added further fixes, and upgrades

This commit is contained in:
2026-03-01 20:51:39 +01:00
parent 769bbd4261
commit f859288689
16 changed files with 937 additions and 24 deletions

View File

@@ -0,0 +1,237 @@
#include "OrdererSpriteSet.hpp"
#include <algorithm>
#include <tuple>
TSE::OrdererSpriteSetChunk::OrdererSpriteSetChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order)
{
chunksize = _chunksize;
pos = _pos;
order = _order;
}
void TSE::OrdererSpriteSetChunk::SetSprite(const Vector2 &p, const Vector2 &Spriteindex, const Vector2 &Normalindex, TileSet *set, float height, Vector2& scale)
{
int normalid = -1;
if(Normalindex != Vector2(-1,-1))
normalid = set->GetSpriteIdAt(Normalindex.x, Normalindex.y);
sprites[Vector3(p.x, p.y, height)] = {set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y), normalid};
spriteScales[Vector3(p.x, p.y, height)] = scale;
dirtyPositions = true;
dirtySpriteIds = true;
dirtyScales = true;
}
void TSE::OrdererSpriteSetChunk::RemoveSprite(Vector2 p, float height)
{
sprites.erase(Vector3(p.x, p.y, height));
}
void TSE::OrdererSpriteSetChunk::SetOrdering(SortingOrder _order)
{
order = _order;
dirtyPositions = true;
dirtySpriteIds = true;
}
const std::vector<TSE::Vector3> *TSE::OrdererSpriteSetChunk::GetOrderedPositions()
{
if(dirtyPositions)
{
orderedPositions.clear();
for(auto pos : sprites)
{
orderedPositions.push_back(pos.first);
}
switch (order)
{
case TopLeft:
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
{
return std::tie(a.y, a.x) > std::tie(b.y, b.x);
});
break;
case TopRight:
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
{
if (a.y != b.y)
return a.y > b.y;
return a.x > b.x;
});
break;
case BottomLeft:
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
{
return std::tie(a.y, a.x) < std::tie(b.y, b.x);
});
break;
case BottomRight:
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
{
if (a.y != b.y)
return a.y < b.y;
return a.x > b.x;
});
break;
}
dirtyPositions = false;
}
return &orderedPositions;
}
const std::vector<TSE::Vector2i> *TSE::OrdererSpriteSetChunk::GetOrderedSpriteIds()
{
if(dirtySpriteIds)
{
orderedSpriteIDs.clear();
auto tmp = GetOrderedPositions();
for(auto& pos : *tmp)
{
auto v = sprites.find(pos);
if(v != sprites.end())
orderedSpriteIDs.push_back(v->second);
else
orderedSpriteIDs.push_back({0,0});
}
dirtySpriteIds = false;
}
return &orderedSpriteIDs;
}
const std::vector<TSE::Vector2> *TSE::OrdererSpriteSetChunk::GetOrderedScales()
{
if(dirtyScales)
{
orderedScales.clear();
auto tmp = GetOrderedPositions();
for(auto& pos : *tmp)
{
auto v = spriteScales.find(pos);
if(v != spriteScales.end())
orderedScales.push_back(v->second);
else
orderedScales.push_back({1,1});
}
dirtyScales = false;
}
return &orderedScales;
}
int TSE::OrdererSpriteSetChunk::GetChunksize()
{
return chunksize;
}
int TSE::OrdererSpriteSetChunk::GetSpriteCount()
{
return sprites.size();
}
void TSE::OrdererSpriteSet::RemoveSprite(Vector2 p, float height)
{
Vector2 chunkInnerPos = LocalToChunkPos(p);
Vector2 chunkIndex = p - chunkInnerPos;
if(chunks.contains(chunkIndex))
chunks[chunkIndex].RemoveSprite(chunkInnerPos, height);
}
void TSE::OrdererSpriteSet::SetSprite(Vector2 p, Vector2 Spriteindex, float height, Vector2 scale, Vector2 Normalindex)
{
Vector2 chunkInnerPos = LocalToChunkPos(p);
Vector2 chunkIndex = p - chunkInnerPos;
if(!chunks.contains(chunkIndex))
{
dirty = true;
chunks[chunkIndex] = OrdererSpriteSetChunk(chunkSize, chunkIndex, order);
}
chunks[chunkIndex].SetSprite(chunkInnerPos, Spriteindex, Normalindex, set, height, scale);
}
TSE::OrdererSpriteSetChunk *TSE::OrdererSpriteSet::GetChunk(const Vector2 &pos)
{
auto chunk = chunks.find(pos);
if(chunk == chunks.end())
return nullptr;
return &chunks[pos];
}
const std::vector<TSE::Vector2> *TSE::OrdererSpriteSet::GetChunkPositionsInOrder()
{
if(dirty)
{
orderedChunks.clear();
for(auto pos : chunks)
{
orderedChunks.push_back(pos.first);
}
switch (order)
{
case TopLeft:
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
{
return std::tie(a.y, a.x) > std::tie(b.y, b.x);
});
break;
case TopRight:
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
{
if (a.y != b.y)
return a.y > b.y;
return a.x > b.x;
});
break;
case BottomLeft:
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
{
return std::tie(a.y, a.x) < std::tie(b.y, b.x);
});
break;
case BottomRight:
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
{
if (a.y != b.y)
return a.y < b.y;
return a.x > b.x;
});
break;
}
dirty = false;
}
return &orderedChunks;
}
int TSE::OrdererSpriteSet::GetChunkCount()
{
return chunks.size();
}
TSE::TileSet *TSE::OrdererSpriteSet::GetTileSet()
{
return set;
}
void TSE::OrdererSpriteSet::DirtyAll()
{
dirty = true;
for(auto& chunk : chunks)
{
chunk.second.dirtyPositions = true;
chunk.second.dirtySpriteIds = true;
chunk.second.dirtyScales = true;
}
}
TSE::Vector2 TSE::OrdererSpriteSet::LocalToChunkPos(const Vector2 &v)
{
Vector2 p = Vector2((int)v.x % chunkSize, (int)v.y % chunkSize);
if(p.x < 0) p.x += chunkSize;
if(p.y < 0) p.y += chunkSize;
return p;
}

View File

@@ -0,0 +1,74 @@
#pragma once
#define ORDERERSPRITESET typeid(OrdererSpriteSet).name()
#include "elements/BehaviourScript.hpp"
#include "elements/Transformable.hpp"
#include "Types.hpp"
#include "enums/SortingOrder.hpp"
#include "Vector2.hpp"
#include "Vector2i.hpp"
#include <unordered_map>
#include "elements/Sprite.hpp"
#include "elements/TileSet.hpp"
namespace TSE
{
struct OrdererSpriteSetChunk
{
private:
std::vector<Vector3> orderedPositions;
std::vector<Vector2i> orderedSpriteIDs;
std::vector<Vector2> orderedScales;
SortingOrder order;
int chunksize;
std::unordered_map<Vector3, Vector2i> sprites;
std::unordered_map<Vector3, Vector2> spriteScales;
public:
bool dirtyPositions = true;
bool dirtySpriteIds = true;
bool dirtyScales = true;
Vector2 pos;
OrdererSpriteSetChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
void SetSprite(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set, float height, Vector2& scale);
void RemoveSprite(Vector2 p, float height);
void SetOrdering(SortingOrder _order);
const std::vector<Vector3>* GetOrderedPositions();
const std::vector<Vector2i>* GetOrderedSpriteIds();
const std::vector<Vector2>* GetOrderedScales();
int GetChunksize();
int GetSpriteCount();
};
class OrdererSpriteSet : public TSE::BehaviourScript
{
private:
bool dirty = true;
std::vector<Vector2> orderedChunks;
Rect bounds = Rect(0,0,0,0);
public:
int chunkSize = 16;
SortingOrder order = TopRight;
TileSet* set;
std::unordered_map<Vector2, OrdererSpriteSetChunk> chunks;
void RemoveSprite(Vector2 p, float height);
void SetSprite(Vector2 p, Vector2 Spriteindex, float height, Vector2 scale, Vector2 Normalindex = {-1,-1});
OrdererSpriteSetChunk* GetChunk(const Vector2& pos);
const std::vector<Vector2>* GetChunkPositionsInOrder();
int GetChunkCount();
TileSet* GetTileSet();
void DirtyAll();
inline const char* GetName() override
{
return "Orderer Sprite Set";
}
private:
Vector2 LocalToChunkPos(const Vector2& v);
};
} // namespace TSE

View File

@@ -25,6 +25,8 @@ void TSE::TileMapChunk::RemoveTile(Vector2 p)
void TSE::TileMapChunk::SetOrdering(SortingOrder _order)
{
order = _order;
dirtyPositions = true;
dirtySpriteIds = true;
}
const std::vector<TSE::Vector2>* TSE::TileMapChunk::GetOrderedPositions()
@@ -43,7 +45,7 @@ const std::vector<TSE::Vector2>* TSE::TileMapChunk::GetOrderedPositions()
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
orderedPositions.push_back(v->first - offset);
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
}
}
break;
@@ -56,7 +58,7 @@ const std::vector<TSE::Vector2>* TSE::TileMapChunk::GetOrderedPositions()
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
orderedPositions.push_back(v->first - offset);
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
}
}
break;
@@ -69,7 +71,7 @@ const std::vector<TSE::Vector2>* TSE::TileMapChunk::GetOrderedPositions()
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
orderedPositions.push_back(v->first - offset);
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
}
}
break;
@@ -82,7 +84,7 @@ const std::vector<TSE::Vector2>* TSE::TileMapChunk::GetOrderedPositions()
Vector2 p(x,y);
auto v = sprites.find(p);
if(v != sprites.end())
orderedPositions.push_back(v->first - offset);
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
}
}
break;
@@ -271,6 +273,7 @@ void TSE::TileMap::SetNextLineOffset(const Vector2 &offset)
{
chunk.nextLine = offset;
}
DirtyAll();
}
TSE::Vector2 TSE::TileMap::GetNextLineOffset()
@@ -278,6 +281,16 @@ TSE::Vector2 TSE::TileMap::GetNextLineOffset()
return nextLine;
}
void TSE::TileMap::DirtyAll()
{
dirty = true;
for(auto& chunk : chunks)
{
chunk.second.dirtyPositions = true;
chunk.second.dirtySpriteIds = true;
}
}
void TSE::TileMap::CheckBounds(Vector2 pos)
{
if(pos.x > bounds.p2.x)
@@ -305,10 +318,10 @@ TSE::Vector2 TSE::TileMap::ChunkToLocalPos(const Vector2 &v, const TileMapChunk
TSE::Vector2 TSE::TileMap::RealPosToTileMapPos(const Vector2 &v)
{
return v + nextLine * v.y;
return v * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * v.y, nextLine.y * 0.5f * v.x);
}
TSE::Vector2 TSE::TileMap::TileMapToRealPos(const Vector2 &v)
{
return v - nextLine * v.y;
return v * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * v.y, nextLine.y * 0.5f * v.x);
}

View File

@@ -8,28 +8,21 @@
#include "Vector2i.hpp"
#include "elements/Sprite.hpp"
#include "elements/TileSet.hpp"
#include "enums/SortingOrder.hpp"
namespace TSE
{
enum SortingOrder
{
TopRight,
TopLeft,
BottomRight,
BottomLeft,
};
struct TileMapChunk
{
private:
bool dirtyPositions = true;
bool dirtySpriteIds = true;
std::vector<Vector2> orderedPositions;
std::vector<Vector2i> orderedSpriteIDs;
SortingOrder order;
int chunksize;
std::unordered_map<Vector2, Vector2i> sprites;
public:
bool dirtyPositions = true;
bool dirtySpriteIds = true;
Vector2 nextLine;
Vector2 pos;
TileMapChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
@@ -50,10 +43,10 @@ namespace TSE
bool dirty = true;
std::vector<Vector2> orderedChunks;
Rect bounds = Rect(0,0,0,0);
Vector2 nextLine = Vector2(-0.5f, 1.25f);
Vector2 nextLine = Vector2(0.5f, 0.5f);
public:
int chunkSize = 16;
SortingOrder order = TopRight;
SortingOrder order = BottomRight;
Vector2 SpriteScale = Vector2(1,1);
TileSet* set;
std::unordered_map<Vector2, TileMapChunk> chunks;
@@ -69,6 +62,7 @@ namespace TSE
Vector2 GetNextLineOffset();
Vector2 RealPosToTileMapPos(const Vector2& v);
Vector2 TileMapToRealPos(const Vector2& v);
void DirtyAll();
inline const char* GetName() override
{

View File

@@ -0,0 +1,12 @@
#pragma once
namespace TSE
{
enum SortingOrder
{
TopRight,
TopLeft,
BottomRight,
BottomLeft,
};
}