implemented SDL3 as an option for window manager
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17
TSE_OpenGlImpl/src/TextureHelperOpenGL.hpp
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17
TSE_OpenGlImpl/src/TextureHelperOpenGL.hpp
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#pragma once
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#include "interfaces/ITextureHelper.hpp"
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#include "elements/Texture.hpp"
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namespace TSE::OpenGL
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{
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class TextureHelperOpenGL : public ITextureHelper
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{
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public:
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void Bind(const Texture* tex) override;
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void UnBind(const Texture* tex) override;
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void Apply(Texture* tex) override;
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void Regist(Texture* tex) override;
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void PlatromDestroy(Texture* tex) override;
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};
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} // namespace TSE::OpenGL
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