added render pipeline WIP
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23
TSE_Core/src/elements/RenderPipeline.hpp
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23
TSE_Core/src/elements/RenderPipeline.hpp
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#pragma once
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#include "RenderStep.hpp"
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namespace TSE
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{
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class RenderPipeline
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{
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private:
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std::vector<RenderStep> steps;
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public:
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void AddRenderStep(const RenderStep& step);
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void AddRenderStepAt(const RenderStep& step, int n);
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void SetRenderStepAt(const RenderStep& step, int n);
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void RemoveRenderStepAt(int n);
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int GetRenderStepCount();
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const RenderStep& GetRenderStepAt(int n);
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static RenderPipeline* CreateEmpty();
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};
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} // namespace TSE
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