made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications
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@@ -46,10 +46,6 @@ include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include)
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include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src)
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include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/src)
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include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/include)
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include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/src)
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include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/include)
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include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwOpenGlImpl/src)
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include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwOpenGlImpl/include)
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#project def
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if(Lib)
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