made the editor work by debugging on windows
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@@ -25,7 +25,7 @@ float TSE::GLFW::RenderTexture::height() const
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return buffer.GetSize().y;
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}
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uint TSE::GLFW::RenderTexture::GetTextureId() const
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TSE::uint TSE::GLFW::RenderTexture::GetTextureId() const
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{
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return buffer.GetTextureId();
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}
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