made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications

This commit is contained in:
2026-01-18 18:49:15 +01:00
parent 23e7707122
commit a453612b9a
17 changed files with 87 additions and 49 deletions

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@@ -32,8 +32,8 @@ namespace TSE
uint bpp() const;
Vector2 size() const override;
float width() const override;
float height() const override;
float Width() const override;
float Height() const override;
byte Chanels() const;
byte* GetImagePtr() const;
void SetPixel(const Vector2& pos, const Color& c);