implemented SDL3 as an option for window manager

This commit is contained in:
2026-03-23 19:00:56 +01:00
parent 226f60e9ae
commit a596028ed9
152 changed files with 84309 additions and 247 deletions

View File

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#pragma once
#include "GL/gl3w.h"
#include "GL/gl.h"
#include "Shader.hpp"
#include "Types.hpp"
namespace TSE::OpenGL
{
class BasicOrderedSpriteSetShader : public Shader
{
private:
static BasicOrderedSpriteSetShader* instance;
mutable bool meshReady = false;
GLuint meshVBO = 0;
GLuint meshIBO = 0;
GLsizei meshVertexCount = 0; // für DrawArraysInstanced
GLsizei meshIndexCount = 0; // für DrawElementsInstanced
GLenum meshPrimitive = GL_TRIANGLES;
GLenum meshIndexType = GL_UNSIGNED_SHORT;
int instanceCount = 0; // eigener Instanzzähler
GLint meshPosSize = 2; // 2D (Billboard-Formen), für 3D Meshes: 3
GLsizei meshStride = sizeof(float) * 2;
size_t meshPosOffset = 0;
GLuint TextureID;
Vector2 SpriteCount;
public:
static BasicOrderedSpriteSetShader* Instance();
static void Destroy();
static void Init(float width, float height);
BasicOrderedSpriteSetShader(std::vector<std::unique_ptr<ShaderPart>>&& parts);
~BasicOrderedSpriteSetShader();
void SetMesh(const void* verts, int vertCount, int stride, int floatCountPerVertex, int posOffsetBytes, GLenum primitive, const void* indices = nullptr, int indexCount = 0, GLenum indexType = GL_UNSIGNED_SHORT);
protected:
void OnEnable() const override;
void OnDisable() const override;
void OnFlush() override;
void OnDrawCall(int indexCount) override;
void OnPostDraw() override;
void OnSubmit(const Transformable& t, float*& target, TransformationStack& stack, void (*restartDrawcall)(IRenderer&), IRenderer& rnd) override;
};
} // namespace TSE::GLFW