made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications

This commit is contained in:
2026-01-18 18:49:15 +01:00
parent 23e7707122
commit a453612b9a
17 changed files with 87 additions and 49 deletions

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@@ -46,10 +46,6 @@ include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/include)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/include)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwOpenGlImpl/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwOpenGlImpl/include)
#project def
if(Lib)