added rest of basics in TSE_Core

This commit is contained in:
2026-01-17 21:06:02 +01:00
parent d09953f476
commit 117c1e6adb
27 changed files with 2908 additions and 9 deletions

View File

@@ -0,0 +1,60 @@
#include "TextureHelperOpenGL.hpp"
#include <GL/gl3w.h>
void TSE::GLFW::TextureHelperOpenGL::Bind(const Texture *tex)
{
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
}
void TSE::GLFW::TextureHelperOpenGL::UnBind(const Texture *tex)
{
glBindTexture(GL_TEXTURE_2D, 0);
}
void TSE::GLFW::TextureHelperOpenGL::Apply(Texture *tex)
{
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
if(tex->Chanels() == 1)
{
if (tex->bpp() == 8)
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->width(), tex->height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
}
if(tex->Chanels() == 3)
{
if(tex->bpp() == 24)
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->width(), tex->height(), 0, GL_BGR, GL_UNSIGNED_BYTE, tex->GetImagePtr());
}
else if(tex->Chanels() == 4)
{
if(tex->bpp() == 32)
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->width(), tex->height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, tex->GetImagePtr());
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->width(), tex->height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
}
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
void TSE::GLFW::TextureHelperOpenGL::Regist(Texture *tex)
{
uint TextureID;
glGenTextures(1, &TextureID);
glBindTexture(GL_TEXTURE_2D, TextureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
tex->SetTextureId(TextureID);
tex->Apply();
}
void TSE::GLFW::TextureHelperOpenGL::PlatromDestroy(Texture *tex)
{
uint id = tex->GetTextureId();
glDeleteTextures(1, &id);
}