added basic structures
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26
TSE_Core/src/interfaces/IRenderer.hpp
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26
TSE_Core/src/interfaces/IRenderer.hpp
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#pragma once
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#include "IShader.hpp"
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#include "TransformationStack.hpp"
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#include "elements/Transformable.hpp"
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namespace TSE
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{
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class Camera;
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class IRenderer
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{
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public:
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static std::vector<Camera*> camerasToRenderWith;
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virtual void End() = 0;
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virtual void Flush() = 0;
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virtual void Begin() = 0;
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virtual void Submit(const Transformable& trans, TransformationStack& stack) = 0;
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virtual void Submit(const Transformable& trans, IShader* shader, TransformationStack& stack) = 0;
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virtual ~IRenderer() = default;
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};
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} // namespace TSE
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