made a lot of changes, to get the render pipeline working
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@@ -18,6 +18,7 @@ namespace TSE
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virtual void Clear() const = 0;
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virtual void ClearDepthBuffer() const = 0;
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virtual bool ShouldClose() const = 0;
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virtual void DoneSetup() = 0;
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bool BaseInit() const;
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void BaseUpdate() const;
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