implemented SDL3 as an option for window manager

This commit is contained in:
2026-03-23 19:00:56 +01:00
parent 226f60e9ae
commit a596028ed9
152 changed files with 84309 additions and 247 deletions

View File

@@ -0,0 +1,16 @@
#pragma once
#include "interfaces/IRenderTexture.hpp"
#include "RenderTexture.hpp"
namespace TSE::OpenGL
{
class RenderTextureCreatorOpenGL : public IRenderTextureCreator
{
public:
inline IRenderTexture* CreateTextureHeap(Vector2 v, uint textureCount = 1) override
{
return new RenderTexture(v, textureCount);
};
};
} // namespace OpenGL