fixed some small bugs and updated version to 0.1.3
This commit is contained in:
@@ -5,7 +5,7 @@ namespace TSE
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{
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#define TSE_VERSION_MAJOR 0
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#define TSE_VERSION_MINOR 1
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#define TSE_VERSION_BUILD 2
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#define TSE_VERSION_BUILD 3
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#define TSE_VERSION_STRING std::to_string(TSE_VERSION_MAJOR) + "." + std::to_string(TSE_VERSION_MINOR) + "." + std::to_string(TSE_VERSION_BUILD)
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@@ -3,6 +3,7 @@
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#include "interfaces/IRenderer.hpp"
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TSE::Camera* TSE::Camera::mainCamera = nullptr;
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TSE::ICameraHelper* TSE::Camera::helper = nullptr;
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float TSE::Camera::GetRenderScale() const
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{
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@@ -182,6 +183,7 @@ void TSE::Camera::PreDraw(IShader *shader)
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viewMatrix = BuildView_Zplus_RH(worlmatrix);
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shader->SetUniform("camMatrix", &viewMatrix);
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helper->OnRenderTargetChanged(lastRtSize.x, lastRtSize.y);
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}
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void TSE::Camera::PostDraw()
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@@ -17,6 +17,12 @@ namespace TSE
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Perspective = 2,
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};
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class ICameraHelper
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{
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public:
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inline virtual void OnRenderTargetChanged(float width, float height) {};
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};
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class Camera : public IResizeNotifiable, public BehaviourScript
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{
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private:
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@@ -35,6 +41,7 @@ namespace TSE
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Vector2 lastRtSize = {0, 0};
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public:
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static ICameraHelper* helper;
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static Camera* mainCamera;
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// Getter
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@@ -15,10 +15,10 @@ namespace TSE
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objectEntries[id] = this;
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}
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Transformable::Transformable(uuids::uuid id)
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: id(id), position(0, 0, 0), scale(1, 1, 1), rotation(), name("")
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Transformable::Transformable(uuids::uuid _id)
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: id(_id), position(0, 0, 0), scale(1, 1, 1), rotation(), name("")
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{
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objectEntries[id] = this;
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objectEntries[_id] = this;
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}
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Transformable::Transformable(const string &name)
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@@ -28,10 +28,10 @@ namespace TSE
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objectEntries[id] = this;
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}
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Transformable::Transformable(const string &name, uuids::uuid id)
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: id(id), position(0, 0, 0), scale(1, 1, 1), rotation(), name(name)
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Transformable::Transformable(const string &name, uuids::uuid _id)
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: id(_id), position(0, 0, 0), scale(1, 1, 1), rotation(), name(name)
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{
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objectEntries[id] = this;
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objectEntries[_id] = this;
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}
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Transformable::~Transformable()
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@@ -370,10 +370,13 @@ namespace TSE
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{
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//deleting children
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if(!onlyThis)
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{
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for(auto child : t->children)
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{
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HardDelete(child, onlyThis);
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}
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t->children.clear();
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}
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//deleting atteched scripts
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for (auto& [_, script] : t->components)
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@@ -449,6 +452,19 @@ namespace TSE
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return objectEntries.size();
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}
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Transformable *Transformable::GetTansformableAt(int i)
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{
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int x = 0;
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for(auto obj : objectEntries)
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{
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if(i == x++)
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{
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return obj.second;
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}
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}
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return nullptr;
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}
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Transformable *Transformable::Find(string name)
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{
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for(auto obj : objectEntries)
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@@ -100,6 +100,7 @@ namespace TSE
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public:
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static int GetTansformableCount();
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static Transformable* GetTansformableAt(int i);
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static Transformable* Find(string name);
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static Transformable* Find(uuids::uuid id);
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};
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@@ -17,7 +17,7 @@ void TSE::EDITOR::CameraView::Define()
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}
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ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
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if(ImGui::BeginChild("##SceneChild", {0,0}, ImGuiChildFlags_None, flags2))
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if(ImGui::BeginChild("##CameraChild", {0,0}, ImGuiChildFlags_None, flags2))
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{
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ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0});
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auto vec2 = ImGui::GetWindowSize();
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@@ -11,6 +11,8 @@ void TSE::EDITOR::HirearchieView::SetScene(Scene *s)
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currentScene = s;
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}
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bool selectedFound = false;
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void TSE::EDITOR::HirearchieView::Define()
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{
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if(currentScene == nullptr) return;
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@@ -32,6 +34,7 @@ void TSE::EDITOR::HirearchieView::Define()
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if(collapseOpen)
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{
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int layerCount = currentScene->GetLayerCount();
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selectedFound = false;
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for (int i = 0; i < layerCount; i++)
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{
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auto layer = currentScene->GetLayerAt(i);
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@@ -123,7 +126,6 @@ void TSE::EDITOR::HirearchieView::MenuBar()
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ImGui::EndMenuBar();
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}
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bool selectedFound = false;
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void TSE::EDITOR::HirearchieView::DisplayLayer(Layer *l)
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{
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@@ -182,7 +184,6 @@ void TSE::EDITOR::HirearchieView::DisplayLayer(Layer *l)
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}
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if(collapseOpen)
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{
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selectedFound = false;
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for(int i = 0; i < l->GetAllObjects().size(); i++)
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{
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DisplayObj(l->GetAllObjects()[i], l);
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@@ -290,6 +291,7 @@ void TSE::EDITOR::HirearchieView::DisplayObj(Transformable *t, Layer *l)
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{
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selected = t->id;
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PropertiesView::SetInspectorElement(InspectableType::Transformable, t);
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selectedFound = true;
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}
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if(open)
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{
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17
TSE_GlfwOpenGlImpl/src/CameraHelperOpenGL.hpp
Normal file
17
TSE_GlfwOpenGlImpl/src/CameraHelperOpenGL.hpp
Normal file
@@ -0,0 +1,17 @@
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#pragma once
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#include "BehaviourScripts/Camera.hpp"
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#include "GL/gl3w.h"
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#include "GL/gl.h"
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namespace TSE::GLFW
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{
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class CameraHelperOpenGL : public ICameraHelper
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{
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public:
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inline void OnRenderTargetChanged(float width, float height) override
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{
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glViewport(0, 0, width, height);
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};
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};
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} // namespace TSE::GLFW
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@@ -13,6 +13,7 @@
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#include "interfaces/IRenderer.hpp"
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#include "BehaviourScripts/Camera.hpp"
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#include "RenderTextureCreatorOpenGL.hpp"
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#include "CameraHelperOpenGL.hpp"
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TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
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: OpenGLRenderingBackend(_backgroundColor, _vsync, 0, false){ }
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@@ -39,6 +40,7 @@ void TSE::GLFW::OpenGLRenderingBackend::InitPreWindow()
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{
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IRenderTexture::factory = new RenderTextureCreatorOpenGL();
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Texture::helper = new TextureHelperOpenGL();
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Camera::helper = new CameraHelperOpenGL();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, TSE_OPENGL_VERSION_MAJOR);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, TSE_OPENGL_VERSION_MINOR);
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