made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications
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@@ -4,7 +4,7 @@
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TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
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{
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rt = new TSE::GLFW::RenderTexture({100,100});
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rt = IRenderTexture::factory->CreateTextureHeap({100,100});
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sv = SceneView(rt);
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controller.AddGuiElement("Scene", &sv);
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