Added 3D Textures to engine
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
#include "imgui/imgui.h"
|
||||
#include "extern/imgui_impl_opengl3.h"
|
||||
#include "PathHelper.hpp"
|
||||
#include "elements/Texture.hpp"
|
||||
#include "interfaces/ITexture.hpp"
|
||||
#include "TextureHelperOpenGL.hpp"
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
@@ -55,7 +55,7 @@ TSE::OpenGL::OpenGLRenderingBackend::~OpenGLRenderingBackend()
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::InitPreWindow()
|
||||
{
|
||||
IRenderTexture::factory = new RenderTextureCreatorOpenGL();
|
||||
Texture::helper = new TextureHelperOpenGL();
|
||||
ITexture::helper = new TextureHelperOpenGL();
|
||||
Camera::helper = new CameraHelperOpenGL();
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
|
||||
@@ -18,19 +18,21 @@ void TSE::OpenGL::TextureHelperOpenGL::Apply(Texture *tex)
|
||||
if(tex->Chanels() == 1)
|
||||
{
|
||||
if (tex->bpp() == 8)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_R8, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
if (tex->bpp() == 16)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16I, tex->Width(), tex->Height(), 0, GL_RED, GL_SHORT, tex->GetImagePtr());
|
||||
}
|
||||
if(tex->Chanels() == 3)
|
||||
{
|
||||
if(tex->bpp() == 24)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_BGR, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, tex->Width(), tex->Height(), 0, GL_BGR, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
else if(tex->Chanels() == 4)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA2, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
@@ -59,3 +61,105 @@ void TSE::OpenGL::TextureHelperOpenGL::PlatromDestroy(Texture *tex)
|
||||
uint id = tex->GetTextureId();
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Bind3D(const VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, tex->GetTextureId());
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::UnBind3D(const VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Apply3D(VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, tex->GetTextureId());
|
||||
ushort internal,input,size;
|
||||
|
||||
if(tex->Chanels() == 1)
|
||||
{
|
||||
if (tex->bpp() == 8)
|
||||
{
|
||||
internal = GL_R8;
|
||||
input = GL_RED;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
if (tex->bpp() == 16)
|
||||
{
|
||||
internal = GL_R16I;
|
||||
input = GL_RED;
|
||||
size = GL_SHORT;
|
||||
}
|
||||
}
|
||||
if(tex->Chanels() == 3)
|
||||
{
|
||||
if(tex->bpp() == 24)
|
||||
{
|
||||
internal = GL_RGB;
|
||||
input = GL_BGR;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
}
|
||||
else if(tex->Chanels() == 4)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
{
|
||||
internal = GL_RGBA;
|
||||
input = GL_BGRA;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
|
||||
{
|
||||
internal = GL_RGBA2;
|
||||
input = GL_RED;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
}
|
||||
|
||||
glTexImage3D(GL_TEXTURE_3D, 0, internal, tex->Width(), tex->Height(), tex->Depth(), 0, input, size, nullptr);
|
||||
|
||||
for (int z = 0; z < tex->Depth(); ++z)
|
||||
{
|
||||
glTexSubImage3D(
|
||||
GL_TEXTURE_3D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
z,
|
||||
tex->Width(),
|
||||
tex->Height(),
|
||||
1,
|
||||
input,
|
||||
size,
|
||||
tex->GetImagePtr(z)
|
||||
);
|
||||
}
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_3D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Regist3D(VolumeTexture3D *tex)
|
||||
{
|
||||
uint TextureID;
|
||||
|
||||
glGenTextures(1, &TextureID);
|
||||
glBindTexture(GL_TEXTURE_3D, TextureID);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
tex->SetTextureId(TextureID);
|
||||
|
||||
tex->Apply();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::PlatromDestroy3D(VolumeTexture3D *tex)
|
||||
{
|
||||
uint id = tex->GetTextureId();
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
#include "elements/Texture.hpp"
|
||||
#include "elements/VolumeTexture3D.hpp"
|
||||
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
@@ -13,5 +14,11 @@ namespace TSE::OpenGL
|
||||
void Apply(Texture* tex) override;
|
||||
void Regist(Texture* tex) override;
|
||||
void PlatromDestroy(Texture* tex) override;
|
||||
|
||||
void Bind3D(const VolumeTexture3D* tex) override;
|
||||
void UnBind3D(const VolumeTexture3D* tex) override;
|
||||
void Apply3D(VolumeTexture3D* tex) override;
|
||||
void Regist3D(VolumeTexture3D* tex) override;
|
||||
void PlatromDestroy3D(VolumeTexture3D* tex) override;
|
||||
};
|
||||
} // namespace TSE::OpenGL
|
||||
|
||||
Reference in New Issue
Block a user