implemented TileMap, still need Shader for it with billboarding and all that jizz XD
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@@ -39,8 +39,6 @@ namespace TSE
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void SetPixel(const Vector2& pos, const Color& c);
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void GetPixel(const Vector2& pos, Color& c) const;
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Texture CutOut(const Vector2& pos, Vector2& size) const;
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Texture Upscale(const Vector2& size) const;
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Texture Downscale(const Vector2& size) const;
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void PasteIn(const Vector2& pos, Texture& t);
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void SetPixelNoApply(const Vector2& pos, const Color& c);
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void ToSprite(Sprite& s);
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