made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications

This commit is contained in:
2026-01-18 18:49:15 +01:00
parent 23e7707122
commit a453612b9a
17 changed files with 87 additions and 49 deletions

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@@ -9,8 +9,8 @@ namespace TSE
public:
virtual ~ITexture() = default;
virtual Vector2 size() const = 0;
virtual float width() const = 0;
virtual float height() const = 0;
virtual float Width() const = 0;
virtual float Height() const = 0;
virtual uint GetTextureId() const = 0;
};
} // namespace TSE