made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications
This commit is contained in:
@@ -15,12 +15,12 @@ void TSE::GLFW::RenderTexture::SetSize(Vector2 v)
|
||||
buffer.Resize(v);
|
||||
}
|
||||
|
||||
float TSE::GLFW::RenderTexture::width() const
|
||||
float TSE::GLFW::RenderTexture::Width() const
|
||||
{
|
||||
return buffer.GetSize().x;
|
||||
}
|
||||
|
||||
float TSE::GLFW::RenderTexture::height() const
|
||||
float TSE::GLFW::RenderTexture::Height() const
|
||||
{
|
||||
return buffer.GetSize().y;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user