made the editor work by debugging on windows
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@@ -163,7 +163,7 @@ void TSE::Texture::SetChanels(const byte &ch)
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chanels = ch;
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}
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uint TSE::Texture::GetTextureId() const
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TSE::uint TSE::Texture::GetTextureId() const
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{
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return TextureID;
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}
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