added audio stuff
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@@ -11,6 +11,8 @@
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#include "BehaviourScripts/ImageAnimation.hpp"
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#include "BehaviourScripts/RectBase.hpp"
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#include "BehaviourScripts/ParticleSystem.hpp"
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#include "BehaviourScripts/AudioListener.hpp"
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#include "BehaviourScripts/AudioSource.hpp"
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namespace TSE::EDITOR
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{
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@@ -73,10 +75,13 @@ namespace TSE::EDITOR
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static void Draw(Sprite* element, const bool& debug, const std::string& label = "", const bool small = false);
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static void Draw(Mesh* element, const bool& debug, const std::string& label = "", const bool small = false);
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static void Draw(ImageAnimationSet* element, const bool& debug, const std::string& label = "", const bool small = false);
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static void Draw(AudioSource* element, const bool& debug);
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static void Draw(AudioClip* element, const bool& debug, const std::string& label = "", const bool small = false);
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static void Draw(Camera* element, const bool& debug);
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static void Draw(ParticleSystem* element, const bool& debug);
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static void DrawAudioClipCompact(AudioClip* element, const bool& debug, const std::string& label);
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static void DrawAudioClipNormal(AudioClip* element, const bool& debug, const std::string& label);
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static void DrawImageAnimationSetCompact(ImageAnimationSet* element, const bool& debug, const std::string& label);
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static void DrawImageAnimationSetNormal(ImageAnimationSet* element, const bool& debug, const std::string& label);
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static void DrawMeshCompact(Mesh* element, const bool& debug, const std::string& label);
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