added rest of basics in TSE_Core

This commit is contained in:
2026-01-17 21:06:02 +01:00
parent d09953f476
commit 117c1e6adb
27 changed files with 2908 additions and 9 deletions

View File

@@ -8,6 +8,8 @@
#include "extern/imgui_impl_glfw.h"
#include "extern/imgui_impl_opengl3.h"
#include "PathHelper.hpp"
#include "elements/Texture.hpp"
#include "TextureHelperOpenGL.hpp"
TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
: OpenGLRenderingBackend(_backgroundColor, _vsync, 0, false){ }
@@ -32,6 +34,8 @@ TSE::GLFW::OpenGLRenderingBackend::~OpenGLRenderingBackend()
void TSE::GLFW::OpenGLRenderingBackend::InitPreWindow()
{
Texture::helper = new TextureHelperOpenGL();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, TSE_OPENGL_VERSION_MAJOR);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, TSE_OPENGL_VERSION_MINOR);
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);

View File

@@ -0,0 +1,60 @@
#include "TextureHelperOpenGL.hpp"
#include <GL/gl3w.h>
void TSE::GLFW::TextureHelperOpenGL::Bind(const Texture *tex)
{
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
}
void TSE::GLFW::TextureHelperOpenGL::UnBind(const Texture *tex)
{
glBindTexture(GL_TEXTURE_2D, 0);
}
void TSE::GLFW::TextureHelperOpenGL::Apply(Texture *tex)
{
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
if(tex->Chanels() == 1)
{
if (tex->bpp() == 8)
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->width(), tex->height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
}
if(tex->Chanels() == 3)
{
if(tex->bpp() == 24)
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->width(), tex->height(), 0, GL_BGR, GL_UNSIGNED_BYTE, tex->GetImagePtr());
}
else if(tex->Chanels() == 4)
{
if(tex->bpp() == 32)
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->width(), tex->height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, tex->GetImagePtr());
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->width(), tex->height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
}
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
void TSE::GLFW::TextureHelperOpenGL::Regist(Texture *tex)
{
uint TextureID;
glGenTextures(1, &TextureID);
glBindTexture(GL_TEXTURE_2D, TextureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
tex->SetTextureId(TextureID);
tex->Apply();
}
void TSE::GLFW::TextureHelperOpenGL::PlatromDestroy(Texture *tex)
{
uint id = tex->GetTextureId();
glDeleteTextures(1, &id);
}

View File

@@ -0,0 +1,17 @@
#pragma once
#include "interfaces/ITextureHelper.hpp"
#include "elements/Texture.hpp"
namespace TSE::GLFW
{
class TextureHelperOpenGL : public ITextureHelper
{
public:
void Bind(const Texture* tex) override;
void UnBind(const Texture* tex) override;
void Apply(Texture* tex) override;
void Regist(Texture* tex) override;
void PlatromDestroy(Texture* tex) override;
};
} // namespace TSE::GLFW