made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications

This commit is contained in:
2026-01-18 18:49:15 +01:00
parent 23e7707122
commit a453612b9a
17 changed files with 87 additions and 49 deletions

View File

@@ -4,7 +4,7 @@
TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
{
rt = new TSE::GLFW::RenderTexture({100,100});
rt = IRenderTexture::factory->CreateTextureHeap({100,100});
sv = SceneView(rt);
controller.AddGuiElement("Scene", &sv);