started working with MRT
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@@ -13,13 +13,14 @@ namespace TSE::GLFW
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public:
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FrameBuffer buffer;
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RenderTexture(Vector2 v);
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RenderTexture(Vector2 v, uint textureCount = 1);
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Vector2 size() const override;
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void SetSize(Vector2 v) override;
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float Width() const override;
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float Height() const override;
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uint GetTextureId() const override;
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uint GetTextureId(uint id) const override;
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void Update() override;
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void Bind() override;
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