small fixes for windows
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@@ -1,5 +1,6 @@
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#include "TileSet.hpp"
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#include "Debug.hpp"
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#include "Types.hpp"
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#define PADDING 0.0f
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@@ -45,7 +46,7 @@ int TSE::TileSet::GetSpriteIdAt(int x, int y)
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return y * resx + x;
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}
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uint TSE::TileSet::GetTextueID()
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TSE::uint TSE::TileSet::GetTextueID()
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{
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return tex->GetTextureId();
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}
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