implemented SDL3 as an option for window manager
This commit is contained in:
926
TSE_OpenGlImpl/src/extern/gl3w.c
vendored
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926
TSE_OpenGlImpl/src/extern/gl3w.c
vendored
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@@ -0,0 +1,926 @@
|
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/*
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* This file was generated with gl3w_gen.py, part of gl3w
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* (hosted at https://github.com/skaslev/gl3w)
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||||
*
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||||
* This is free and unencumbered software released into the public domain.
|
||||
*
|
||||
* Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
* distribute this software, either in source code form or as a compiled
|
||||
* binary, for any purpose, commercial or non-commercial, and by any
|
||||
* means.
|
||||
*
|
||||
* In jurisdictions that recognize copyright laws, the author or authors
|
||||
* of this software dedicate any and all copyright interest in the
|
||||
* software to the public domain. We make this dedication for the benefit
|
||||
* of the public at large and to the detriment of our heirs and
|
||||
* successors. We intend this dedication to be an overt act of
|
||||
* relinquishment in perpetuity of all present and future rights to this
|
||||
* software under copyright law.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
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||||
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#include <GL/gl3w.h>
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#include <stdlib.h>
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#if defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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static HMODULE libgl;
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typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
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static GL3WglGetProcAddr wgl_get_proc_address;
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static int open_libgl(void)
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{
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libgl = LoadLibraryA("opengl32.dll");
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
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return GL3W_OK;
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}
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static void close_libgl(void)
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{
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FreeLibrary(libgl);
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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res = (GL3WglProc)wgl_get_proc_address(proc);
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if (!res)
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res = (GL3WglProc)GetProcAddress(libgl, proc);
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return res;
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}
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#elif defined(__APPLE__)
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#include <dlfcn.h>
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static void *libgl;
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static int open_libgl(void)
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{
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libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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return GL3W_OK;
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}
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static void close_libgl(void)
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{
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dlclose(libgl);
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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*(void **)(&res) = dlsym(libgl, proc);
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return res;
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}
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#else
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#include <dlfcn.h>
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static void *libgl; /* OpenGL library */
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static void *libglx; /* GLX library */
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static void *libegl; /* EGL library */
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static GL3WGetProcAddressProc gl_get_proc_address;
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static void close_libgl(void)
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{
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if (libgl) {
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dlclose(libgl);
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libgl = NULL;
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}
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if (libegl) {
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dlclose(libegl);
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libegl = NULL;
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}
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if (libglx) {
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dlclose(libglx);
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libglx = NULL;
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}
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}
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static int is_library_loaded(const char *name, void **lib)
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{
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*lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD);
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return *lib != NULL;
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}
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static int open_libs(void)
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{
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/* On Linux we have two APIs to get process addresses: EGL and GLX.
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* EGL is supported under both X11 and Wayland, whereas GLX is X11-specific.
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* First check what's already loaded, the windowing library might have
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* already loaded either EGL or GLX and we want to use the same one.
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*/
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if (is_library_loaded("libEGL.so.1", &libegl) ||
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is_library_loaded("libGLX.so.0", &libglx)) {
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libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
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if (libgl)
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return GL3W_OK;
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else
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close_libgl();
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}
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if (is_library_loaded("libGL.so.1", &libgl))
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return GL3W_OK;
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/* Neither is already loaded, so we have to load one. Try EGL first
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* because it is supported under both X11 and Wayland.
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*/
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/* Load OpenGL + EGL */
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libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
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libegl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL);
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if (libgl && libegl)
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return GL3W_OK;
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/* Fall back to legacy libGL, which includes GLX */
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close_libgl();
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libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
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if (libgl)
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return GL3W_OK;
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return GL3W_ERROR_LIBRARY_OPEN;
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}
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static int open_libgl(void)
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{
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int res = open_libs();
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if (res)
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return res;
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if (libegl)
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*(void **)(&gl_get_proc_address) = dlsym(libegl, "eglGetProcAddress");
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else if (libglx)
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*(void **)(&gl_get_proc_address) = dlsym(libglx, "glXGetProcAddressARB");
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else
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*(void **)(&gl_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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||||
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||||
if (!gl_get_proc_address) {
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||||
close_libgl();
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||||
return GL3W_ERROR_LIBRARY_OPEN;
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||||
}
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||||
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||||
return GL3W_OK;
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res = NULL;
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/* Before EGL version 1.5, eglGetProcAddress doesn't support querying core
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* functions and may return a dummy function if we try, so try to load the
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* function from the GL library directly first.
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*/
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if (libegl)
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*(void **)(&res) = dlsym(libgl, proc);
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if (!res)
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res = gl_get_proc_address(proc);
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if (!libegl && !res)
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*(void **)(&res) = dlsym(libgl, proc);
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return res;
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}
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#endif
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static struct {
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int major, minor;
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} version;
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static int parse_version(void)
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{
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if (!glGetIntegerv)
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return GL3W_ERROR_INIT;
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glGetIntegerv(GL_MAJOR_VERSION, &version.major);
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glGetIntegerv(GL_MINOR_VERSION, &version.minor);
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if (version.major < 3)
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return GL3W_ERROR_OPENGL_VERSION;
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||||
return GL3W_OK;
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||||
}
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||||
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static void load_procs(GL3WGetProcAddressProc proc);
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int gl3wInit(void)
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||||
{
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||||
int res;
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res = open_libgl();
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||||
if (res)
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return res;
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||||
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||||
atexit(close_libgl);
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return gl3wInit2(get_proc);
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}
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||||
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||||
int gl3wInit2(GL3WGetProcAddressProc proc)
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||||
{
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||||
load_procs(proc);
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return parse_version();
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}
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||||
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int gl3wIsSupported(int major, int minor)
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||||
{
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||||
if (major < 3)
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return 0;
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if (version.major == major)
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return version.minor >= minor;
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return version.major >= major;
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}
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||||
GL3WglProc gl3wGetProcAddress(const char *proc)
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||||
{
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||||
return get_proc(proc);
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||||
}
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||||
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||||
static const char *proc_names[] = {
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||||
"glActiveShaderProgram",
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"glActiveTexture",
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"glAttachShader",
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"glBeginConditionalRender",
|
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"glBeginQuery",
|
||||
"glBeginQueryIndexed",
|
||||
"glBeginTransformFeedback",
|
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"glBindAttribLocation",
|
||||
"glBindBuffer",
|
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"glBindBufferBase",
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"glBindBufferRange",
|
||||
"glBindBuffersBase",
|
||||
"glBindBuffersRange",
|
||||
"glBindFragDataLocation",
|
||||
"glBindFragDataLocationIndexed",
|
||||
"glBindFramebuffer",
|
||||
"glBindImageTexture",
|
||||
"glBindImageTextures",
|
||||
"glBindProgramPipeline",
|
||||
"glBindRenderbuffer",
|
||||
"glBindSampler",
|
||||
"glBindSamplers",
|
||||
"glBindTexture",
|
||||
"glBindTextureUnit",
|
||||
"glBindTextures",
|
||||
"glBindTransformFeedback",
|
||||
"glBindVertexArray",
|
||||
"glBindVertexBuffer",
|
||||
"glBindVertexBuffers",
|
||||
"glBlendColor",
|
||||
"glBlendEquation",
|
||||
"glBlendEquationSeparate",
|
||||
"glBlendEquationSeparatei",
|
||||
"glBlendEquationi",
|
||||
"glBlendFunc",
|
||||
"glBlendFuncSeparate",
|
||||
"glBlendFuncSeparatei",
|
||||
"glBlendFunci",
|
||||
"glBlitFramebuffer",
|
||||
"glBlitNamedFramebuffer",
|
||||
"glBufferData",
|
||||
"glBufferStorage",
|
||||
"glBufferSubData",
|
||||
"glCheckFramebufferStatus",
|
||||
"glCheckNamedFramebufferStatus",
|
||||
"glClampColor",
|
||||
"glClear",
|
||||
"glClearBufferData",
|
||||
"glClearBufferSubData",
|
||||
"glClearBufferfi",
|
||||
"glClearBufferfv",
|
||||
"glClearBufferiv",
|
||||
"glClearBufferuiv",
|
||||
"glClearColor",
|
||||
"glClearDepth",
|
||||
"glClearDepthf",
|
||||
"glClearNamedBufferData",
|
||||
"glClearNamedBufferSubData",
|
||||
"glClearNamedFramebufferfi",
|
||||
"glClearNamedFramebufferfv",
|
||||
"glClearNamedFramebufferiv",
|
||||
"glClearNamedFramebufferuiv",
|
||||
"glClearStencil",
|
||||
"glClearTexImage",
|
||||
"glClearTexSubImage",
|
||||
"glClientWaitSync",
|
||||
"glClipControl",
|
||||
"glColorMask",
|
||||
"glColorMaski",
|
||||
"glCompileShader",
|
||||
"glCompressedTexImage1D",
|
||||
"glCompressedTexImage2D",
|
||||
"glCompressedTexImage3D",
|
||||
"glCompressedTexSubImage1D",
|
||||
"glCompressedTexSubImage2D",
|
||||
"glCompressedTexSubImage3D",
|
||||
"glCompressedTextureSubImage1D",
|
||||
"glCompressedTextureSubImage2D",
|
||||
"glCompressedTextureSubImage3D",
|
||||
"glCopyBufferSubData",
|
||||
"glCopyImageSubData",
|
||||
"glCopyNamedBufferSubData",
|
||||
"glCopyTexImage1D",
|
||||
"glCopyTexImage2D",
|
||||
"glCopyTexSubImage1D",
|
||||
"glCopyTexSubImage2D",
|
||||
"glCopyTexSubImage3D",
|
||||
"glCopyTextureSubImage1D",
|
||||
"glCopyTextureSubImage2D",
|
||||
"glCopyTextureSubImage3D",
|
||||
"glCreateBuffers",
|
||||
"glCreateFramebuffers",
|
||||
"glCreateProgram",
|
||||
"glCreateProgramPipelines",
|
||||
"glCreateQueries",
|
||||
"glCreateRenderbuffers",
|
||||
"glCreateSamplers",
|
||||
"glCreateShader",
|
||||
"glCreateShaderProgramv",
|
||||
"glCreateTextures",
|
||||
"glCreateTransformFeedbacks",
|
||||
"glCreateVertexArrays",
|
||||
"glCullFace",
|
||||
"glDebugMessageCallback",
|
||||
"glDebugMessageControl",
|
||||
"glDebugMessageInsert",
|
||||
"glDeleteBuffers",
|
||||
"glDeleteFramebuffers",
|
||||
"glDeleteProgram",
|
||||
"glDeleteProgramPipelines",
|
||||
"glDeleteQueries",
|
||||
"glDeleteRenderbuffers",
|
||||
"glDeleteSamplers",
|
||||
"glDeleteShader",
|
||||
"glDeleteSync",
|
||||
"glDeleteTextures",
|
||||
"glDeleteTransformFeedbacks",
|
||||
"glDeleteVertexArrays",
|
||||
"glDepthFunc",
|
||||
"glDepthMask",
|
||||
"glDepthRange",
|
||||
"glDepthRangeArrayv",
|
||||
"glDepthRangeIndexed",
|
||||
"glDepthRangef",
|
||||
"glDetachShader",
|
||||
"glDisable",
|
||||
"glDisableVertexArrayAttrib",
|
||||
"glDisableVertexAttribArray",
|
||||
"glDisablei",
|
||||
"glDispatchCompute",
|
||||
"glDispatchComputeIndirect",
|
||||
"glDrawArrays",
|
||||
"glDrawArraysIndirect",
|
||||
"glDrawArraysInstanced",
|
||||
"glDrawArraysInstancedBaseInstance",
|
||||
"glDrawBuffer",
|
||||
"glDrawBuffers",
|
||||
"glDrawElements",
|
||||
"glDrawElementsBaseVertex",
|
||||
"glDrawElementsIndirect",
|
||||
"glDrawElementsInstanced",
|
||||
"glDrawElementsInstancedBaseInstance",
|
||||
"glDrawElementsInstancedBaseVertex",
|
||||
"glDrawElementsInstancedBaseVertexBaseInstance",
|
||||
"glDrawRangeElements",
|
||||
"glDrawRangeElementsBaseVertex",
|
||||
"glDrawTransformFeedback",
|
||||
"glDrawTransformFeedbackInstanced",
|
||||
"glDrawTransformFeedbackStream",
|
||||
"glDrawTransformFeedbackStreamInstanced",
|
||||
"glEnable",
|
||||
"glEnableVertexArrayAttrib",
|
||||
"glEnableVertexAttribArray",
|
||||
"glEnablei",
|
||||
"glEndConditionalRender",
|
||||
"glEndQuery",
|
||||
"glEndQueryIndexed",
|
||||
"glEndTransformFeedback",
|
||||
"glFenceSync",
|
||||
"glFinish",
|
||||
"glFlush",
|
||||
"glFlushMappedBufferRange",
|
||||
"glFlushMappedNamedBufferRange",
|
||||
"glFramebufferParameteri",
|
||||
"glFramebufferParameteriMESA",
|
||||
"glFramebufferRenderbuffer",
|
||||
"glFramebufferTexture",
|
||||
"glFramebufferTexture1D",
|
||||
"glFramebufferTexture2D",
|
||||
"glFramebufferTexture3D",
|
||||
"glFramebufferTextureLayer",
|
||||
"glFrontFace",
|
||||
"glGenBuffers",
|
||||
"glGenFramebuffers",
|
||||
"glGenProgramPipelines",
|
||||
"glGenQueries",
|
||||
"glGenRenderbuffers",
|
||||
"glGenSamplers",
|
||||
"glGenTextures",
|
||||
"glGenTransformFeedbacks",
|
||||
"glGenVertexArrays",
|
||||
"glGenerateMipmap",
|
||||
"glGenerateTextureMipmap",
|
||||
"glGetActiveAtomicCounterBufferiv",
|
||||
"glGetActiveAttrib",
|
||||
"glGetActiveSubroutineName",
|
||||
"glGetActiveSubroutineUniformName",
|
||||
"glGetActiveSubroutineUniformiv",
|
||||
"glGetActiveUniform",
|
||||
"glGetActiveUniformBlockName",
|
||||
"glGetActiveUniformBlockiv",
|
||||
"glGetActiveUniformName",
|
||||
"glGetActiveUniformsiv",
|
||||
"glGetAttachedShaders",
|
||||
"glGetAttribLocation",
|
||||
"glGetBooleani_v",
|
||||
"glGetBooleanv",
|
||||
"glGetBufferParameteri64v",
|
||||
"glGetBufferParameteriv",
|
||||
"glGetBufferPointerv",
|
||||
"glGetBufferSubData",
|
||||
"glGetCompressedTexImage",
|
||||
"glGetCompressedTextureImage",
|
||||
"glGetCompressedTextureSubImage",
|
||||
"glGetDebugMessageLog",
|
||||
"glGetDoublei_v",
|
||||
"glGetDoublev",
|
||||
"glGetError",
|
||||
"glGetFloati_v",
|
||||
"glGetFloatv",
|
||||
"glGetFragDataIndex",
|
||||
"glGetFragDataLocation",
|
||||
"glGetFramebufferAttachmentParameteriv",
|
||||
"glGetFramebufferParameteriv",
|
||||
"glGetFramebufferParameterivMESA",
|
||||
"glGetGraphicsResetStatus",
|
||||
"glGetInteger64i_v",
|
||||
"glGetInteger64v",
|
||||
"glGetIntegeri_v",
|
||||
"glGetIntegerv",
|
||||
"glGetInternalformati64v",
|
||||
"glGetInternalformativ",
|
||||
"glGetMultisamplefv",
|
||||
"glGetNamedBufferParameteri64v",
|
||||
"glGetNamedBufferParameteriv",
|
||||
"glGetNamedBufferPointerv",
|
||||
"glGetNamedBufferSubData",
|
||||
"glGetNamedFramebufferAttachmentParameteriv",
|
||||
"glGetNamedFramebufferParameteriv",
|
||||
"glGetNamedRenderbufferParameteriv",
|
||||
"glGetObjectLabel",
|
||||
"glGetObjectPtrLabel",
|
||||
"glGetPointerv",
|
||||
"glGetProgramBinary",
|
||||
"glGetProgramInfoLog",
|
||||
"glGetProgramInterfaceiv",
|
||||
"glGetProgramPipelineInfoLog",
|
||||
"glGetProgramPipelineiv",
|
||||
"glGetProgramResourceIndex",
|
||||
"glGetProgramResourceLocation",
|
||||
"glGetProgramResourceLocationIndex",
|
||||
"glGetProgramResourceName",
|
||||
"glGetProgramResourceiv",
|
||||
"glGetProgramStageiv",
|
||||
"glGetProgramiv",
|
||||
"glGetQueryBufferObjecti64v",
|
||||
"glGetQueryBufferObjectiv",
|
||||
"glGetQueryBufferObjectui64v",
|
||||
"glGetQueryBufferObjectuiv",
|
||||
"glGetQueryIndexediv",
|
||||
"glGetQueryObjecti64v",
|
||||
"glGetQueryObjectiv",
|
||||
"glGetQueryObjectui64v",
|
||||
"glGetQueryObjectuiv",
|
||||
"glGetQueryiv",
|
||||
"glGetRenderbufferParameteriv",
|
||||
"glGetSamplerParameterIiv",
|
||||
"glGetSamplerParameterIuiv",
|
||||
"glGetSamplerParameterfv",
|
||||
"glGetSamplerParameteriv",
|
||||
"glGetShaderInfoLog",
|
||||
"glGetShaderPrecisionFormat",
|
||||
"glGetShaderSource",
|
||||
"glGetShaderiv",
|
||||
"glGetString",
|
||||
"glGetStringi",
|
||||
"glGetSubroutineIndex",
|
||||
"glGetSubroutineUniformLocation",
|
||||
"glGetSynciv",
|
||||
"glGetTexImage",
|
||||
"glGetTexLevelParameterfv",
|
||||
"glGetTexLevelParameteriv",
|
||||
"glGetTexParameterIiv",
|
||||
"glGetTexParameterIuiv",
|
||||
"glGetTexParameterfv",
|
||||
"glGetTexParameteriv",
|
||||
"glGetTextureImage",
|
||||
"glGetTextureLevelParameterfv",
|
||||
"glGetTextureLevelParameteriv",
|
||||
"glGetTextureParameterIiv",
|
||||
"glGetTextureParameterIuiv",
|
||||
"glGetTextureParameterfv",
|
||||
"glGetTextureParameteriv",
|
||||
"glGetTextureSubImage",
|
||||
"glGetTransformFeedbackVarying",
|
||||
"glGetTransformFeedbacki64_v",
|
||||
"glGetTransformFeedbacki_v",
|
||||
"glGetTransformFeedbackiv",
|
||||
"glGetUniformBlockIndex",
|
||||
"glGetUniformIndices",
|
||||
"glGetUniformLocation",
|
||||
"glGetUniformSubroutineuiv",
|
||||
"glGetUniformdv",
|
||||
"glGetUniformfv",
|
||||
"glGetUniformiv",
|
||||
"glGetUniformuiv",
|
||||
"glGetVertexArrayIndexed64iv",
|
||||
"glGetVertexArrayIndexediv",
|
||||
"glGetVertexArrayiv",
|
||||
"glGetVertexAttribIiv",
|
||||
"glGetVertexAttribIuiv",
|
||||
"glGetVertexAttribLdv",
|
||||
"glGetVertexAttribPointerv",
|
||||
"glGetVertexAttribdv",
|
||||
"glGetVertexAttribfv",
|
||||
"glGetVertexAttribiv",
|
||||
"glGetnCompressedTexImage",
|
||||
"glGetnTexImage",
|
||||
"glGetnUniformdv",
|
||||
"glGetnUniformfv",
|
||||
"glGetnUniformiv",
|
||||
"glGetnUniformuiv",
|
||||
"glHint",
|
||||
"glInvalidateBufferData",
|
||||
"glInvalidateBufferSubData",
|
||||
"glInvalidateFramebuffer",
|
||||
"glInvalidateNamedFramebufferData",
|
||||
"glInvalidateNamedFramebufferSubData",
|
||||
"glInvalidateSubFramebuffer",
|
||||
"glInvalidateTexImage",
|
||||
"glInvalidateTexSubImage",
|
||||
"glIsBuffer",
|
||||
"glIsEnabled",
|
||||
"glIsEnabledi",
|
||||
"glIsFramebuffer",
|
||||
"glIsProgram",
|
||||
"glIsProgramPipeline",
|
||||
"glIsQuery",
|
||||
"glIsRenderbuffer",
|
||||
"glIsSampler",
|
||||
"glIsShader",
|
||||
"glIsSync",
|
||||
"glIsTexture",
|
||||
"glIsTransformFeedback",
|
||||
"glIsVertexArray",
|
||||
"glLineWidth",
|
||||
"glLinkProgram",
|
||||
"glLogicOp",
|
||||
"glMapBuffer",
|
||||
"glMapBufferRange",
|
||||
"glMapNamedBuffer",
|
||||
"glMapNamedBufferRange",
|
||||
"glMemoryBarrier",
|
||||
"glMemoryBarrierByRegion",
|
||||
"glMinSampleShading",
|
||||
"glMultiDrawArrays",
|
||||
"glMultiDrawArraysIndirect",
|
||||
"glMultiDrawArraysIndirectCount",
|
||||
"glMultiDrawElements",
|
||||
"glMultiDrawElementsBaseVertex",
|
||||
"glMultiDrawElementsIndirect",
|
||||
"glMultiDrawElementsIndirectCount",
|
||||
"glNamedBufferData",
|
||||
"glNamedBufferStorage",
|
||||
"glNamedBufferSubData",
|
||||
"glNamedFramebufferDrawBuffer",
|
||||
"glNamedFramebufferDrawBuffers",
|
||||
"glNamedFramebufferParameteri",
|
||||
"glNamedFramebufferReadBuffer",
|
||||
"glNamedFramebufferRenderbuffer",
|
||||
"glNamedFramebufferTexture",
|
||||
"glNamedFramebufferTextureLayer",
|
||||
"glNamedRenderbufferStorage",
|
||||
"glNamedRenderbufferStorageMultisample",
|
||||
"glObjectLabel",
|
||||
"glObjectPtrLabel",
|
||||
"glPatchParameterfv",
|
||||
"glPatchParameteri",
|
||||
"glPauseTransformFeedback",
|
||||
"glPixelStoref",
|
||||
"glPixelStorei",
|
||||
"glPointParameterf",
|
||||
"glPointParameterfv",
|
||||
"glPointParameteri",
|
||||
"glPointParameteriv",
|
||||
"glPointSize",
|
||||
"glPolygonMode",
|
||||
"glPolygonOffset",
|
||||
"glPolygonOffsetClamp",
|
||||
"glPopDebugGroup",
|
||||
"glPrimitiveRestartIndex",
|
||||
"glProgramBinary",
|
||||
"glProgramParameteri",
|
||||
"glProgramUniform1d",
|
||||
"glProgramUniform1dv",
|
||||
"glProgramUniform1f",
|
||||
"glProgramUniform1fv",
|
||||
"glProgramUniform1i",
|
||||
"glProgramUniform1iv",
|
||||
"glProgramUniform1ui",
|
||||
"glProgramUniform1uiv",
|
||||
"glProgramUniform2d",
|
||||
"glProgramUniform2dv",
|
||||
"glProgramUniform2f",
|
||||
"glProgramUniform2fv",
|
||||
"glProgramUniform2i",
|
||||
"glProgramUniform2iv",
|
||||
"glProgramUniform2ui",
|
||||
"glProgramUniform2uiv",
|
||||
"glProgramUniform3d",
|
||||
"glProgramUniform3dv",
|
||||
"glProgramUniform3f",
|
||||
"glProgramUniform3fv",
|
||||
"glProgramUniform3i",
|
||||
"glProgramUniform3iv",
|
||||
"glProgramUniform3ui",
|
||||
"glProgramUniform3uiv",
|
||||
"glProgramUniform4d",
|
||||
"glProgramUniform4dv",
|
||||
"glProgramUniform4f",
|
||||
"glProgramUniform4fv",
|
||||
"glProgramUniform4i",
|
||||
"glProgramUniform4iv",
|
||||
"glProgramUniform4ui",
|
||||
"glProgramUniform4uiv",
|
||||
"glProgramUniformMatrix2dv",
|
||||
"glProgramUniformMatrix2fv",
|
||||
"glProgramUniformMatrix2x3dv",
|
||||
"glProgramUniformMatrix2x3fv",
|
||||
"glProgramUniformMatrix2x4dv",
|
||||
"glProgramUniformMatrix2x4fv",
|
||||
"glProgramUniformMatrix3dv",
|
||||
"glProgramUniformMatrix3fv",
|
||||
"glProgramUniformMatrix3x2dv",
|
||||
"glProgramUniformMatrix3x2fv",
|
||||
"glProgramUniformMatrix3x4dv",
|
||||
"glProgramUniformMatrix3x4fv",
|
||||
"glProgramUniformMatrix4dv",
|
||||
"glProgramUniformMatrix4fv",
|
||||
"glProgramUniformMatrix4x2dv",
|
||||
"glProgramUniformMatrix4x2fv",
|
||||
"glProgramUniformMatrix4x3dv",
|
||||
"glProgramUniformMatrix4x3fv",
|
||||
"glProvokingVertex",
|
||||
"glPushDebugGroup",
|
||||
"glQueryCounter",
|
||||
"glReadBuffer",
|
||||
"glReadPixels",
|
||||
"glReadnPixels",
|
||||
"glReleaseShaderCompiler",
|
||||
"glRenderbufferStorage",
|
||||
"glRenderbufferStorageMultisample",
|
||||
"glResumeTransformFeedback",
|
||||
"glSampleCoverage",
|
||||
"glSampleMaski",
|
||||
"glSamplerParameterIiv",
|
||||
"glSamplerParameterIuiv",
|
||||
"glSamplerParameterf",
|
||||
"glSamplerParameterfv",
|
||||
"glSamplerParameteri",
|
||||
"glSamplerParameteriv",
|
||||
"glScissor",
|
||||
"glScissorArrayv",
|
||||
"glScissorIndexed",
|
||||
"glScissorIndexedv",
|
||||
"glShaderBinary",
|
||||
"glShaderSource",
|
||||
"glShaderStorageBlockBinding",
|
||||
"glSpecializeShader",
|
||||
"glStencilFunc",
|
||||
"glStencilFuncSeparate",
|
||||
"glStencilMask",
|
||||
"glStencilMaskSeparate",
|
||||
"glStencilOp",
|
||||
"glStencilOpSeparate",
|
||||
"glTexBuffer",
|
||||
"glTexBufferRange",
|
||||
"glTexImage1D",
|
||||
"glTexImage2D",
|
||||
"glTexImage2DMultisample",
|
||||
"glTexImage3D",
|
||||
"glTexImage3DMultisample",
|
||||
"glTexParameterIiv",
|
||||
"glTexParameterIuiv",
|
||||
"glTexParameterf",
|
||||
"glTexParameterfv",
|
||||
"glTexParameteri",
|
||||
"glTexParameteriv",
|
||||
"glTexStorage1D",
|
||||
"glTexStorage2D",
|
||||
"glTexStorage2DMultisample",
|
||||
"glTexStorage3D",
|
||||
"glTexStorage3DMultisample",
|
||||
"glTexSubImage1D",
|
||||
"glTexSubImage2D",
|
||||
"glTexSubImage3D",
|
||||
"glTextureBarrier",
|
||||
"glTextureBuffer",
|
||||
"glTextureBufferRange",
|
||||
"glTextureParameterIiv",
|
||||
"glTextureParameterIuiv",
|
||||
"glTextureParameterf",
|
||||
"glTextureParameterfv",
|
||||
"glTextureParameteri",
|
||||
"glTextureParameteriv",
|
||||
"glTextureStorage1D",
|
||||
"glTextureStorage2D",
|
||||
"glTextureStorage2DMultisample",
|
||||
"glTextureStorage3D",
|
||||
"glTextureStorage3DMultisample",
|
||||
"glTextureSubImage1D",
|
||||
"glTextureSubImage2D",
|
||||
"glTextureSubImage3D",
|
||||
"glTextureView",
|
||||
"glTransformFeedbackBufferBase",
|
||||
"glTransformFeedbackBufferRange",
|
||||
"glTransformFeedbackVaryings",
|
||||
"glUniform1d",
|
||||
"glUniform1dv",
|
||||
"glUniform1f",
|
||||
"glUniform1fv",
|
||||
"glUniform1i",
|
||||
"glUniform1iv",
|
||||
"glUniform1ui",
|
||||
"glUniform1uiv",
|
||||
"glUniform2d",
|
||||
"glUniform2dv",
|
||||
"glUniform2f",
|
||||
"glUniform2fv",
|
||||
"glUniform2i",
|
||||
"glUniform2iv",
|
||||
"glUniform2ui",
|
||||
"glUniform2uiv",
|
||||
"glUniform3d",
|
||||
"glUniform3dv",
|
||||
"glUniform3f",
|
||||
"glUniform3fv",
|
||||
"glUniform3i",
|
||||
"glUniform3iv",
|
||||
"glUniform3ui",
|
||||
"glUniform3uiv",
|
||||
"glUniform4d",
|
||||
"glUniform4dv",
|
||||
"glUniform4f",
|
||||
"glUniform4fv",
|
||||
"glUniform4i",
|
||||
"glUniform4iv",
|
||||
"glUniform4ui",
|
||||
"glUniform4uiv",
|
||||
"glUniformBlockBinding",
|
||||
"glUniformMatrix2dv",
|
||||
"glUniformMatrix2fv",
|
||||
"glUniformMatrix2x3dv",
|
||||
"glUniformMatrix2x3fv",
|
||||
"glUniformMatrix2x4dv",
|
||||
"glUniformMatrix2x4fv",
|
||||
"glUniformMatrix3dv",
|
||||
"glUniformMatrix3fv",
|
||||
"glUniformMatrix3x2dv",
|
||||
"glUniformMatrix3x2fv",
|
||||
"glUniformMatrix3x4dv",
|
||||
"glUniformMatrix3x4fv",
|
||||
"glUniformMatrix4dv",
|
||||
"glUniformMatrix4fv",
|
||||
"glUniformMatrix4x2dv",
|
||||
"glUniformMatrix4x2fv",
|
||||
"glUniformMatrix4x3dv",
|
||||
"glUniformMatrix4x3fv",
|
||||
"glUniformSubroutinesuiv",
|
||||
"glUnmapBuffer",
|
||||
"glUnmapNamedBuffer",
|
||||
"glUseProgram",
|
||||
"glUseProgramStages",
|
||||
"glValidateProgram",
|
||||
"glValidateProgramPipeline",
|
||||
"glVertexArrayAttribBinding",
|
||||
"glVertexArrayAttribFormat",
|
||||
"glVertexArrayAttribIFormat",
|
||||
"glVertexArrayAttribLFormat",
|
||||
"glVertexArrayBindingDivisor",
|
||||
"glVertexArrayElementBuffer",
|
||||
"glVertexArrayVertexBuffer",
|
||||
"glVertexArrayVertexBuffers",
|
||||
"glVertexAttrib1d",
|
||||
"glVertexAttrib1dv",
|
||||
"glVertexAttrib1f",
|
||||
"glVertexAttrib1fv",
|
||||
"glVertexAttrib1s",
|
||||
"glVertexAttrib1sv",
|
||||
"glVertexAttrib2d",
|
||||
"glVertexAttrib2dv",
|
||||
"glVertexAttrib2f",
|
||||
"glVertexAttrib2fv",
|
||||
"glVertexAttrib2s",
|
||||
"glVertexAttrib2sv",
|
||||
"glVertexAttrib3d",
|
||||
"glVertexAttrib3dv",
|
||||
"glVertexAttrib3f",
|
||||
"glVertexAttrib3fv",
|
||||
"glVertexAttrib3s",
|
||||
"glVertexAttrib3sv",
|
||||
"glVertexAttrib4Nbv",
|
||||
"glVertexAttrib4Niv",
|
||||
"glVertexAttrib4Nsv",
|
||||
"glVertexAttrib4Nub",
|
||||
"glVertexAttrib4Nubv",
|
||||
"glVertexAttrib4Nuiv",
|
||||
"glVertexAttrib4Nusv",
|
||||
"glVertexAttrib4bv",
|
||||
"glVertexAttrib4d",
|
||||
"glVertexAttrib4dv",
|
||||
"glVertexAttrib4f",
|
||||
"glVertexAttrib4fv",
|
||||
"glVertexAttrib4iv",
|
||||
"glVertexAttrib4s",
|
||||
"glVertexAttrib4sv",
|
||||
"glVertexAttrib4ubv",
|
||||
"glVertexAttrib4uiv",
|
||||
"glVertexAttrib4usv",
|
||||
"glVertexAttribBinding",
|
||||
"glVertexAttribDivisor",
|
||||
"glVertexAttribFormat",
|
||||
"glVertexAttribI1i",
|
||||
"glVertexAttribI1iv",
|
||||
"glVertexAttribI1ui",
|
||||
"glVertexAttribI1uiv",
|
||||
"glVertexAttribI2i",
|
||||
"glVertexAttribI2iv",
|
||||
"glVertexAttribI2ui",
|
||||
"glVertexAttribI2uiv",
|
||||
"glVertexAttribI3i",
|
||||
"glVertexAttribI3iv",
|
||||
"glVertexAttribI3ui",
|
||||
"glVertexAttribI3uiv",
|
||||
"glVertexAttribI4bv",
|
||||
"glVertexAttribI4i",
|
||||
"glVertexAttribI4iv",
|
||||
"glVertexAttribI4sv",
|
||||
"glVertexAttribI4ubv",
|
||||
"glVertexAttribI4ui",
|
||||
"glVertexAttribI4uiv",
|
||||
"glVertexAttribI4usv",
|
||||
"glVertexAttribIFormat",
|
||||
"glVertexAttribIPointer",
|
||||
"glVertexAttribL1d",
|
||||
"glVertexAttribL1dv",
|
||||
"glVertexAttribL2d",
|
||||
"glVertexAttribL2dv",
|
||||
"glVertexAttribL3d",
|
||||
"glVertexAttribL3dv",
|
||||
"glVertexAttribL4d",
|
||||
"glVertexAttribL4dv",
|
||||
"glVertexAttribLFormat",
|
||||
"glVertexAttribLPointer",
|
||||
"glVertexAttribP1ui",
|
||||
"glVertexAttribP1uiv",
|
||||
"glVertexAttribP2ui",
|
||||
"glVertexAttribP2uiv",
|
||||
"glVertexAttribP3ui",
|
||||
"glVertexAttribP3uiv",
|
||||
"glVertexAttribP4ui",
|
||||
"glVertexAttribP4uiv",
|
||||
"glVertexAttribPointer",
|
||||
"glVertexBindingDivisor",
|
||||
"glViewport",
|
||||
"glViewportArrayv",
|
||||
"glViewportIndexedf",
|
||||
"glViewportIndexedfv",
|
||||
"glWaitSync",
|
||||
};
|
||||
|
||||
GL3W_API union GL3WProcs gl3wProcs;
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
|
||||
gl3wProcs.ptr[i] = proc(proc_names[i]);
|
||||
}
|
||||
1023
TSE_OpenGlImpl/src/extern/imgui_impl_opengl3.cpp
vendored
Normal file
1023
TSE_OpenGlImpl/src/extern/imgui_impl_opengl3.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
67
TSE_OpenGlImpl/src/extern/imgui_impl_opengl3.h
vendored
Normal file
67
TSE_OpenGlImpl/src/extern/imgui_impl_opengl3.h
vendored
Normal file
@@ -0,0 +1,67 @@
|
||||
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
|
||||
// - Desktop GL: 2.x 3.x 4.x
|
||||
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
|
||||
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [x] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset) [Desktop OpenGL only!]
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// About WebGL/ES:
|
||||
// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES.
|
||||
// - This is done automatically on iOS, Android and Emscripten targets.
|
||||
// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// About GLSL version:
|
||||
// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
|
||||
// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
|
||||
// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
|
||||
|
||||
#pragma once
|
||||
#include "imgui/imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// (Optional) Called by Init/NewFrame/Shutdown
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
|
||||
|
||||
// Configuration flags to add in your imconfig file:
|
||||
//#define IMGUI_IMPL_OPENGL_ES2 // Enable ES 2 (Auto-detected on Emscripten)
|
||||
//#define IMGUI_IMPL_OPENGL_ES3 // Enable ES 3 (Auto-detected on iOS/Android)
|
||||
|
||||
// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) \
|
||||
&& !defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
|
||||
// Try to detect GLES on matching platforms
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
|
||||
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
|
||||
#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
|
||||
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
|
||||
#else
|
||||
// Otherwise imgui_impl_opengl3_loader.h will be used.
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
916
TSE_OpenGlImpl/src/extern/imgui_impl_opengl3_loader.h
vendored
Normal file
916
TSE_OpenGlImpl/src/extern/imgui_impl_opengl3_loader.h
vendored
Normal file
@@ -0,0 +1,916 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// About imgui_impl_opengl3_loader.h:
|
||||
//
|
||||
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
|
||||
// which proved to be endless problems for users.
|
||||
// Our loader is custom-generated, based on gl3w but automatically filtered to only include
|
||||
// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
|
||||
//
|
||||
// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
|
||||
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
|
||||
//
|
||||
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
|
||||
// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h'
|
||||
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
|
||||
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
|
||||
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
|
||||
// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
|
||||
// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
|
||||
//
|
||||
// Regenerate with:
|
||||
// python3 gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
|
||||
//
|
||||
// More info:
|
||||
// https://github.com/dearimgui/gl3w_stripped
|
||||
// https://github.com/ocornut/imgui/issues/4445
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* This file was generated with gl3w_gen.py, part of imgl3w
|
||||
* (hosted at https://github.com/dearimgui/gl3w_stripped)
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
*
|
||||
* Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
* distribute this software, either in source code form or as a compiled
|
||||
* binary, for any purpose, commercial or non-commercial, and by any
|
||||
* means.
|
||||
*
|
||||
* In jurisdictions that recognize copyright laws, the author or authors
|
||||
* of this software dedicate any and all copyright interest in the
|
||||
* software to the public domain. We make this dedication for the benefit
|
||||
* of the public at large and to the detriment of our heirs and
|
||||
* successors. We intend this dedication to be an overt act of
|
||||
* relinquishment in perpetuity of all present and future rights to this
|
||||
* software under copyright law.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef __gl3w_h_
|
||||
#define __gl3w_h_
|
||||
|
||||
// Adapted from KHR/khrplatform.h to avoid including entire file.
|
||||
#ifndef __khrplatform_h_
|
||||
typedef float khronos_float_t;
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
typedef signed __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
|
||||
#include <stdint.h>
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#else
|
||||
typedef signed long long khronos_int64_t;
|
||||
typedef unsigned long long khronos_uint64_t;
|
||||
#endif
|
||||
#endif // __khrplatform_h_
|
||||
|
||||
#ifndef __gl_glcorearb_h_
|
||||
#define __gl_glcorearb_h_ 1
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
/*
|
||||
** Copyright 2013-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: MIT
|
||||
**
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||
** API Registry. The current version of the Registry, generator scripts
|
||||
** used to make the header, and the header can be found at
|
||||
** https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
#ifndef GLAPI
|
||||
#define GLAPI extern
|
||||
#endif
|
||||
/* glcorearb.h is for use with OpenGL core profile implementations.
|
||||
** It should should be placed in the same directory as gl.h and
|
||||
** included as <GL/glcorearb.h>.
|
||||
**
|
||||
** glcorearb.h includes only APIs in the latest OpenGL core profile
|
||||
** implementation together with APIs in newer ARB extensions which
|
||||
** can be supported by the core profile. It does not, and never will
|
||||
** include functionality removed from the core profile, such as
|
||||
** fixed-function vertex and fragment processing.
|
||||
**
|
||||
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
|
||||
** <GL/glext.h> in the same source file.
|
||||
*/
|
||||
/* Generated C header for:
|
||||
* API: gl
|
||||
* Profile: core
|
||||
* Versions considered: .*
|
||||
* Versions emitted: .*
|
||||
* Default extensions included: glcore
|
||||
* Additional extensions included: _nomatch_^
|
||||
* Extensions removed: _nomatch_^
|
||||
*/
|
||||
#ifndef GL_VERSION_1_0
|
||||
typedef void GLvoid;
|
||||
typedef unsigned int GLenum;
|
||||
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef double GLdouble;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
#define GL_POLYGON_MODE 0x0B40
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_FILL 0x1B02
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
#define GL_LINEAR 0x2601
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
#define GL_REPEAT 0x2901
|
||||
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
|
||||
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
||||
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
|
||||
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
||||
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
||||
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void APIENTRY glClear (GLbitfield mask);
|
||||
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GLAPI void APIENTRY glDisable (GLenum cap);
|
||||
GLAPI void APIENTRY glEnable (GLenum cap);
|
||||
GLAPI void APIENTRY glFlush (void);
|
||||
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GLAPI GLenum APIENTRY glGetError (void);
|
||||
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
|
||||
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
||||
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_0 */
|
||||
#ifndef GL_VERSION_1_1
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef double GLclampd;
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
||||
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
||||
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_1 */
|
||||
#ifndef GL_VERSION_1_2
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#endif /* GL_VERSION_1_2 */
|
||||
#ifndef GL_VERSION_1_3
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_3 */
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
GLAPI void APIENTRY glBlendEquation (GLenum mode);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_4 */
|
||||
#ifndef GL_VERSION_1_5
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_5 */
|
||||
#ifndef GL_VERSION_2_0
|
||||
typedef char GLchar;
|
||||
typedef khronos_int16_t GLshort;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef khronos_uint16_t GLushort;
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_UPPER_LEFT 0x8CA2
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
||||
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glCompileShader (GLuint shader);
|
||||
GLAPI GLuint APIENTRY glCreateProgram (void);
|
||||
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
|
||||
GLAPI void APIENTRY glDeleteProgram (GLuint program);
|
||||
GLAPI void APIENTRY glDeleteShader (GLuint shader);
|
||||
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
|
||||
GLAPI void APIENTRY glLinkProgram (GLuint program);
|
||||
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
GLAPI void APIENTRY glUseProgram (GLuint program);
|
||||
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
|
||||
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#endif
|
||||
#endif /* GL_VERSION_2_0 */
|
||||
#ifndef GL_VERSION_2_1
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#endif /* GL_VERSION_2_1 */
|
||||
#ifndef GL_VERSION_3_0
|
||||
typedef khronos_uint16_t GLhalf;
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
|
||||
GLAPI void APIENTRY glBindVertexArray (GLuint array);
|
||||
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
||||
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_0 */
|
||||
#ifndef GL_VERSION_3_1
|
||||
#define GL_VERSION_3_1 1
|
||||
#define GL_PRIMITIVE_RESTART 0x8F9D
|
||||
#endif /* GL_VERSION_3_1 */
|
||||
#ifndef GL_VERSION_3_2
|
||||
#define GL_VERSION_3_2 1
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef khronos_int64_t GLint64;
|
||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
||||
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_2 */
|
||||
#ifndef GL_VERSION_3_3
|
||||
#define GL_VERSION_3_3 1
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_3 */
|
||||
#ifndef GL_VERSION_4_1
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
#ifndef GL_VERSION_4_3
|
||||
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_VERSION_4_3 */
|
||||
#ifndef GL_VERSION_4_5
|
||||
#define GL_CLIP_ORIGIN 0x935C
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
||||
#endif /* GL_VERSION_4_5 */
|
||||
#ifndef GL_ARB_bindless_texture
|
||||
typedef khronos_uint64_t GLuint64EXT;
|
||||
#endif /* GL_ARB_bindless_texture */
|
||||
#ifndef GL_ARB_cl_event
|
||||
struct _cl_context;
|
||||
struct _cl_event;
|
||||
#endif /* GL_ARB_cl_event */
|
||||
#ifndef GL_ARB_clip_control
|
||||
#define GL_ARB_clip_control 1
|
||||
#endif /* GL_ARB_clip_control */
|
||||
#ifndef GL_ARB_debug_output
|
||||
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_ARB_debug_output */
|
||||
#ifndef GL_EXT_EGL_image_storage
|
||||
typedef void *GLeglImageOES;
|
||||
#endif /* GL_EXT_EGL_image_storage */
|
||||
#ifndef GL_EXT_direct_state_access
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
|
||||
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
|
||||
#endif /* GL_EXT_direct_state_access */
|
||||
#ifndef GL_NV_draw_vulkan_image
|
||||
typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
||||
#endif /* GL_NV_draw_vulkan_image */
|
||||
#ifndef GL_NV_gpu_shader5
|
||||
typedef khronos_int64_t GLint64EXT;
|
||||
#endif /* GL_NV_gpu_shader5 */
|
||||
#ifndef GL_NV_vertex_buffer_unified_memory
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
|
||||
#endif /* GL_NV_vertex_buffer_unified_memory */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GL3W_API
|
||||
#define GL3W_API
|
||||
#endif
|
||||
|
||||
#ifndef __gl_h_
|
||||
#define __gl_h_
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GL3W_OK 0
|
||||
#define GL3W_ERROR_INIT -1
|
||||
#define GL3W_ERROR_LIBRARY_OPEN -2
|
||||
#define GL3W_ERROR_OPENGL_VERSION -3
|
||||
|
||||
typedef void (*GL3WglProc)(void);
|
||||
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
|
||||
|
||||
/* gl3w api */
|
||||
GL3W_API int imgl3wInit(void);
|
||||
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
|
||||
GL3W_API int imgl3wIsSupported(int major, int minor);
|
||||
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
|
||||
|
||||
/* gl3w internal state */
|
||||
union ImGL3WProcs {
|
||||
GL3WglProc ptr[59];
|
||||
struct {
|
||||
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
||||
PFNGLATTACHSHADERPROC AttachShader;
|
||||
PFNGLBINDBUFFERPROC BindBuffer;
|
||||
PFNGLBINDSAMPLERPROC BindSampler;
|
||||
PFNGLBINDTEXTUREPROC BindTexture;
|
||||
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
|
||||
PFNGLBLENDEQUATIONPROC BlendEquation;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
|
||||
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
|
||||
PFNGLBUFFERDATAPROC BufferData;
|
||||
PFNGLBUFFERSUBDATAPROC BufferSubData;
|
||||
PFNGLCLEARPROC Clear;
|
||||
PFNGLCLEARCOLORPROC ClearColor;
|
||||
PFNGLCOMPILESHADERPROC CompileShader;
|
||||
PFNGLCREATEPROGRAMPROC CreateProgram;
|
||||
PFNGLCREATESHADERPROC CreateShader;
|
||||
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
||||
PFNGLDELETEPROGRAMPROC DeleteProgram;
|
||||
PFNGLDELETESHADERPROC DeleteShader;
|
||||
PFNGLDELETETEXTURESPROC DeleteTextures;
|
||||
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
|
||||
PFNGLDETACHSHADERPROC DetachShader;
|
||||
PFNGLDISABLEPROC Disable;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
|
||||
PFNGLDRAWELEMENTSPROC DrawElements;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
|
||||
PFNGLENABLEPROC Enable;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
|
||||
PFNGLFLUSHPROC Flush;
|
||||
PFNGLGENBUFFERSPROC GenBuffers;
|
||||
PFNGLGENTEXTURESPROC GenTextures;
|
||||
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
|
||||
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
|
||||
PFNGLGETERRORPROC GetError;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
|
||||
PFNGLGETPROGRAMIVPROC GetProgramiv;
|
||||
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
|
||||
PFNGLGETSHADERIVPROC GetShaderiv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
|
||||
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
|
||||
PFNGLISENABLEDPROC IsEnabled;
|
||||
PFNGLISPROGRAMPROC IsProgram;
|
||||
PFNGLLINKPROGRAMPROC LinkProgram;
|
||||
PFNGLPIXELSTOREIPROC PixelStorei;
|
||||
PFNGLPOLYGONMODEPROC PolygonMode;
|
||||
PFNGLREADPIXELSPROC ReadPixels;
|
||||
PFNGLSCISSORPROC Scissor;
|
||||
PFNGLSHADERSOURCEPROC ShaderSource;
|
||||
PFNGLTEXIMAGE2DPROC TexImage2D;
|
||||
PFNGLTEXPARAMETERIPROC TexParameteri;
|
||||
PFNGLUNIFORM1IPROC Uniform1i;
|
||||
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
||||
PFNGLUSEPROGRAMPROC UseProgram;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
||||
PFNGLVIEWPORTPROC Viewport;
|
||||
} gl;
|
||||
};
|
||||
|
||||
GL3W_API extern union ImGL3WProcs imgl3wProcs;
|
||||
|
||||
/* OpenGL functions */
|
||||
#define glActiveTexture imgl3wProcs.gl.ActiveTexture
|
||||
#define glAttachShader imgl3wProcs.gl.AttachShader
|
||||
#define glBindBuffer imgl3wProcs.gl.BindBuffer
|
||||
#define glBindSampler imgl3wProcs.gl.BindSampler
|
||||
#define glBindTexture imgl3wProcs.gl.BindTexture
|
||||
#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
|
||||
#define glBlendEquation imgl3wProcs.gl.BlendEquation
|
||||
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
|
||||
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
|
||||
#define glBufferData imgl3wProcs.gl.BufferData
|
||||
#define glBufferSubData imgl3wProcs.gl.BufferSubData
|
||||
#define glClear imgl3wProcs.gl.Clear
|
||||
#define glClearColor imgl3wProcs.gl.ClearColor
|
||||
#define glCompileShader imgl3wProcs.gl.CompileShader
|
||||
#define glCreateProgram imgl3wProcs.gl.CreateProgram
|
||||
#define glCreateShader imgl3wProcs.gl.CreateShader
|
||||
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
|
||||
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
|
||||
#define glDeleteShader imgl3wProcs.gl.DeleteShader
|
||||
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
|
||||
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
|
||||
#define glDetachShader imgl3wProcs.gl.DetachShader
|
||||
#define glDisable imgl3wProcs.gl.Disable
|
||||
#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
|
||||
#define glDrawElements imgl3wProcs.gl.DrawElements
|
||||
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
|
||||
#define glEnable imgl3wProcs.gl.Enable
|
||||
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
|
||||
#define glFlush imgl3wProcs.gl.Flush
|
||||
#define glGenBuffers imgl3wProcs.gl.GenBuffers
|
||||
#define glGenTextures imgl3wProcs.gl.GenTextures
|
||||
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
|
||||
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
|
||||
#define glGetError imgl3wProcs.gl.GetError
|
||||
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
|
||||
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
|
||||
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
|
||||
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
|
||||
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
|
||||
#define glGetString imgl3wProcs.gl.GetString
|
||||
#define glGetStringi imgl3wProcs.gl.GetStringi
|
||||
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
|
||||
#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
|
||||
#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
|
||||
#define glIsEnabled imgl3wProcs.gl.IsEnabled
|
||||
#define glIsProgram imgl3wProcs.gl.IsProgram
|
||||
#define glLinkProgram imgl3wProcs.gl.LinkProgram
|
||||
#define glPixelStorei imgl3wProcs.gl.PixelStorei
|
||||
#define glPolygonMode imgl3wProcs.gl.PolygonMode
|
||||
#define glReadPixels imgl3wProcs.gl.ReadPixels
|
||||
#define glScissor imgl3wProcs.gl.Scissor
|
||||
#define glShaderSource imgl3wProcs.gl.ShaderSource
|
||||
#define glTexImage2D imgl3wProcs.gl.TexImage2D
|
||||
#define glTexParameteri imgl3wProcs.gl.TexParameteri
|
||||
#define glUniform1i imgl3wProcs.gl.Uniform1i
|
||||
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
|
||||
#define glUseProgram imgl3wProcs.gl.UseProgram
|
||||
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
|
||||
#define glViewport imgl3wProcs.gl.Viewport
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef IMGL3W_IMPL
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||||
|
||||
#if defined(_WIN32)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
|
||||
static HMODULE libgl;
|
||||
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
|
||||
static GL3WglGetProcAddr wgl_get_proc_address;
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = LoadLibraryA("opengl32.dll");
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { FreeLibrary(libgl); }
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
res = (GL3WglProc)wgl_get_proc_address(proc);
|
||||
if (!res)
|
||||
res = (GL3WglProc)GetProcAddress(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void *libgl;
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { dlclose(libgl); }
|
||||
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
*(void **)(&res) = dlsym(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void* libgl; // OpenGL library
|
||||
static void* libglx; // GLX library
|
||||
static void* libegl; // EGL library
|
||||
static GL3WGetProcAddressProc gl_get_proc_address;
|
||||
|
||||
static void close_libgl(void)
|
||||
{
|
||||
if (libgl) {
|
||||
dlclose(libgl);
|
||||
libgl = NULL;
|
||||
}
|
||||
if (libegl) {
|
||||
dlclose(libegl);
|
||||
libegl = NULL;
|
||||
}
|
||||
if (libglx) {
|
||||
dlclose(libglx);
|
||||
libglx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static int is_library_loaded(const char* name, void** lib)
|
||||
{
|
||||
*lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD);
|
||||
return *lib != NULL;
|
||||
}
|
||||
|
||||
static int open_libs(void)
|
||||
{
|
||||
// On Linux we have two APIs to get process addresses: EGL and GLX.
|
||||
// EGL is supported under both X11 and Wayland, whereas GLX is X11-specific.
|
||||
|
||||
libgl = NULL;
|
||||
libegl = NULL;
|
||||
libglx = NULL;
|
||||
|
||||
// First check what's already loaded, the windowing library might have
|
||||
// already loaded either EGL or GLX and we want to use the same one.
|
||||
|
||||
if (is_library_loaded("libEGL.so.1", &libegl) ||
|
||||
is_library_loaded("libGLX.so.0", &libglx)) {
|
||||
libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (libgl)
|
||||
return GL3W_OK;
|
||||
else
|
||||
close_libgl();
|
||||
}
|
||||
|
||||
if (is_library_loaded("libGL.so", &libgl))
|
||||
return GL3W_OK;
|
||||
if (is_library_loaded("libGL.so.1", &libgl))
|
||||
return GL3W_OK;
|
||||
if (is_library_loaded("libGL.so.3", &libgl))
|
||||
return GL3W_OK;
|
||||
|
||||
// Neither is already loaded, so we have to load one. Try EGL first
|
||||
// because it is supported under both X11 and Wayland.
|
||||
|
||||
// Load OpenGL + EGL
|
||||
libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
|
||||
libegl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (libgl && libegl)
|
||||
return GL3W_OK;
|
||||
else
|
||||
close_libgl();
|
||||
|
||||
// Fall back to legacy libGL, which includes GLX
|
||||
// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
|
||||
libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
|
||||
|
||||
if (libgl)
|
||||
return GL3W_OK;
|
||||
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
}
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
int res = open_libs();
|
||||
if (res)
|
||||
return res;
|
||||
|
||||
if (libegl)
|
||||
*(void**)(&gl_get_proc_address) = dlsym(libegl, "eglGetProcAddress");
|
||||
else if (libglx)
|
||||
*(void**)(&gl_get_proc_address) = dlsym(libglx, "glXGetProcAddressARB");
|
||||
else
|
||||
*(void**)(&gl_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
|
||||
|
||||
if (!gl_get_proc_address) {
|
||||
close_libgl();
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
}
|
||||
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static GL3WglProc get_proc(const char* proc)
|
||||
{
|
||||
GL3WglProc res = NULL;
|
||||
|
||||
// Before EGL version 1.5, eglGetProcAddress doesn't support querying core
|
||||
// functions and may return a dummy function if we try, so try to load the
|
||||
// function from the GL library directly first.
|
||||
if (libegl)
|
||||
*(void**)(&res) = dlsym(libgl, proc);
|
||||
|
||||
if (!res)
|
||||
res = gl_get_proc_address(proc);
|
||||
|
||||
if (!libegl && !res)
|
||||
*(void**)(&res) = dlsym(libgl, proc);
|
||||
|
||||
return res;
|
||||
}
|
||||
#endif
|
||||
|
||||
static struct { int major, minor; } version;
|
||||
|
||||
static int parse_version(void)
|
||||
{
|
||||
if (!glGetIntegerv)
|
||||
return GL3W_ERROR_INIT;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
|
||||
if (version.major == 0 && version.minor == 0)
|
||||
{
|
||||
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
|
||||
if (const char* gl_version = (const char*)glGetString(GL_VERSION))
|
||||
sscanf(gl_version, "%d.%d", &version.major, &version.minor);
|
||||
}
|
||||
if (version.major < 2)
|
||||
return GL3W_ERROR_OPENGL_VERSION;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc);
|
||||
|
||||
int imgl3wInit(void)
|
||||
{
|
||||
int res = open_libgl();
|
||||
if (res)
|
||||
return res;
|
||||
atexit(close_libgl);
|
||||
return imgl3wInit2(get_proc);
|
||||
}
|
||||
|
||||
int imgl3wInit2(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
load_procs(proc);
|
||||
return parse_version();
|
||||
}
|
||||
|
||||
int imgl3wIsSupported(int major, int minor)
|
||||
{
|
||||
if (major < 2)
|
||||
return 0;
|
||||
if (version.major == major)
|
||||
return version.minor >= minor;
|
||||
return version.major >= major;
|
||||
}
|
||||
|
||||
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
|
||||
|
||||
static const char *proc_names[] = {
|
||||
"glActiveTexture",
|
||||
"glAttachShader",
|
||||
"glBindBuffer",
|
||||
"glBindSampler",
|
||||
"glBindTexture",
|
||||
"glBindVertexArray",
|
||||
"glBlendEquation",
|
||||
"glBlendEquationSeparate",
|
||||
"glBlendFuncSeparate",
|
||||
"glBufferData",
|
||||
"glBufferSubData",
|
||||
"glClear",
|
||||
"glClearColor",
|
||||
"glCompileShader",
|
||||
"glCreateProgram",
|
||||
"glCreateShader",
|
||||
"glDeleteBuffers",
|
||||
"glDeleteProgram",
|
||||
"glDeleteShader",
|
||||
"glDeleteTextures",
|
||||
"glDeleteVertexArrays",
|
||||
"glDetachShader",
|
||||
"glDisable",
|
||||
"glDisableVertexAttribArray",
|
||||
"glDrawElements",
|
||||
"glDrawElementsBaseVertex",
|
||||
"glEnable",
|
||||
"glEnableVertexAttribArray",
|
||||
"glFlush",
|
||||
"glGenBuffers",
|
||||
"glGenTextures",
|
||||
"glGenVertexArrays",
|
||||
"glGetAttribLocation",
|
||||
"glGetError",
|
||||
"glGetIntegerv",
|
||||
"glGetProgramInfoLog",
|
||||
"glGetProgramiv",
|
||||
"glGetShaderInfoLog",
|
||||
"glGetShaderiv",
|
||||
"glGetString",
|
||||
"glGetStringi",
|
||||
"glGetUniformLocation",
|
||||
"glGetVertexAttribPointerv",
|
||||
"glGetVertexAttribiv",
|
||||
"glIsEnabled",
|
||||
"glIsProgram",
|
||||
"glLinkProgram",
|
||||
"glPixelStorei",
|
||||
"glPolygonMode",
|
||||
"glReadPixels",
|
||||
"glScissor",
|
||||
"glShaderSource",
|
||||
"glTexImage2D",
|
||||
"glTexParameteri",
|
||||
"glUniform1i",
|
||||
"glUniformMatrix4fv",
|
||||
"glUseProgram",
|
||||
"glVertexAttribPointer",
|
||||
"glViewport",
|
||||
};
|
||||
|
||||
GL3W_API union ImGL3WProcs imgl3wProcs;
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
|
||||
imgl3wProcs.ptr[i] = proc(proc_names[i]);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user