added basic structures

This commit is contained in:
2026-01-17 13:48:25 +01:00
parent 0e4689cf35
commit 53c7d564d7
23 changed files with 2247 additions and 0 deletions

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@@ -0,0 +1,29 @@
#pragma once
#include "Types.hpp"
#include "Matrix4x4.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#include "Vector4.hpp"
namespace TSE
{
class IShader
{
public:
virtual void Bind() const = 0;
virtual void Unbind() const = 0;
virtual void SetUniform(const char* name, int value) = 0;
virtual void SetUniform(const char* name, const int* value, int count) = 0;
virtual void SetUniform(const char* name, const Matrix4x4* value) = 0;
virtual void SetUniform(const char* name, float value) = 0;
virtual void SetUniform(const char* name, const float* value, int count) = 0;
virtual void SetUniform(const char* name, const Vector2* value) = 0;
virtual void SetUniform(const char* name, const Vector3* value) = 0;
virtual void SetUniform(const char* name, const Vector4* value) = 0;
virtual ~IShader() = default;
};
} // namespace TSE