implemented TileMap, still need Shader for it with billboarding and all that jizz XD
This commit is contained in:
@@ -11,6 +11,9 @@ namespace TSE
|
||||
/// @brief the epsilon used as min float value for comparisons in the engine
|
||||
constexpr float TSE_EPSILON = 1e-6f;
|
||||
|
||||
/// @brief 32-bit golden ratio constant used for hash mixing
|
||||
constexpr uint TSE_HASH_GOLDEN_RATIO_32 = 0x9e3779b9u;
|
||||
|
||||
/// @brief a simple degrees to radiant conversion function
|
||||
/// @param deg the degrees value
|
||||
/// @return the radiant value
|
||||
|
||||
Reference in New Issue
Block a user