made a lot of changes, to get the render pipeline working
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@@ -4,14 +4,16 @@
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#include "Types.hpp"
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#include "interfaces/IRenderer.hpp"
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#include <vector>
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#include "interfaces/IIdentifyable.hpp"
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namespace TSE
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{
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class Layer
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class Layer : public IIdentifyable
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{
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private:
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string name;
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std::vector<Transformable*> objectsToRender;
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bool nonVisual = false;
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public:
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Layer(const string& name);
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@@ -27,5 +29,7 @@ namespace TSE
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void SetName(const string& name);
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std::vector<Transformable*>& GetAllObjects();
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void Update();
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void SetNonVisual(bool v);
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bool IsVisual();
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};
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} // namespace TSE
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