made a lot of changes, to get the render pipeline working
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@@ -40,6 +40,7 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
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editorLayer = Layer(".editor");
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editorLayer.AddTransformable(editorCamera);
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editorLayer.SetNonVisual(true);
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#pragma endregion
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}
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