added audio stuff
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@@ -1,6 +1,8 @@
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#include "EditorSubsystem.hpp"
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#include "BehaviourScriptRegistry.hpp"
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#include "BehaviourScripts/AudioListener.hpp"
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#include "BehaviourScripts/AudioSource.hpp"
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TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
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{
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@@ -21,6 +23,8 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
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BehaviourScriptRegistry::RegisterBehaviourScript("Renderable", []() -> BehaviourScript* {return new Renderable();});
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BehaviourScriptRegistry::RegisterBehaviourScript("Particle System", []() -> BehaviourScript* {return new ParticleSystem();});
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BehaviourScriptRegistry::RegisterBehaviourScript("Camera", []() -> BehaviourScript* {return new Camera();});
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BehaviourScriptRegistry::RegisterBehaviourScript("Audio Listener", []() -> BehaviourScript* {return new AudioListener();});
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BehaviourScriptRegistry::RegisterBehaviourScript("Audio Source", []() -> BehaviourScript* {return new AudioSource();});
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#pragma region camerastuff
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