implemented SDL3 as an option for window manager
This commit is contained in:
7
TSE_OpenGlImpl/src/shader/defaultShaderHandler.hpp
Normal file
7
TSE_OpenGlImpl/src/shader/defaultShaderHandler.hpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
void LoadBasicShaders(float width, float height);
|
||||
void UnLoadBasicShaders();
|
||||
} // namespace TSE::GLFW
|
||||
Reference in New Issue
Block a user