small fixes to make it work with demo project
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@@ -1,7 +1,7 @@
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#include "OpenGLRenderingBackend.hpp"
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#include "GL/gl3w.h"
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#include "GLFW/glfw3.h"
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#include "GL/gl.h"
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#include "OpenGLRenderingBackend.hpp"
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#include "GLFW/glfw3.h"
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#include "WindowGlfw.hpp"
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#include "Debug.hpp"
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#include "imgui/imgui.h"
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@@ -80,11 +80,12 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
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return true;
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}
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std::string imguiIniPath;
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bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
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{
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if(useseImGui)
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{
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string imguiIniPath;
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GetAppDataPath(imguiIniPath);
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imguiIniPath += "/UI.cfg";
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IMGUI_CHECKVERSION();
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