diff --git a/TSE_Core/src/interfaces/ICursorHandler.cpp b/TSE_Core/src/interfaces/ICursorHandler.cpp index 272d384..4a7c7b9 100644 --- a/TSE_Core/src/interfaces/ICursorHandler.cpp +++ b/TSE_Core/src/interfaces/ICursorHandler.cpp @@ -17,6 +17,7 @@ void TSE::ICursorHandler::Enable() if(!enabled()) { IInputManager::instance()->RegisterCursorHandler(this); + Enabled = true; } } @@ -25,6 +26,7 @@ void TSE::ICursorHandler::Disable() if(enabled()) { IInputManager::instance()->UnregisterCursorHandler(this); + Enabled = false; } } diff --git a/TSE_Core/src/interfaces/IKeyInputHandler.cpp b/TSE_Core/src/interfaces/IKeyInputHandler.cpp index 74f1011..2f685a5 100644 --- a/TSE_Core/src/interfaces/IKeyInputHandler.cpp +++ b/TSE_Core/src/interfaces/IKeyInputHandler.cpp @@ -17,6 +17,7 @@ void TSE::IKeyInputHandler::Enable() if(!enabled()) { IInputManager::instance()->RegisterKeyHandler(this); + Enabled = true; } } @@ -25,6 +26,7 @@ void TSE::IKeyInputHandler::Disable() if(enabled()) { IInputManager::instance()->UnregisterKeyHandler(this); + Enabled = false; } } diff --git a/TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp b/TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp new file mode 100644 index 0000000..a563a2c --- /dev/null +++ b/TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp @@ -0,0 +1,172 @@ +#include "basicEditorCamera.hpp" +#include "elements/Transformable.hpp" +#include "utils/Time.hpp" +#include "BehaviourScripts/Camera.hpp" +#include + +void TSE::EDITOR::basicEditorCamera::OnUpdate() +{ + auto euler = baseObject->GetEuler(); + auto finalrot = rotDelta * rotationMultiplier * Time::deltaTime(); + rotDelta = Vector2::zero; + if(mouseInputEnabled) + { + euler.y += finalrot.x; + euler.x += finalrot.y; + } + baseObject->SetEuler(euler); + + Vector3 move; + + if(keyInputEnabled && SceneView::IsHovered) + delta = delta + keydelta * keyMultiplier; + + move = baseObject->right() * delta.x; + move = move + baseObject->up() * delta.y; + move = move + baseObject->forward() * delta.z; + + delta = Vector3::zero; + + + move = move * movementMultiplier * Time::deltaTime(); + + baseObject->position = baseObject->position + move; +} + +void TSE::EDITOR::basicEditorCamera::Start() +{ + ICursorHandler::Enable(); + IKeyInputHandler::Enable(); +} + +void TSE::EDITOR::basicEditorCamera::OnKeyDown(const Key &key, const Modifier &mods) +{ + switch (key) + { + case Key::LeftShift: + isShiftPressed = true; + break; + case Key::W: + keydelta = keydelta + Vector3::forward * keyMultiplier; + break; + case Key::A: + keydelta = keydelta + Vector3::left * keyMultiplier; + break; + case Key::S: + keydelta = keydelta + Vector3::back * keyMultiplier; + break; + case Key::D: + keydelta = keydelta + Vector3::right * keyMultiplier; + break; + case Key::E: + keydelta = keydelta + Vector3::up * keyMultiplier; + break; + case Key::Q: + keydelta = keydelta + Vector3::down * keyMultiplier; + break; + + default: + return; + } +} + +void TSE::EDITOR::basicEditorCamera::OnKeyUp(const Key &key, const Modifier &mods) +{ + switch (key) + { + case Key::LeftShift: + isShiftPressed = false; + break; + case Key::W: + keydelta = keydelta - Vector3::forward * keyMultiplier; + break; + case Key::A: + keydelta = keydelta - Vector3::left * keyMultiplier; + break; + case Key::S: + keydelta = keydelta - Vector3::back * keyMultiplier; + break; + case Key::D: + keydelta = keydelta - Vector3::right * keyMultiplier; + break; + case Key::E: + keydelta = keydelta - Vector3::up * keyMultiplier; + break; + case Key::Q: + keydelta = keydelta - Vector3::down * keyMultiplier; + break; + + default: + return; + } +} + +void TSE::EDITOR::basicEditorCamera::OnMouseButtonDown(const MouseBtn &btn, const Modifier &mods) +{ + if(!mouseInputEnabled) return; + switch (btn) + { + case MouseBtn::RightMouse: + holdingRightClick = true; + break; + case MouseBtn::LeftMouse: + holdingLeftClick = true; + break; + } +} + +void TSE::EDITOR::basicEditorCamera::OnMouseButtonUp(const MouseBtn &btn, const Modifier &mods) +{ + if(!mouseInputEnabled) return; + switch (btn) + { + case MouseBtn::RightMouse: + holdingRightClick = false; + break; + case MouseBtn::LeftMouse: + holdingLeftClick = false; + break; + + default: + return; + } +} + +void TSE::EDITOR::basicEditorCamera::OnMousePosition(const Vector2 &pos) +{ + if(!mouseInputEnabled || !SceneView::IsHovered) return; + if(isShiftPressed && holdingLeftClick) + { + auto tmp = pos - lastMousepos; + tmp.x *= -1; + delta = delta + tmp; + } + else if(holdingRightClick) + { + rotDelta = rotDelta + (pos - lastMousepos); + } + lastMousepos = pos; +} + +void TSE::EDITOR::basicEditorCamera::OnMouseScroll(const Vector2 &mdelta) +{ + if(!mouseInputEnabled || !SceneView::IsHovered) return; + Camera* editorCam = (Camera*)Transformable::Find(".EditorCamera")->GetBehaviourScript(CAMERA); + float scale = editorCam->GetRenderScale(); + + scale += mdelta.y * zoomMultiplier; + scale = std::clamp(scale, zoomMin, zoomMax); + + editorCam->SetRenderScale(scale); +} + +void TSE::EDITOR::basicEditorCamera::CustomDraw(const bool &debug) +{ + ImGui::DragFloat("Rotation Speed", &rotationMultiplier, 0.1f); + ImGui::DragFloat("Movement Speed", &movementMultiplier, 0.1f); + ImGui::DragFloat("Zoom Speed", &zoomMultiplier, 0.1f); + ImGui::DragFloat("key Speed", &keyMultiplier, 0.1f); + + ImGui::Checkbox("Keybord Input", &keyInputEnabled); + ImGui::Checkbox("Mouse Input", &mouseInputEnabled); +} diff --git a/TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp b/TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp new file mode 100644 index 0000000..a3945ee --- /dev/null +++ b/TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp @@ -0,0 +1,60 @@ +#pragma once + +#define BASIC_EDITOR_CAMERA typeid(basicEditorCamera).name() + +#include "elements/BehaviourScript.hpp" +#include "interfaces/ICursorHandler.hpp" +#include "interfaces/IKeyInputHandler.hpp" +#include "Vector2.hpp" +#include "Vector3.hpp" +#include "imgui/imgui.h" +#include "UI/windows/SceneView.hpp" + +namespace TSE::EDITOR +{ + class basicEditorCamera : public BehaviourScript, public ICursorHandler, public IKeyInputHandler + { + private: + bool keyInputEnabled = true; + bool mouseInputEnabled = true; + + bool isShiftPressed = false; + bool holdingRightClick = false; + bool holdingLeftClick = false; + Vector3 delta = Vector3::zero; + Vector3 keydelta = Vector3::zero; + Vector2 rotDelta = Vector2::zero; + Vector2 lastMousepos; + float keyMultiplier = 0.5f; + + float rotationMultiplier = 150; + float movementMultiplier = 64; + float zoomMultiplier = 2; + + const float zoomMin = 6; + const float zoomMax = 500; + + public: + void OnUpdate() override; + void Start() override; + inline const char* GetName() override + { + return "basicEditorCamera"; + } + + void OnKeyDown(const Key& key, const Modifier& mods) override; + + void OnKeyUp(const Key& key, const Modifier& mods) override; + + void OnMouseButtonDown(const MouseBtn& btn, const Modifier& mods) override; + + void OnMouseButtonUp(const MouseBtn& btn, const Modifier& mods) override; + + void OnMousePosition(const Vector2& pos) override; + + void OnMouseScroll(const Vector2& delta) override; + + void CustomDraw(const bool& debug) override; + + }; +} // namespace TSE::EDITOR diff --git a/TSE_Editor/src/EditorSubsystem.cpp b/TSE_Editor/src/EditorSubsystem.cpp index 6cd96aa..5f3bcb4 100644 --- a/TSE_Editor/src/EditorSubsystem.cpp +++ b/TSE_Editor/src/EditorSubsystem.cpp @@ -3,6 +3,7 @@ #include "BehaviourScriptRegistry.hpp" #include "BehaviourScripts/AudioListener.hpp" #include "BehaviourScripts/AudioSource.hpp" +#include "BehaviourScripts/basicEditorCamera.hpp" TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("") { @@ -34,8 +35,8 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("") editorCam->SetRenderTarget(rt); editorCamera->AddBehaviourScript(editorCam); - // basicCameraControls controls = basicCameraControls(); - // editorCamera->AddBehaviourScript(&controls); + basicEditorCamera* controls = new basicEditorCamera(); + editorCamera->AddBehaviourScript(controls); editorLayer = Layer(".editor"); editorLayer.AddTransformable(editorCamera); diff --git a/TSE_Editor/src/UI/windows/HirearchieView.cpp b/TSE_Editor/src/UI/windows/HirearchieView.cpp index 88ab9bd..4d993bb 100644 --- a/TSE_Editor/src/UI/windows/HirearchieView.cpp +++ b/TSE_Editor/src/UI/windows/HirearchieView.cpp @@ -41,6 +41,11 @@ void TSE::EDITOR::HirearchieView::Define() //if(layer->GetName() != ".editor") DisplayLayer(layer); } + + if(!selectedFound && PropertiesView::GetCurrentInspectableType() == InspectableType::Transformable) + { + PropertiesView::ForceClearInspectorElement(); + } } @@ -188,10 +193,6 @@ void TSE::EDITOR::HirearchieView::DisplayLayer(Layer *l) { DisplayObj(l->GetAllObjects()[i], l); } - if(!selectedFound && PropertiesView::GetCurrentInspectableType() == InspectableType::Transformable) - { - PropertiesView::ForceClearInspectorElement(); - } } ImGui::Unindent(20.0f); } diff --git a/TSE_Editor/src/UI/windows/SceneView.cpp b/TSE_Editor/src/UI/windows/SceneView.cpp index 93cb4a4..3b7ce3a 100644 --- a/TSE_Editor/src/UI/windows/SceneView.cpp +++ b/TSE_Editor/src/UI/windows/SceneView.cpp @@ -16,6 +16,14 @@ void TSE::EDITOR::SceneView::Define() { fb->SetSize({vec2.x, vec2.y}); } + if(ImGui::IsWindowFocused()) + { + IsHovered = true; + } + else + { + IsHovered = false; + } } ImGui::EndChild(); } diff --git a/TSE_Editor/src/UI/windows/SceneView.hpp b/TSE_Editor/src/UI/windows/SceneView.hpp index 40c2886..2a9b619 100644 --- a/TSE_Editor/src/UI/windows/SceneView.hpp +++ b/TSE_Editor/src/UI/windows/SceneView.hpp @@ -10,6 +10,7 @@ namespace TSE::EDITOR private: TSE::IRenderTexture* fb; public: + inline static bool IsHovered = false; SceneView(TSE::IRenderTexture* frameBuffer); void Define() override; }; diff --git a/TSE_GlfwImpl/src/InputGlfw.cpp b/TSE_GlfwImpl/src/InputGlfw.cpp index 06a7f62..fcf9dfd 100644 --- a/TSE_GlfwImpl/src/InputGlfw.cpp +++ b/TSE_GlfwImpl/src/InputGlfw.cpp @@ -17,19 +17,22 @@ void TSE::GLFW::InputGlfw::KeyCallback(GLFWwindow *window, int key, int scancode case 1: //down for(auto handler : ((InputGlfw*)instance())->keyHandler) { - handler->OnKeyDown((Key)key, (Modifier)mods); + if(handler->enabled()) + handler->OnKeyDown((Key)key, (Modifier)mods); } break; case 0: //up for(auto handler : ((InputGlfw*)instance())->keyHandler) { - handler->OnKeyUp((Key)key, (Modifier)mods); + if(handler->enabled()) + handler->OnKeyUp((Key)key, (Modifier)mods); } break; case 2: //hold for(auto handler : ((InputGlfw*)instance())->keyHandler) { - handler->OnKeyHold((Key)key, (Modifier)mods); + if(handler->enabled()) + handler->OnKeyHold((Key)key, (Modifier)mods); } break; } @@ -42,19 +45,22 @@ void TSE::GLFW::InputGlfw::MouseButtonCallback(GLFWwindow *window, int button, i case 1: //down for(auto handler : ((InputGlfw*)instance())->cursorHandler) { - handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods); + if(handler->enabled()) + handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods); } break; case 0: //up for(auto handler : ((InputGlfw*)instance())->cursorHandler) { - handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods); + if(handler->enabled()) + handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods); } break; case 2: //hold for(auto handler : ((InputGlfw*)instance())->cursorHandler) { - handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods); + if(handler->enabled()) + handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods); } break; } @@ -64,7 +70,8 @@ void TSE::GLFW::InputGlfw::CursorPosCallback(GLFWwindow *window, double xpos, do { for(auto handler : ((InputGlfw*)instance())->cursorHandler) { - handler->OnMousePosition(Vector2(xpos, ypos)); + if(handler->enabled()) + handler->OnMousePosition(Vector2(xpos, ypos)); } } @@ -72,7 +79,8 @@ void TSE::GLFW::InputGlfw::ScrollCallback(GLFWwindow *window, double xoffset, do { for(auto handler : ((InputGlfw*)instance())->cursorHandler) { - handler->OnMouseScroll(Vector2(xoffset, yoffset)); + if(handler->enabled()) + handler->OnMouseScroll(Vector2(xoffset, yoffset)); } } @@ -106,6 +114,7 @@ void TSE::GLFW::InputGlfw::CharCallback(GLFWwindow *window, unsigned int codepoi for(auto handler : ((InputGlfw*)instance())->keyHandler) { - handler->OnChar(msg); + if(handler->enabled()) + handler->OnChar(msg); } }