added TileMaps to TSE

This commit is contained in:
2026-02-08 18:09:46 +01:00
parent ea2dc4f6b5
commit 330d4b26dc
12 changed files with 643 additions and 9 deletions

View File

@@ -9,9 +9,7 @@ TSE::TileMapChunk::TileMapChunk(int _chunksize, const Vector2 &_pos, SortingOrde
void TSE::TileMapChunk::SetTile(const Vector2& p, const Vector2& Spriteindex, TileSet* set)
{
Sprite s;
set->GetSpriteAt(Spriteindex, s);
sprites[p] = s;
sprites[p] = set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y);
}
void TSE::TileMapChunk::RemoveTile(Vector2 p)
@@ -24,6 +22,130 @@ void TSE::TileMapChunk::SetOrdering(SortingOrder _order)
order = _order;
}
void TSE::TileMapChunk::GetOrderedPositions(Vector2 *array)
{
switch (order)
{
case TopLeft:
for (int y = 0; y < chunksize; y++)
{
Vector2 offset = nextLine * y;
for (int x = 0; x < chunksize; x++)
{
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
*array++ = v->first - offset;
}
}
break;
case TopRight:
for (int y = 0; y < chunksize; y++)
{
Vector2 offset = nextLine * y;
for (int x = chunksize - 1; x >= 0; x--)
{
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
*array++ = v->first - offset;
}
}
break;
case BottomLeft:
for (int y = chunksize - 1; y >= 0; y--)
{
Vector2 offset = nextLine * y;
for (int x = 0; x < chunksize; x++)
{
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
*array++ = v->first - offset;
}
}
break;
case BottomRight:
for (int y = chunksize - 1; y >= 0; y--)
{
Vector2 offset = nextLine * y;
for (int x = chunksize - 1; x >= 0; x--)
{
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
*array++ = v->first - offset;
}
}
break;
}
}
void TSE::TileMapChunk::GetOrderedSpriteIds(int *array)
{
switch (order)
{
case TopLeft:
for (int y = 0; y < chunksize; y++)
{
for (int x = 0; x < chunksize; x++)
{
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
*array++ = v->second;
}
}
break;
case TopRight:
for (int y = 0; y < chunksize; y++)
{
for (int x = chunksize - 1; x >= 0; x--)
{
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
*array++ = v->second;
}
}
break;
case BottomLeft:
for (int y = chunksize - 1; y >= 0; y--)
{
for (int x = 0; x < chunksize; x++)
{
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
*array++ = v->second;
}
}
break;
case BottomRight:
for (int y = chunksize - 1; y >= 0; y--)
{
for (int x = chunksize - 1; x >= 0; x--)
{
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
*array++ = v->second;
}
}
break;
}
}
int TSE::TileMapChunk::GetChunksize()
{
return chunksize;
}
int TSE::TileMapChunk::GetSpriteCount()
{
return sprites.size();
}
void TSE::TileMap::RemoveTile(Vector2 p)
{
Vector2 chunkInnerPos = LocalToChunkPos(p);
@@ -39,13 +161,118 @@ void TSE::TileMap::SetTile(Vector2 p, Vector2 Spriteindex)
if(!chunks.contains(chunkIndex))
{
chunks[chunkIndex] = TileMapChunk(chunkSize, chunkIndex, order);
chunks[chunkIndex].nextLine = nextLine;
CheckBounds(chunkIndex);
}
chunks[chunkIndex].SetTile(chunkInnerPos, Spriteindex, set);
}
TSE::TileMapChunk* TSE::TileMap::GetChunk(const Vector2 &pos)
{
auto chunk = chunks.find(pos);
if(chunk == chunks.end())
return nullptr;
return &chunks[pos];
}
void TSE::TileMap::GetChunkPositionsInOrder(Vector2 *arr)
{
switch (order)
{
case TopLeft:
for (int y = bounds.p1.y; y < bounds.p2.y + 1; y++)
{
for (int x = bounds.p1.x; x < bounds.p2.x + 1; x++)
{
Vector2 p(x,y);
auto v = chunks.find(p);
if(v != chunks.end())
*arr++ = v->first;
}
}
break;
case TopRight:
for (int y = bounds.p1.y; y < bounds.p2.y + 1; y++)
{
for (int x = bounds.p2.x; x > bounds.p1.x - 1; x--)
{
Vector2 p(x,y);
auto v = chunks.find(p);
if(v != chunks.end())
*arr++ = v->first;
}
}
break;
case BottomLeft:
for (int y = bounds.p2.y; y > bounds.p1.y - 1; y--)
{
for (int x = bounds.p1.x; x < bounds.p2.x + 1; x++)
{
Vector2 p(x,y);
auto v = chunks.find(p);
if(v != chunks.end())
*arr++ = v->first;
}
}
break;
case BottomRight:
for (int y = bounds.p2.y; y > bounds.p1.y - 1; y--)
{
for (int x = bounds.p2.x; x > bounds.p1.x - 1; x--)
{
Vector2 p(x,y);
auto v = chunks.find(p);
if(v != chunks.end())
*arr++ = v->first;
}
}
break;
}
}
int TSE::TileMap::GetChunkCount()
{
return chunks.size();
}
TSE::TileSet *TSE::TileMap::GetTileSet()
{
return set;
}
void TSE::TileMap::SetNextLineOffset(const Vector2 &offset)
{
nextLine = offset;
for(auto& [_, chunk] : chunks)
{
chunk.nextLine = offset;
}
}
TSE::Vector2 TSE::TileMap::GetNextLineOffset()
{
return nextLine;
}
void TSE::TileMap::CheckBounds(Vector2 pos)
{
if(pos.x > bounds.p2.x)
bounds.p2.x = pos.x;
if(pos.y > bounds.p2.y)
bounds.p2.y = pos.y;
if(pos.x < bounds.p1.x)
bounds.p1.x = pos.x;
if(pos.y < bounds.p1.y)
bounds.p1.y = pos.y;
}
TSE::Vector2 TSE::TileMap::LocalToChunkPos(const Vector2 &v)
{
return Vector2((int)v.x % chunkSize, (int)v.y % chunkSize);
Vector2 p = Vector2((int)v.x % chunkSize, (int)v.y % chunkSize);
if(p.x < 0) p.x += chunkSize;
if(p.y < 0) p.y += chunkSize;
return p;
}
TSE::Vector2 TSE::TileMap::ChunkToLocalPos(const Vector2 &v, const TileMapChunk &chunk)

View File

@@ -23,33 +23,50 @@ namespace TSE
private:
SortingOrder order;
int chunksize;
std::unordered_map<Vector2, Sprite> sprites;
std::unordered_map<Vector2, int> sprites;
public:
Vector2 nextLine;
Vector2 pos;
TileMapChunk(int _chunksize, const Vector2& _pos, SortingOrder _order);
TileMapChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
void SetTile(const Vector2& p, const Vector2& Spriteindex, TileSet* set);
void RemoveTile(Vector2 p);
void SetOrdering(SortingOrder _order);
void GetOrderedPositions(Vector2* array);
void GetOrderedSpriteIds(int* array);
int GetChunksize();
int GetSpriteCount();
};
class TileMap : public BehaviourScript
{
private:
Rect bounds = Rect(0,0,0,0);
Vector2 nextLine = Vector2(-0.5f, 1.25f);
public:
int chunkSize = 16;
SortingOrder order = TopRight;
Vector2 SpriteScale = Vector2(1,1);
TileSet* set;
std::unordered_map<Vector2, TileMapChunk> chunks;
void RemoveTile(Vector2 p);
void SetTile(Vector2 p, Vector2 Spriteindex);
TileMapChunk* GetChunk(const Vector2& pos);
void GetChunkPositionsInOrder(Vector2* arr);
int GetChunkCount();
TileSet* GetTileSet();
const Rect& GetBounds() const { return bounds; }
void SetNextLineOffset(const Vector2& offset);
Vector2 GetNextLineOffset();
inline const char* GetName() override
{
return "Tile Map";
}
private:
void CheckBounds(Vector2 pos);
Vector2 LocalToChunkPos(const Vector2& v);
Vector2 ChunkToLocalPos(const Vector2& v, const TileMapChunk& chunk);
};

View File

@@ -33,3 +33,24 @@ void TSE::TileSet::GetSpriteAt(int x, int y, Sprite &s)
s = Sprite(tex, Rect(startpos, endpos));
}
int TSE::TileSet::GetSpriteIdAt(int x, int y)
{
if(x < 0 || x >= resx || y < 0 || y >= resy)
{
TSE_ERROR("The sprite you are trying to access is out of range");
return -1;
}
return y * resx + x;
}
uint TSE::TileSet::GetTextueID()
{
return tex->GetTextureId();
}
TSE::Vector2 TSE::TileSet::GetCount()
{
return Vector2(resx, resy);
}

View File

@@ -18,6 +18,9 @@ namespace TSE
void SetTexture(Texture* tex);
void GetSpriteAt(int x, int y, Sprite& s);
int GetSpriteIdAt(int x, int y);
uint GetTextueID();
Vector2 GetCount();
inline void SetCount(Vector2& v)
{
@@ -27,5 +30,6 @@ namespace TSE
{
GetSpriteAt(v.x, v.y, s);
};
};
} // namespace TSE

View File

@@ -110,7 +110,7 @@ namespace TSE
Matrix4x4 Transformable::GetLocalMatrix() const
{
return Matrix4x4::ToTranslationMatrix(position) * Matrix4x4::ToRotationMatrix(rotation) * Matrix4x4::ToScaleMatrix(scale);;
return Matrix4x4::ToTranslationMatrix(position) * Matrix4x4::ToRotationMatrix(rotation) * Matrix4x4::ToScaleMatrix(scale);
}
Matrix4x4 Transformable::GetGlobalMatrix() const