added small change to IWindow to be able to get the window size from the interface pointer, and not needing to use glfw for it
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@@ -2,6 +2,7 @@
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#include "IRenderTarget.hpp"
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#include "Types.hpp"
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#include "Vector2.hpp"
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namespace TSE
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{
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@@ -20,6 +21,7 @@ namespace TSE
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bool BaseInit() const;
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void BaseUpdate() const;
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Vector2 GetSize() const;
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~IWindow();
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};
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} // namespace TSE
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