added rest of the openGL implementation theoreticaly the engine can render now
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7
TSE_GlfwOpenGlImpl/src/shader/defaultShaderHandler.hpp
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7
TSE_GlfwOpenGlImpl/src/shader/defaultShaderHandler.hpp
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#pragma once
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namespace TSE::GLFW
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{
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void LoadBasicShaders(float width, float height);
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void UnLoadBasicShaders();
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} // namespace TSE::GLFW
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