made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications
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@@ -32,8 +32,8 @@ namespace TSE
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uint bpp() const;
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Vector2 size() const override;
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float width() const override;
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float height() const override;
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float Width() const override;
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float Height() const override;
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byte Chanels() const;
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byte* GetImagePtr() const;
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void SetPixel(const Vector2& pos, const Color& c);
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