made the editor work by debugging on windows
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@@ -2,10 +2,10 @@
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#include "BehaviourScriptRegistry.hpp"
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TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), rt({10,10}), editorLayer("")
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TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
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{
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rt = TSE::GLFW::RenderTexture({100,100});
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sv = SceneView(&rt);
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rt = new TSE::GLFW::RenderTexture({100,100});
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sv = SceneView(rt);
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controller.AddGuiElement("Scene", &sv);
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controller.AddGuiElement("Consol", &cv);
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@@ -27,7 +27,7 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), rt({10,10}), edit
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Transformable* editorCamera = new Transformable(".EditorCamera");
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Camera* editorCam = new Camera();
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editorCam->SetRenderTarget(&rt);
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editorCam->SetRenderTarget(rt);
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editorCamera->AddBehaviourScript(editorCam);
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// basicCameraControls controls = basicCameraControls();
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