added rest of the openGL implementation theoreticaly the engine can render now
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@@ -9,7 +9,7 @@ namespace TSE
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public:
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int UnitScaler = 32;
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virtual void Update() const = 0;
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virtual void Update() = 0;
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virtual void Bind() = 0;
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virtual void Unbind() = 0;
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};
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