made a lot of changes, to get the render pipeline working
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@@ -39,6 +39,11 @@ void TSE::GLFW::Shader::DrawCall(int indexCount)
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OnDrawCall(indexCount);
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}
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void TSE::GLFW::Shader::PostDraw()
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{
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OnPostDraw();
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}
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void TSE::GLFW::Shader::Submit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
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{
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OnSubmit(t, target, stack, restartDrawcall, rnd);
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