made a lot of changes, to get the render pipeline working

This commit is contained in:
2026-02-21 13:52:07 +01:00
parent 45501f153d
commit 769bbd4261
26 changed files with 546 additions and 150 deletions

View File

@@ -1,6 +1,7 @@
#include "Layer.hpp"
#include "BehaviourScripts/Renderable.hpp"
#include "elements/BehaviourScript.hpp"
#include "IdGenerator.hpp"
void HandleObject(TSE::Transformable* trans, TSE::TransformationStack& stack, TSE::IRenderer& rnd)
{
@@ -24,6 +25,7 @@ void HandleObject(TSE::Transformable* trans, TSE::TransformationStack& stack, TS
TSE::Layer::Layer(const string &n)
{
ID = GenerateRandomUUID();
name = n;
}
@@ -94,3 +96,13 @@ void TSE::Layer::Update()
trans->Update();
}
}
void TSE::Layer::SetNonVisual(bool v)
{
nonVisual = v;
}
bool TSE::Layer::IsVisual()
{
return !nonVisual;
}

View File

@@ -4,14 +4,16 @@
#include "Types.hpp"
#include "interfaces/IRenderer.hpp"
#include <vector>
#include "interfaces/IIdentifyable.hpp"
namespace TSE
{
class Layer
class Layer : public IIdentifyable
{
private:
string name;
std::vector<Transformable*> objectsToRender;
bool nonVisual = false;
public:
Layer(const string& name);
@@ -27,5 +29,7 @@ namespace TSE
void SetName(const string& name);
std::vector<Transformable*>& GetAllObjects();
void Update();
void SetNonVisual(bool v);
bool IsVisual();
};
} // namespace TSE

View File

@@ -60,6 +60,7 @@ namespace TSE
}
template void Material::SetValue<int>(const string&, const int&);
template void Material::SetValue<uint>(const string&, const uint&);
template void Material::SetValue<float>(const string&, const float&);
template void Material::SetValue<Vector2>(const string&, const Vector2&);
template void Material::SetValue<Vector3>(const string&, const Vector3&);
@@ -70,6 +71,7 @@ namespace TSE
template void Material::SetValue<ITexture>(const string&, const ITexture*);
template int Material::GetValue<int>(const string&) const;
template uint Material::GetValue<uint>(const string&) const;
template float Material::GetValue<float>(const string&) const;
template Vector2 Material::GetValue<Vector2>(const string&) const;
template Vector3 Material::GetValue<Vector3>(const string&) const;

View File

@@ -1,10 +1,25 @@
#include "Scene.hpp"
#include "BehaviourScripts/Camera.hpp"
#include <algorithm>
#include "Debug.hpp"
void TSE::Scene::Render(IRenderer &rnd, const IWindow &wnd)
{
auto camerasBackup = std::vector<Camera*>(IRenderer::camerasToRenderWith);
int counter = 1;
for(auto l : layers)
{
IRenderer::camerasToRenderWith.clear();
if(!l.second->IsVisual()) continue;
for(auto camera : camerasBackup)
{
auto it = std::find(camera->layersNotToRender.begin(), camera->layersNotToRender.end(), l.second->GetID());
if(it == camera->layersNotToRender.end())
{
IRenderer::camerasToRenderWith.push_back(camera);
}
}
l.second->Render(rnd);
if(counter++ != layers.size())
{