added the basic requiements for physics with box2d

This commit is contained in:
2026-01-18 20:01:12 +01:00
parent f9185e7b26
commit f4a63f1235
16 changed files with 4861 additions and 1 deletions

View File

@@ -0,0 +1,28 @@
#pragma once
#include "BehaviourScripts/PhysicsObject.hpp"
#include "box2d/box2d.h"
#include <vector>
#include "Vector2.hpp"
namespace TSE
{
class PhysicsEngine
{
private:
inline static std::vector<PhysicsObject*> registeredObjects = std::vector<PhysicsObject*>();
inline static b2WorldId worldId = b2WorldId();
inline static constexpr float timestep = 1.0f / 60.0f;
inline static const int iterations = 4;
inline static float elapsedTime = 0;
public:
static void InitPhysics(Vector2 gravity);
static void UpdatePhysics();
static void DeletePhysics();
static void RegisterPhysicsObject(PhysicsObject* obj);
static void UnRegisterPhysicsObject(PhysicsObject* obj);
static b2WorldId& GetWorldId();
};
} // namespace TSE