added rest of the openGL implementation theoreticaly the engine can render now
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@@ -31,7 +31,7 @@ namespace TSE::GLFW
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public:
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void Clear() const override;
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void Update() const override;
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void Update() override;
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void ClearDepthBuffer() const override;
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bool ShouldClose() const override;
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inline void Bind() override { };
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