small fixes to make it work with demo project
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@@ -1,7 +1,7 @@
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#include "OpenGLRenderingBackend.hpp"
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#include "GL/gl3w.h"
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#include "GLFW/glfw3.h"
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#include "GL/gl.h"
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#include "OpenGLRenderingBackend.hpp"
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#include "GLFW/glfw3.h"
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#include "WindowGlfw.hpp"
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#include "Debug.hpp"
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#include "imgui/imgui.h"
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@@ -80,11 +80,12 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
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return true;
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}
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std::string imguiIniPath;
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bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
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{
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if(useseImGui)
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{
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string imguiIniPath;
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GetAppDataPath(imguiIniPath);
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imguiIniPath += "/UI.cfg";
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IMGUI_CHECKVERSION();
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@@ -1,5 +1,6 @@
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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#include "TextureHelperOpenGL.hpp"
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#include <GL/gl3w.h>
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void TSE::GLFW::TextureHelperOpenGL::Bind(const Texture *tex)
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{
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@@ -1,6 +1,7 @@
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#pragma once
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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#include "Types.hpp"
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namespace TSE::GLFW
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@@ -1,5 +1,6 @@
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#include "Shader.hpp"
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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#include "Shader.hpp"
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#include "Debug.hpp"
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TSE::uint TSE::GLFW::Shader::activeProgramID = 0;
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@@ -1,7 +1,7 @@
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#include "ShaderPart.hpp"
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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#include "ShaderPart.hpp"
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#include "Debug.hpp"
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#include <fstream>
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#include "PathHelper.hpp"
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@@ -1,8 +1,9 @@
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#pragma once
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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#include "Shader.hpp"
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#include "Types.hpp"
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#include "GL/gl3w.h"
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namespace TSE::GLFW
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{
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@@ -1,6 +1,7 @@
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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#include "basicShader.hpp"
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#include "GL/gl3w.h"
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#include "basicShaderGLSL.hpp"
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#include "BehaviourScripts/Renderable.hpp"
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#include "Color.hpp"
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@@ -1,9 +1,10 @@
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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#include "basicTextureShader.hpp"
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#include "basicTextureShaderGLSL.hpp"
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#include "BehaviourScripts/Renderable.hpp"
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#include "Color.hpp"
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#include "interfaces/ITexture.hpp"
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#include "GL/gl3w.h"
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#define SHADER_VERTEX_INDEX 0
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#define SHADER_COLOR_INDEX 1
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@@ -1,8 +1,9 @@
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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#include "ditheringShader.hpp"
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#include "ditheringShaderGLSL.hpp"
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#include "BehaviourScripts/Renderable.hpp"
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#include "Color.hpp"
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#include "GL/gl3w.h"
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#define SHADER_VERTEX_INDEX 0
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#define SHADER_COLOR_INDEX 1
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