added basic structures
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65
TSE_Core/src/elements/Material.hpp
Normal file
65
TSE_Core/src/elements/Material.hpp
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#pragma once
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#include "uuid.h"
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#include "interfaces/IShader.hpp"
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#include <unordered_map>
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#include <any>
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#include <string>
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#include <tuple>
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namespace TSE
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{
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struct Material
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{
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private:
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string name;
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uuids::uuid id;
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IShader* shader;
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std::unordered_map<string, std::tuple<std::any, string, string>> values;
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public:
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Material();
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Material(const string& name, IShader* shader);
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Material(const string& name, IShader* shader, uuids::uuid id);
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template<typename T>
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void SetValue(const string& key, const T& value);
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template<typename T>
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T GetValue(const string& key) const;
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template<typename T>
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void SetValue(const string& key, const T* value);
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bool HasValue(const string& key) const;
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int GetValueCount() const;
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std::tuple<std::any, string, string>& GetValueAt(int i);
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string& GetName();
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IShader* GetShader() const;
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void SetShader(IShader* shader);
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uuids::uuid GetID() const;
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};
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template<typename T>
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void Material::SetValue(const string& key, const T& value) {
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values[key] = std::make_tuple(value, typeid(T).name(), key);
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}
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template<typename T>
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T Material::GetValue(const string& key) const {
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auto it = values.find(key);
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if (it == values.end()) {
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throw std::runtime_error("Material::GetValue - key '" + key + "' not found");
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}
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auto [a,b,c] = it->second;
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return std::any_cast<T>(a);
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}
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template<typename T>
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void Material::SetValue(const string& key, const T* value) {
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values[key] = std::make_tuple(value, typeid(T).name(), key);
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}
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} // namespace TSE
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