added imgui

This commit is contained in:
2026-01-17 18:29:32 +01:00
parent cf5602417b
commit d09953f476
22 changed files with 79321 additions and 1 deletions

View File

@@ -4,6 +4,10 @@
#include "GL/gl.h"
#include "WindowGlfw.hpp"
#include "Debug.hpp"
#include "imgui/imgui.h"
#include "extern/imgui_impl_glfw.h"
#include "extern/imgui_impl_opengl3.h"
#include "PathHelper.hpp"
TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
: OpenGLRenderingBackend(_backgroundColor, _vsync, 0, false){ }
@@ -16,6 +20,16 @@ TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor
useseImGui = _useseImGui;
}
TSE::GLFW::OpenGLRenderingBackend::~OpenGLRenderingBackend()
{
if(useseImGui)
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
}
void TSE::GLFW::OpenGLRenderingBackend::InitPreWindow()
{
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, TSE_OPENGL_VERSION_MAJOR);
@@ -62,6 +76,29 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
return true;
}
bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
{
if(useseImGui)
{
string imguiIniPath;
GetAppDataPath(imguiIniPath);
imguiIniPath += "/UI.cfg";
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.IniFilename = imguiIniPath.c_str();
ImGui::StyleColorsDark();
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
ImGui_ImplGlfw_InitForOpenGL(wnd->window, true);
ImGui_ImplOpenGL3_Init("#version 130");
Debug::Log("ImGui:" + std::string(ImGui::GetVersion()));
}
}
void TSE::GLFW::OpenGLRenderingBackend::onResize(int width, int height)
{
glViewport(0,0,width, height);
@@ -75,6 +112,22 @@ void TSE::GLFW::OpenGLRenderingBackend::onUpdate() const
Debug::Log("OpenGL Error: " + std::to_string(error));
}
if(useseImGui)
{
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
if(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
GLFWwindow* backup_current_context = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backup_current_context);
}
}
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
glfwSwapBuffers(wnd->window);
}
@@ -84,6 +137,12 @@ void TSE::GLFW::OpenGLRenderingBackend::onClear() const
//cameras
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(useseImGui)
{
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
}
}
void TSE::GLFW::OpenGLRenderingBackend::onClearDepthBuffer() const