added rest of the openGL implementation theoreticaly the engine can render now
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@@ -132,7 +132,7 @@ void TSE::GLFW::WindowGlfw::Clear() const
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renderingBackend->onClear();
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}
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void TSE::GLFW::WindowGlfw::Update() const
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void TSE::GLFW::WindowGlfw::Update()
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{
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BaseUpdate();
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glfwPollEvents();
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@@ -31,7 +31,7 @@ namespace TSE::GLFW
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public:
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void Clear() const override;
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void Update() const override;
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void Update() override;
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void ClearDepthBuffer() const override;
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bool ShouldClose() const override;
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inline void Bind() override { };
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