made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications
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@@ -1,6 +1,6 @@
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#include "SceneView.hpp"
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TSE::EDITOR::SceneView::SceneView(TSE::GLFW::RenderTexture *frameBuffer) : GuiWindow("Scene", ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar)
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TSE::EDITOR::SceneView::SceneView(TSE::IRenderTexture *frameBuffer) : GuiWindow("Scene", ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar)
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{
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fb = frameBuffer;
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}
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@@ -10,9 +10,9 @@ void TSE::EDITOR::SceneView::Define()
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ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
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if(ImGui::BeginChild("##SceneChild", {0,0}, ImGuiChildFlags_None, flags2))
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{
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ImGui::Image(fb->GetTextureId(), {fb->width(), fb->height()},{0,1}, {1,0});
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ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0});
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auto vec2 = ImGui::GetWindowSize();
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if(fb->width() != vec2.x || fb->height() != vec2.y)
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if(fb->Width() != vec2.x || fb->Height() != vec2.y)
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{
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fb->SetSize({vec2.x, vec2.y});
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}
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