
Vector3 offset;
|
||||
float conePlane = 1;
|
||||
float radius = 1;
|
||||
Vector3 forward = Vector3::forward;
|
||||
|
||||
private:
|
||||
std::vector<Particle*> particles;
|
||||
float time;
|
||||
std::mt19937 rng;
|
||||
bool firstFrame = true;
|
||||
|
||||
public:
|
||||
void OnUpdate() override;
|
||||
void Start() override;
|
||||
inline const char* GetName() override
|
||||
{
|
||||
return "Particle System";
|
||||
}
|
||||
const std::vector<Particle*>& GetParticles();
|
||||
|
||||
private:
|
||||
void MoveParticle(Particle*& particle);
|
||||
void RotateParticle(Particle*& particle);
|
||||
void ColorParticle(Particle*& particle);
|
||||
void CreateParticle();
|
||||
float PlaneAsCosAlpha();
|
||||
bool InVolume(const Vector3& x);
|
||||
void BuildTangent(Vector3& t, Vector3& b);
|
||||
Vector3 SampleDirection(float u1, float u2);
|
||||
Vector3 samplePointInVolume(float u1, float u2, float u3);
|
||||
|
||||
Vector3 SamplePointInVolume(std::mt19937& rng);
|
||||
};
|
||||
|
||||
} // namespace TSE
|
||||
112
TSE_Core/src/elements/ErrorTextureData.hpp
Normal file
112
TSE_Core/src/elements/ErrorTextureData.hpp
Normal file
@@ -0,0 +1,112 @@
|
||||
#pragma once
|
||||
|
||||
constexpr int errorTexWidth = 20;
|
||||
|
||||
constexpr int errorTexHeight = 20;
|
||||
|
||||
constexpr int errorTexBpp = 32;
|
||||
|
||||
constexpr int errorTexChannels = 4;
|
||||
|
||||
const unsigned char errorTextureData[errorTexWidth * errorTexHeight * errorTexChannels] = {
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255,
|
||||
0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255,
|
||||
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255,
|
||||
0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255,
|
||||
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255,
|
||||
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255,
|
||||
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255
|
||||
};
|
||||
7
TSE_Core/src/elements/ImageAnimationSet.cpp
Normal file
7
TSE_Core/src/elements/ImageAnimationSet.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#include "ImageAnimationSet.hpp"
|
||||
|
||||
TSE::ImageAnimationSet::ImageAnimationSet(std::vector<Sprite *> *s, std::string &name)
|
||||
{
|
||||
Sprites = *s;
|
||||
Name = std::string(name);
|
||||
}
|
||||
18
TSE_Core/src/elements/ImageAnimationSet.hpp
Normal file
18
TSE_Core/src/elements/ImageAnimationSet.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Sprite.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
struct ImageAnimationSet
|
||||
{
|
||||
public:
|
||||
std::string Name = "";
|
||||
std::vector<Sprite*> Sprites;
|
||||
float frameTime = 0;
|
||||
ImageAnimationSet() = default;
|
||||
ImageAnimationSet(std::vector<Sprite*>* s, std::string& name);
|
||||
};
|
||||
} // namespace TSE
|
||||
124
TSE_Core/src/elements/Scene.cpp
Normal file
124
TSE_Core/src/elements/Scene.cpp
Normal file
@@ -0,0 +1,124 @@
|
||||
#include "Scene.hpp"
|
||||
|
||||
void TSE::Scene::Render(IRenderer &rnd, const IWindow &wnd)
|
||||
{
|
||||
int counter = 1;
|
||||
for(auto l : layers)
|
||||
{
|
||||
l.second->Render(rnd);
|
||||
if(counter++ != layers.size())
|
||||
{
|
||||
rnd.End(); //OPTIMIZE:
|
||||
//takes up 13,97% of function, but only needed, if there is more then one layer
|
||||
//possible optimizations:
|
||||
// -remove layers
|
||||
// -make layer calculations, in shader
|
||||
// -make an offset, that is calculated on cpu, and then commit everything at once
|
||||
|
||||
// now it is better because it is only done once per frame if only one shader is used, or textures are full, or more then one layers are used
|
||||
rnd.Flush();
|
||||
rnd.Begin();
|
||||
wnd.ClearDepthBuffer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Scene::DoneRender()
|
||||
{
|
||||
IRenderer::camerasToRenderWith.clear();
|
||||
}
|
||||
|
||||
void TSE::Scene::AddLayer(Layer *l)
|
||||
{
|
||||
layers.push_back(std::pair(l->GetName(), l));
|
||||
}
|
||||
|
||||
void TSE::Scene::RemoveLayer(const string &name)
|
||||
{
|
||||
auto it = layers.begin();
|
||||
for (int j = 0; j < layers.size(); j++)
|
||||
{
|
||||
if(it->first == name)
|
||||
{
|
||||
layers.erase(it);
|
||||
break;
|
||||
}
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
int TSE::Scene::GetLayerCount() const
|
||||
{
|
||||
return layers.size();
|
||||
}
|
||||
|
||||
TSE::Layer *TSE::Scene::GetLayerAt(const int &i) const
|
||||
{
|
||||
auto it = layers.begin();
|
||||
for (int j = 0; j < i; j++)
|
||||
{
|
||||
it++;
|
||||
|
||||
}
|
||||
|
||||
return (*it).second;
|
||||
}
|
||||
|
||||
void TSE::Scene::SetName(const string &nname)
|
||||
{
|
||||
name = nname;
|
||||
}
|
||||
|
||||
TSE::string TSE::Scene::GetName()
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
void TSE::Scene::Update()
|
||||
{
|
||||
for(auto l : layers)
|
||||
{
|
||||
l.second->Update();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Scene::RenameLayer(const string &oldName, const string &newName)
|
||||
{
|
||||
for (int j = 0; j < layers.size(); j++)
|
||||
{
|
||||
if(layers[j].first == oldName)
|
||||
{
|
||||
layers[j].first = newName;
|
||||
layers[j].second->SetName(newName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Scene::MoveLayerUp(Layer *l)
|
||||
{
|
||||
auto it = layers.begin();
|
||||
for (int j = 0; j < layers.size(); j++)
|
||||
{
|
||||
if(it->first == l->GetName())
|
||||
{
|
||||
std::swap(layers[j-1], layers[j]);
|
||||
break;
|
||||
}
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Scene::MoveLayerDown(Layer *l)
|
||||
{
|
||||
auto it = layers.begin();
|
||||
for (int j = 0; j < layers.size(); j++)
|
||||
{
|
||||
if(it->first == l->GetName())
|
||||
{
|
||||
std::swap(layers[j+1], layers[j]);
|
||||
break;
|
||||
}
|
||||
it++;
|
||||
}
|
||||
}
|
||||
30
TSE_Core/src/elements/Scene.hpp
Normal file
30
TSE_Core/src/elements/Scene.hpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Layer.hpp"
|
||||
#include "interfaces/IWindow.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Scene
|
||||
{
|
||||
private:
|
||||
string name = "Unnamed";
|
||||
std::vector<std::pair<string, Layer*>> layers;
|
||||
|
||||
public:
|
||||
void Render(IRenderer& rnd, const IWindow& wnd);
|
||||
void DoneRender();
|
||||
void AddLayer(Layer* l);
|
||||
void RemoveLayer(const string& name);
|
||||
int GetLayerCount() const;
|
||||
Layer* GetLayerAt(const int& i) const;
|
||||
void SetName(const string& name);
|
||||
string GetName();
|
||||
void Update();
|
||||
void RenameLayer(const string& oldName, const string& newName);
|
||||
void MoveLayerUp(Layer* l);
|
||||
void MoveLayerDown(Layer* l);
|
||||
};
|
||||
} // namespace TSE
|
||||
26
TSE_Core/src/elements/Sprite.cpp
Normal file
26
TSE_Core/src/elements/Sprite.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "Sprite.hpp"
|
||||
|
||||
TSE::Sprite::Sprite(Texture *tex, Rect bounds)
|
||||
{
|
||||
this->tex = tex;
|
||||
uvBounds = bounds;
|
||||
}
|
||||
|
||||
TSE::Texture *TSE::Sprite::GetTexture()
|
||||
{
|
||||
return tex;
|
||||
}
|
||||
|
||||
TSE::Rect &TSE::Sprite::GetUVRect()
|
||||
{
|
||||
return uvBounds;
|
||||
}
|
||||
|
||||
void TSE::Sprite::GetUVs(std::vector<Vector2> &uvs)
|
||||
{
|
||||
uvs.clear();
|
||||
uvs.push_back(Vector2(uvBounds.p1));
|
||||
uvs.push_back(Vector2(uvBounds.p2.x, uvBounds.p1.y));
|
||||
uvs.push_back(Vector2(uvBounds.p2));
|
||||
uvs.push_back(Vector2(uvBounds.p1.x, uvBounds.p2.y));
|
||||
}
|
||||
23
TSE_Core/src/elements/Sprite.hpp
Normal file
23
TSE_Core/src/elements/Sprite.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "Rect.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Texture;
|
||||
|
||||
struct Sprite
|
||||
{
|
||||
private:
|
||||
Texture* tex = nullptr;
|
||||
Rect uvBounds = Rect(0,0,0,0);
|
||||
|
||||
public:
|
||||
inline Sprite() {};
|
||||
Sprite(Texture* tex, Rect bounds);
|
||||
~Sprite() = default;
|
||||
Texture* GetTexture();
|
||||
Rect& GetUVRect();
|
||||
void GetUVs(std::vector<Vector2>& uvs);
|
||||
};
|
||||
} // namespace TSE
|
||||
359
TSE_Core/src/elements/Texture.cpp
Normal file
359
TSE_Core/src/elements/Texture.cpp
Normal file
@@ -0,0 +1,359 @@
|
||||
#include "Texture.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "ErrorTextureData.hpp"
|
||||
|
||||
TSE::Texture::Texture(const string &path)
|
||||
{
|
||||
FREE_IMAGE_FORMAT fif = FREE_IMAGE_FORMAT::FIF_UNKNOWN;
|
||||
bmp = nullptr;
|
||||
imagePtr = nullptr;
|
||||
Size = Vector2(0,0);
|
||||
|
||||
fif = FreeImage_GetFileType(path.c_str(), 0);
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
|
||||
fif = FreeImage_GetFIFFromFilename(path.c_str());
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
|
||||
{
|
||||
TSE_ERROR("Failed to load image. Unsupported Format.");
|
||||
Bpp = 24;
|
||||
makeError(*this);
|
||||
return;
|
||||
}
|
||||
if(FreeImage_FIFSupportsReading(fif))
|
||||
{
|
||||
bmp = FreeImage_Load(fif, path.c_str());
|
||||
if(FreeImage_GetBPP(bmp) != 32)
|
||||
{
|
||||
auto tmpBmp = FreeImage_ConvertTo32Bits(bmp);
|
||||
FreeImage_Unload(bmp);
|
||||
bmp = tmpBmp;
|
||||
}
|
||||
}
|
||||
if(bmp == nullptr)
|
||||
{
|
||||
TSE_ERROR("Failed to load image. Bitmap was nullptr.");
|
||||
Bpp = 24;
|
||||
makeError(*this);
|
||||
return;
|
||||
}
|
||||
Bpp = FreeImage_GetBPP(bmp);
|
||||
imagePtr = FreeImage_GetBits(bmp);
|
||||
|
||||
switch (Bpp)
|
||||
{
|
||||
case 32:
|
||||
chanels = 4;
|
||||
break;
|
||||
case 24:
|
||||
chanels = 3;
|
||||
case 8:
|
||||
chanels = 4;
|
||||
}
|
||||
|
||||
Size = Vector2(FreeImage_GetWidth(bmp), FreeImage_GetHeight(bmp));
|
||||
regist();
|
||||
}
|
||||
|
||||
TSE::Texture::Texture(const int &width, const int &height, int bpp)
|
||||
{
|
||||
switch (bpp)
|
||||
{
|
||||
case 32:
|
||||
chanels = 4;
|
||||
break;
|
||||
case 24:
|
||||
chanels = 3;
|
||||
case 8:
|
||||
chanels = 4;
|
||||
}
|
||||
Bpp = bpp;
|
||||
Size = Vector2(width, height);
|
||||
bmp = FreeImage_Allocate(width, height, bpp);
|
||||
imagePtr = FreeImage_GetBits(bmp);
|
||||
regist();
|
||||
}
|
||||
|
||||
TSE::Texture::Texture(const Vector2 &size, int bpp)
|
||||
{
|
||||
switch (bpp)
|
||||
{
|
||||
case 32:
|
||||
chanels = 4;
|
||||
break;
|
||||
case 24:
|
||||
chanels = 3;
|
||||
case 8:
|
||||
chanels = 4;
|
||||
}
|
||||
Bpp = bpp;
|
||||
Size = size;
|
||||
bmp = FreeImage_Allocate(size.x, size.y, bpp);
|
||||
imagePtr = FreeImage_GetBits(bmp);
|
||||
regist();
|
||||
}
|
||||
|
||||
TSE::Texture::~Texture()
|
||||
{
|
||||
if(bmp != nullptr)
|
||||
{
|
||||
FreeImage_Unload(bmp);
|
||||
bmp = nullptr;
|
||||
}
|
||||
if(TextureID != 0)
|
||||
{
|
||||
//glDeleteTextures(1, &TextureID); --> need to do in platform openGL
|
||||
PlatformDestroy();
|
||||
TextureID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
TSE::uint TSE::Texture::bpp() const
|
||||
{
|
||||
return Bpp;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::Texture::size() const
|
||||
{
|
||||
return Size;
|
||||
}
|
||||
|
||||
float TSE::Texture::width() const
|
||||
{
|
||||
return Size.x;
|
||||
}
|
||||
|
||||
float TSE::Texture::height() const
|
||||
{
|
||||
return Size.y;
|
||||
}
|
||||
|
||||
TSE::byte TSE::Texture::Chanels() const
|
||||
{
|
||||
return chanels;
|
||||
}
|
||||
|
||||
TSE::byte *TSE::Texture::GetImagePtr() const
|
||||
{
|
||||
return imagePtr;
|
||||
}
|
||||
|
||||
void TSE::Texture::SetPixel(const Vector2 &pos, const Color &c)
|
||||
{
|
||||
SetPixel(pos.x, pos.y, c);
|
||||
}
|
||||
|
||||
void TSE::Texture::GetPixel(const Vector2 &pos, Color &c) const
|
||||
{
|
||||
GetPixel(pos.x, pos.y, c);
|
||||
}
|
||||
|
||||
void TSE::Texture::SetPixelNoApply(const Vector2 &pos, const Color &c)
|
||||
{
|
||||
SetPixelNoApply(pos.x, pos.y, c);
|
||||
}
|
||||
|
||||
void TSE::Texture::ToSprite(Sprite &s)
|
||||
{
|
||||
s = Sprite(this, Rect(0,0,1,1));
|
||||
}
|
||||
|
||||
void TSE::Texture::SetChanels(const byte &ch)
|
||||
{
|
||||
chanels = ch;
|
||||
}
|
||||
|
||||
uint TSE::Texture::GetTextureId() const
|
||||
{
|
||||
return TextureID;
|
||||
}
|
||||
|
||||
void TSE::Texture::SetTextureId(uint id)
|
||||
{
|
||||
TextureID = id;
|
||||
}
|
||||
|
||||
void TSE::Texture::SetPixel(const int &x, const int &y, const Color &c)
|
||||
{
|
||||
SetPixelNoApply(x,y,c);
|
||||
Apply();
|
||||
}
|
||||
|
||||
void TSE::Texture::GetPixel(const int &x, const int &y, Color &c) const
|
||||
{
|
||||
if(x >= width() || x < 0 ||y >= height() || y < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ")\nTexture size: (" + std::to_string(width()) + ";" + std::to_string(height()) );
|
||||
return;
|
||||
}
|
||||
byte* pixel = getPixelPointer(x,y);
|
||||
byte b = *pixel++;
|
||||
byte g = *pixel++;
|
||||
byte r = *pixel++;
|
||||
byte a = *pixel++;
|
||||
if(bpp() == 8)
|
||||
c = Color(r,r,r);
|
||||
else if(bpp() == 24)
|
||||
c = Color(r,g,b,a);
|
||||
else if(bpp() == 32)
|
||||
c = Color(r,g,b);
|
||||
}
|
||||
|
||||
void TSE::Texture::Fill(const Color &c)
|
||||
{
|
||||
for (int x = 0; x < width(); x++)
|
||||
{
|
||||
for (int y = 0; y < height(); y++)
|
||||
{
|
||||
SetPixelNoApply(x,y,c);
|
||||
}
|
||||
|
||||
}
|
||||
Apply();
|
||||
}
|
||||
|
||||
void TSE::Texture::SetPixelNoApply(const int &x, const int &y, const Color &c)
|
||||
{
|
||||
if(x >= width() || x < 0 ||y >= height() || y < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ")\nTexture size: (" + std::to_string(width()) + ";" + std::to_string(height()) );
|
||||
return;
|
||||
}
|
||||
|
||||
byte* pixel = getPixelPointer(x,y);
|
||||
if(chanels == 4 && bpp() == 8)
|
||||
{
|
||||
byte r2bit = static_cast<byte>(c.r * 3.0f);
|
||||
byte g2bit = static_cast<byte>(c.g * 3.0f);
|
||||
byte b2bit = static_cast<byte>(c.b * 3.0f);
|
||||
byte a2bit = static_cast<byte>(c.a * 3.0f);
|
||||
|
||||
byte result = (r2bit << 6) | (g2bit << 4) | (b2bit << 2) | a2bit;
|
||||
*pixel++ = result;
|
||||
return;
|
||||
}
|
||||
*pixel++ = c.B();
|
||||
if(bpp() > 8)
|
||||
{
|
||||
*pixel++ = c.G();
|
||||
*pixel++ = c.R();
|
||||
if(bpp() > 24)
|
||||
*pixel++ = c.A();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Texture::AddPixelNoApply(const int &x, const int &y, const Color &c)
|
||||
{
|
||||
if(x >= width() || x < 0 ||y >= height() || y < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ")\nTexture size: (" + std::to_string(width()) + ";" + std::to_string(height()) );
|
||||
return;
|
||||
}
|
||||
|
||||
byte* pixel = getPixelPointer(x,y);
|
||||
if(chanels == 4 && bpp() == 8) //TODO add propper adding, becouse currently is only setting
|
||||
{
|
||||
byte r2bit = static_cast<byte>(c.r * 3.0f);
|
||||
byte g2bit = static_cast<byte>(c.g * 3.0f);
|
||||
byte b2bit = static_cast<byte>(c.b * 3.0f);
|
||||
byte a2bit = static_cast<byte>(c.a * 3.0f);
|
||||
|
||||
byte result = (r2bit << 6) | (g2bit << 4) | (b2bit << 2) | a2bit;
|
||||
*pixel++ = result;
|
||||
return;
|
||||
}
|
||||
Color bc(pixel[2], pixel[1], pixel[0], pixel[3]);
|
||||
|
||||
bc = c + bc;
|
||||
|
||||
*pixel++ = bc.B();
|
||||
if(bpp() > 8)
|
||||
{
|
||||
*pixel++ = bc.G();
|
||||
*pixel++ = bc.R();
|
||||
if(bpp() > 24)
|
||||
*pixel++ = bc.A();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Texture::Recreate(const int &x, const int &y, const int &bpp, const int &chanels)
|
||||
{
|
||||
if(bmp != nullptr)
|
||||
{
|
||||
FreeImage_Unload(bmp);
|
||||
bmp = nullptr;
|
||||
}
|
||||
if(TextureID != 0)
|
||||
{
|
||||
PlatformDestroy();
|
||||
TextureID = 0;
|
||||
}
|
||||
this->chanels = chanels;
|
||||
Bpp = bpp;
|
||||
Size = Vector2(x, y);
|
||||
bmp = FreeImage_Allocate(x, y, bpp);
|
||||
imagePtr = FreeImage_GetBits(bmp);
|
||||
regist();
|
||||
}
|
||||
|
||||
void TSE::Texture::SavePNG(const std::string &path) const
|
||||
{
|
||||
if(!FreeImage_Save(FREE_IMAGE_FORMAT::FIF_PNG, bmp, path.c_str(), PNG_Z_NO_COMPRESSION))
|
||||
TSE_ERROR("Failed to save Image to \"" + path + "\"");
|
||||
}
|
||||
|
||||
TSE::byte *TSE::Texture::getPixelPointer(const int &x, const int &y) const
|
||||
{
|
||||
int alphaoffset = y * 2;
|
||||
if(bpp() > 24)
|
||||
alphaoffset = 0;
|
||||
int offset = ((y * width() + x) * (bpp() / 8) + alphaoffset);
|
||||
return imagePtr + offset;
|
||||
}
|
||||
|
||||
void TSE::Texture::makeError(Texture &tex)
|
||||
{
|
||||
tex.Bpp = errorTexBpp;
|
||||
tex.chanels = errorTexChannels;
|
||||
tex.Size = Vector2(errorTexWidth, errorTexHeight);
|
||||
|
||||
tex.bmp = FreeImage_ConvertFromRawBits(
|
||||
const_cast<BYTE*>(errorTextureData), // wichtig: cast!
|
||||
errorTexWidth,
|
||||
errorTexHeight,
|
||||
errorTexWidth * errorTexChannels,
|
||||
errorTexBpp,
|
||||
FI_RGBA_RED_MASK,
|
||||
FI_RGBA_GREEN_MASK,
|
||||
FI_RGBA_BLUE_MASK,
|
||||
true // top-down
|
||||
);
|
||||
|
||||
tex.imagePtr = FreeImage_GetBits(tex.bmp);
|
||||
tex.regist();
|
||||
}
|
||||
|
||||
void TSE::Texture::bind() const
|
||||
{
|
||||
helper->Bind(this);
|
||||
}
|
||||
|
||||
void TSE::Texture::unbind() const
|
||||
{
|
||||
helper->UnBind(this);
|
||||
}
|
||||
|
||||
void TSE::Texture::Apply()
|
||||
{
|
||||
helper->Apply(this);
|
||||
}
|
||||
|
||||
void TSE::Texture::regist()
|
||||
{
|
||||
helper->Regist(this);
|
||||
}
|
||||
|
||||
void TSE::Texture::PlatformDestroy()
|
||||
{
|
||||
helper->PlatromDestroy(this);
|
||||
}
|
||||
62
TSE_Core/src/elements/Texture.hpp
Normal file
62
TSE_Core/src/elements/Texture.hpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
#include "Sprite.hpp"
|
||||
#include "interfaces/ITexture.hpp"
|
||||
#include "Types.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
|
||||
#define FREEIMAGE_LIB
|
||||
#include "FI/FreeImage.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Texture : public ITexture
|
||||
{
|
||||
protected:
|
||||
uint TextureID = 0;
|
||||
Vector2 Size;
|
||||
uint Bpp;
|
||||
byte chanels = 0;
|
||||
FIBITMAP* bmp = nullptr;
|
||||
byte* imagePtr = nullptr;
|
||||
|
||||
public:
|
||||
string name = "Unnamed";
|
||||
static ITextureHelper* helper;
|
||||
|
||||
Texture(const string& path);
|
||||
Texture(const int& width, const int& height, int bpp = 32);
|
||||
Texture(const Vector2& size, int bpp = 32);
|
||||
~Texture();
|
||||
|
||||
uint bpp() const;
|
||||
Vector2 size() const override;
|
||||
float width() const override;
|
||||
float height() const override;
|
||||
byte Chanels() const;
|
||||
byte* GetImagePtr() const;
|
||||
void SetPixel(const Vector2& pos, const Color& c);
|
||||
void GetPixel(const Vector2& pos, Color& c) const;
|
||||
void SetPixelNoApply(const Vector2& pos, const Color& c);
|
||||
void ToSprite(Sprite& s);
|
||||
void SetChanels(const byte& ch);
|
||||
uint GetTextureId() const override;
|
||||
void SetTextureId(uint id);
|
||||
void SetPixel(const int& x, const int& y, const Color& c);
|
||||
void GetPixel(const int& x, const int& y, Color& c) const;
|
||||
void Fill(const Color& c);
|
||||
void SetPixelNoApply(const int& x, const int& y, const Color& c);
|
||||
void AddPixelNoApply(const int& x, const int& y, const Color& c);
|
||||
void Recreate(const int& x, const int& y, const int& bpp, const int& chanels);
|
||||
void SavePNG(const std::string& path) const;
|
||||
byte* getPixelPointer(const int& x, const int& y) const;
|
||||
static void makeError(Texture& tex);
|
||||
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
void Apply();
|
||||
void regist();
|
||||
void PlatformDestroy();
|
||||
};
|
||||
} // namespace TSE
|
||||
35
TSE_Core/src/elements/TileSet.cpp
Normal file
35
TSE_Core/src/elements/TileSet.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "TileSet.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
#define PADDING 0.0f
|
||||
|
||||
TSE::TileSet::TileSet(Texture *tex, int x, int y)
|
||||
{
|
||||
SetTexture(tex);
|
||||
SetCount(x,y);
|
||||
}
|
||||
|
||||
void TSE::TileSet::SetCount(int x, int y)
|
||||
{
|
||||
resx = x;
|
||||
resy = y;
|
||||
}
|
||||
|
||||
void TSE::TileSet::SetTexture(Texture *tex)
|
||||
{
|
||||
this->tex = tex;
|
||||
}
|
||||
|
||||
void TSE::TileSet::GetSpriteAt(int x, int y, Sprite &s)
|
||||
{
|
||||
if(x < 0 || x >= resx || y < 0 || y >= resy)
|
||||
{
|
||||
TSE_ERROR("The sprite you are trying to access is out of range");
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startpos = Vector2(((tex->size().x / resx) * (x + PADDING)) / tex->size().x, ((tex->size().y / resy) * (y + PADDING)) / tex->size().y);
|
||||
Vector2 endpos = Vector2(((tex->size().x / resx) * ((x + 1) - PADDING)) / tex->size().x, ((tex->size().y / resy) * ((y + 1) - PADDING)) / tex->size().y);
|
||||
|
||||
s = Sprite(tex, Rect(startpos, endpos));
|
||||
}
|
||||
31
TSE_Core/src/elements/TileSet.hpp
Normal file
31
TSE_Core/src/elements/TileSet.hpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "Texture.hpp"
|
||||
#include "Sprite.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class TileSet
|
||||
{
|
||||
private:
|
||||
Texture* tex = nullptr;
|
||||
int resx = 0, resy = 0;
|
||||
|
||||
public:
|
||||
TileSet(Texture* tex, int x, int y);
|
||||
|
||||
void SetCount(int x, int y);
|
||||
void SetTexture(Texture* tex);
|
||||
|
||||
void GetSpriteAt(int x, int y, Sprite& s);
|
||||
|
||||
inline void SetCount(Vector2& v)
|
||||
{
|
||||
SetCount(v.x, v.y);
|
||||
};
|
||||
inline void GetSpriteAt(Vector2& v, Sprite& s)
|
||||
{
|
||||
GetSpriteAt(v.x, v.y, s);
|
||||
};
|
||||
};
|
||||
} // namespace TSE
|
||||
16
TSE_Core/src/interfaces/ITextureHelper.hpp
Normal file
16
TSE_Core/src/interfaces/ITextureHelper.hpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Texture;
|
||||
|
||||
class ITextureHelper
|
||||
{
|
||||
public:
|
||||
virtual void Bind(const Texture* tex) = 0;
|
||||
virtual void UnBind(const Texture* tex) = 0;
|
||||
virtual void Apply(Texture* tex) = 0;
|
||||
virtual void Regist(Texture* tex) = 0;
|
||||
virtual void PlatromDestroy(Texture* tex) = 0;
|
||||
};
|
||||
} // namespace TSE
|
||||
Reference in New Issue
Block a user