Compare commits
4 Commits
473ff0840d
...
236da3059f
| Author | SHA256 | Date | |
|---|---|---|---|
| 236da3059f | |||
| bf4189bba0 | |||
| 11e8d343af | |||
| 37958449a2 |
@@ -5,7 +5,7 @@ namespace TSE
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{
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#define TSE_VERSION_MAJOR 0
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#define TSE_VERSION_MINOR 1
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#define TSE_VERSION_BUILD 2
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#define TSE_VERSION_BUILD 3
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#define TSE_VERSION_STRING std::to_string(TSE_VERSION_MAJOR) + "." + std::to_string(TSE_VERSION_MINOR) + "." + std::to_string(TSE_VERSION_BUILD)
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@@ -3,6 +3,7 @@
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#include "interfaces/IRenderer.hpp"
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TSE::Camera* TSE::Camera::mainCamera = nullptr;
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TSE::ICameraHelper* TSE::Camera::helper = nullptr;
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float TSE::Camera::GetRenderScale() const
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{
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@@ -182,6 +183,7 @@ void TSE::Camera::PreDraw(IShader *shader)
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viewMatrix = BuildView_Zplus_RH(worlmatrix);
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shader->SetUniform("camMatrix", &viewMatrix);
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helper->OnRenderTargetChanged(lastRtSize.x, lastRtSize.y);
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}
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void TSE::Camera::PostDraw()
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@@ -17,6 +17,12 @@ namespace TSE
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Perspective = 2,
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};
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class ICameraHelper
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{
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public:
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inline virtual void OnRenderTargetChanged(float width, float height) {};
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};
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class Camera : public IResizeNotifiable, public BehaviourScript
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{
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private:
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@@ -35,6 +41,7 @@ namespace TSE
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Vector2 lastRtSize = {0, 0};
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public:
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static ICameraHelper* helper;
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static Camera* mainCamera;
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// Getter
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@@ -15,10 +15,10 @@ namespace TSE
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objectEntries[id] = this;
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}
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Transformable::Transformable(uuids::uuid id)
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: id(id), position(0, 0, 0), scale(1, 1, 1), rotation(), name("")
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Transformable::Transformable(uuids::uuid _id)
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: id(_id), position(0, 0, 0), scale(1, 1, 1), rotation(), name("")
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{
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objectEntries[id] = this;
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objectEntries[_id] = this;
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}
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Transformable::Transformable(const string &name)
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@@ -28,10 +28,14 @@ namespace TSE
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objectEntries[id] = this;
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}
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Transformable::Transformable(const string &name, uuids::uuid id)
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: id(id), position(0, 0, 0), scale(1, 1, 1), rotation(), name(name)
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Transformable::Transformable(const string &name, uuids::uuid _id)
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: id(_id), position(0, 0, 0), scale(1, 1, 1), rotation(), name(name)
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{
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objectEntries[_id] = this;
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}
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Transformable::~Transformable()
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{
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objectEntries[id] = this;
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}
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Vector3 Transformable::forward() const
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@@ -366,14 +370,20 @@ namespace TSE
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{
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//deleting children
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if(!onlyThis)
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{
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for(auto child : t->children)
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{
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HardDelete(child);
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HardDelete(child, onlyThis);
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}
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t->children.clear();
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}
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//deleting atteched scripts
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for (auto& [_, script] : t->components)
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{
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delete script;
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}
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t->components.clear();
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//deleting self
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Delete(t);
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@@ -442,6 +452,19 @@ namespace TSE
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return objectEntries.size();
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}
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Transformable *Transformable::GetTansformableAt(int i)
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{
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int x = 0;
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for(auto obj : objectEntries)
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{
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if(i == x++)
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{
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return obj.second;
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}
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}
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return nullptr;
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}
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Transformable *Transformable::Find(string name)
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{
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for(auto obj : objectEntries)
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@@ -36,7 +36,7 @@ namespace TSE
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Transformable(uuids::uuid id);
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Transformable(const string& name);
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Transformable(const string& name, uuids::uuid id);
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~Transformable() = default;
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~Transformable();
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Vector3 forward() const;
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Vector3 right() const;
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@@ -100,6 +100,7 @@ namespace TSE
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public:
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static int GetTansformableCount();
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static Transformable* GetTansformableAt(int i);
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static Transformable* Find(string name);
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static Transformable* Find(uuids::uuid id);
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};
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@@ -17,6 +17,7 @@ void TSE::ICursorHandler::Enable()
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if(!enabled())
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{
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IInputManager::instance()->RegisterCursorHandler(this);
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Enabled = true;
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}
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}
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@@ -25,6 +26,7 @@ void TSE::ICursorHandler::Disable()
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if(enabled())
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{
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IInputManager::instance()->UnregisterCursorHandler(this);
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Enabled = false;
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}
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}
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@@ -17,6 +17,7 @@ void TSE::IKeyInputHandler::Enable()
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if(!enabled())
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{
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IInputManager::instance()->RegisterKeyHandler(this);
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Enabled = true;
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}
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}
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@@ -25,6 +26,7 @@ void TSE::IKeyInputHandler::Disable()
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if(enabled())
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{
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IInputManager::instance()->UnregisterKeyHandler(this);
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Enabled = false;
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}
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}
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@@ -22,6 +22,11 @@ void TSE::IWindow::BaseUpdate() const
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Time::Update();
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}
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TSE::Vector2 TSE::IWindow::GetSize() const
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{
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return Vector2({width, height});
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}
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TSE::IWindow::~IWindow()
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{
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AudioEngine::Destroy();
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@@ -2,6 +2,7 @@
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#include "IRenderTarget.hpp"
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#include "Types.hpp"
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#include "Vector2.hpp"
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namespace TSE
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{
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@@ -20,6 +21,7 @@ namespace TSE
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bool BaseInit() const;
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void BaseUpdate() const;
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Vector2 GetSize() const;
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~IWindow();
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};
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} // namespace TSE
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172
TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp
Normal file
172
TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp
Normal file
@@ -0,0 +1,172 @@
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#include "basicEditorCamera.hpp"
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#include "elements/Transformable.hpp"
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#include "utils/Time.hpp"
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#include "BehaviourScripts/Camera.hpp"
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#include <cmath>
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void TSE::EDITOR::basicEditorCamera::OnUpdate()
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{
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auto euler = baseObject->GetEuler();
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auto finalrot = rotDelta * rotationMultiplier * Time::deltaTime();
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rotDelta = Vector2::zero;
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if(mouseInputEnabled)
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{
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euler.y += finalrot.x;
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euler.x += finalrot.y;
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}
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baseObject->SetEuler(euler);
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Vector3 move;
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if(keyInputEnabled && SceneView::IsHovered)
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delta = delta + keydelta * keyMultiplier;
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move = baseObject->right() * delta.x;
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move = move + baseObject->up() * delta.y;
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move = move + baseObject->forward() * delta.z;
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delta = Vector3::zero;
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move = move * movementMultiplier * Time::deltaTime();
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baseObject->position = baseObject->position + move;
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}
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void TSE::EDITOR::basicEditorCamera::Start()
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{
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ICursorHandler::Enable();
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IKeyInputHandler::Enable();
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}
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void TSE::EDITOR::basicEditorCamera::OnKeyDown(const Key &key, const Modifier &mods)
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{
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switch (key)
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{
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case Key::LeftShift:
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isShiftPressed = true;
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break;
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case Key::W:
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keydelta = keydelta + Vector3::forward * keyMultiplier;
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break;
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case Key::A:
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keydelta = keydelta + Vector3::left * keyMultiplier;
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break;
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case Key::S:
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keydelta = keydelta + Vector3::back * keyMultiplier;
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break;
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case Key::D:
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keydelta = keydelta + Vector3::right * keyMultiplier;
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break;
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case Key::E:
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keydelta = keydelta + Vector3::up * keyMultiplier;
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break;
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case Key::Q:
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keydelta = keydelta + Vector3::down * keyMultiplier;
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break;
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default:
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return;
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}
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}
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void TSE::EDITOR::basicEditorCamera::OnKeyUp(const Key &key, const Modifier &mods)
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{
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switch (key)
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{
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case Key::LeftShift:
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isShiftPressed = false;
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break;
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case Key::W:
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keydelta = keydelta - Vector3::forward * keyMultiplier;
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break;
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case Key::A:
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keydelta = keydelta - Vector3::left * keyMultiplier;
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break;
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case Key::S:
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keydelta = keydelta - Vector3::back * keyMultiplier;
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break;
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case Key::D:
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keydelta = keydelta - Vector3::right * keyMultiplier;
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break;
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case Key::E:
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keydelta = keydelta - Vector3::up * keyMultiplier;
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break;
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case Key::Q:
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keydelta = keydelta - Vector3::down * keyMultiplier;
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break;
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default:
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return;
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}
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}
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void TSE::EDITOR::basicEditorCamera::OnMouseButtonDown(const MouseBtn &btn, const Modifier &mods)
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{
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if(!mouseInputEnabled) return;
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switch (btn)
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{
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case MouseBtn::RightMouse:
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holdingRightClick = true;
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break;
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case MouseBtn::LeftMouse:
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holdingLeftClick = true;
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break;
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}
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}
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void TSE::EDITOR::basicEditorCamera::OnMouseButtonUp(const MouseBtn &btn, const Modifier &mods)
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{
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if(!mouseInputEnabled) return;
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switch (btn)
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{
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case MouseBtn::RightMouse:
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holdingRightClick = false;
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break;
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case MouseBtn::LeftMouse:
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holdingLeftClick = false;
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break;
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default:
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return;
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}
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}
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void TSE::EDITOR::basicEditorCamera::OnMousePosition(const Vector2 &pos)
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{
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if(!mouseInputEnabled || !SceneView::IsHovered) return;
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if(isShiftPressed && holdingLeftClick)
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{
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auto tmp = pos - lastMousepos;
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tmp.x *= -1;
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delta = delta + tmp;
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}
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else if(holdingRightClick)
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{
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rotDelta = rotDelta + (pos - lastMousepos);
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}
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lastMousepos = pos;
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}
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void TSE::EDITOR::basicEditorCamera::OnMouseScroll(const Vector2 &mdelta)
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{
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if(!mouseInputEnabled || !SceneView::IsHovered) return;
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Camera* editorCam = (Camera*)Transformable::Find(".EditorCamera")->GetBehaviourScript(CAMERA);
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float scale = editorCam->GetRenderScale();
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scale += mdelta.y * zoomMultiplier;
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scale = std::clamp(scale, zoomMin, zoomMax);
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editorCam->SetRenderScale(scale);
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}
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void TSE::EDITOR::basicEditorCamera::CustomDraw(const bool &debug)
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{
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ImGui::DragFloat("Rotation Speed", &rotationMultiplier, 0.1f);
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ImGui::DragFloat("Movement Speed", &movementMultiplier, 0.1f);
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ImGui::DragFloat("Zoom Speed", &zoomMultiplier, 0.1f);
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ImGui::DragFloat("key Speed", &keyMultiplier, 0.1f);
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ImGui::Checkbox("Keybord Input", &keyInputEnabled);
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ImGui::Checkbox("Mouse Input", &mouseInputEnabled);
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}
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60
TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp
Normal file
60
TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp
Normal file
@@ -0,0 +1,60 @@
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#pragma once
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#define BASIC_EDITOR_CAMERA typeid(basicEditorCamera).name()
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#include "elements/BehaviourScript.hpp"
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#include "interfaces/ICursorHandler.hpp"
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#include "interfaces/IKeyInputHandler.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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#include "imgui/imgui.h"
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#include "UI/windows/SceneView.hpp"
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namespace TSE::EDITOR
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{
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class basicEditorCamera : public BehaviourScript, public ICursorHandler, public IKeyInputHandler
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{
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private:
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bool keyInputEnabled = true;
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bool mouseInputEnabled = true;
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bool isShiftPressed = false;
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bool holdingRightClick = false;
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bool holdingLeftClick = false;
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Vector3 delta = Vector3::zero;
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Vector3 keydelta = Vector3::zero;
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Vector2 rotDelta = Vector2::zero;
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Vector2 lastMousepos;
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float keyMultiplier = 0.5f;
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float rotationMultiplier = 150;
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float movementMultiplier = 64;
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float zoomMultiplier = 2;
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const float zoomMin = 6;
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const float zoomMax = 500;
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public:
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void OnUpdate() override;
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void Start() override;
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inline const char* GetName() override
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{
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return "basicEditorCamera";
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}
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void OnKeyDown(const Key& key, const Modifier& mods) override;
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void OnKeyUp(const Key& key, const Modifier& mods) override;
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void OnMouseButtonDown(const MouseBtn& btn, const Modifier& mods) override;
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void OnMouseButtonUp(const MouseBtn& btn, const Modifier& mods) override;
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void OnMousePosition(const Vector2& pos) override;
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void OnMouseScroll(const Vector2& delta) override;
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void CustomDraw(const bool& debug) override;
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};
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} // namespace TSE::EDITOR
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@@ -3,6 +3,7 @@
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#include "BehaviourScriptRegistry.hpp"
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#include "BehaviourScripts/AudioListener.hpp"
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#include "BehaviourScripts/AudioSource.hpp"
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#include "BehaviourScripts/basicEditorCamera.hpp"
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TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
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{
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@@ -34,8 +35,8 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
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editorCam->SetRenderTarget(rt);
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editorCamera->AddBehaviourScript(editorCam);
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// basicCameraControls controls = basicCameraControls();
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// editorCamera->AddBehaviourScript(&controls);
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basicEditorCamera* controls = new basicEditorCamera();
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editorCamera->AddBehaviourScript(controls);
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editorLayer = Layer(".editor");
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editorLayer.AddTransformable(editorCamera);
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@@ -17,7 +17,7 @@ void TSE::EDITOR::CameraView::Define()
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}
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ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
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if(ImGui::BeginChild("##SceneChild", {0,0}, ImGuiChildFlags_None, flags2))
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if(ImGui::BeginChild("##CameraChild", {0,0}, ImGuiChildFlags_None, flags2))
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{
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ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0});
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auto vec2 = ImGui::GetWindowSize();
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@@ -11,6 +11,8 @@ void TSE::EDITOR::HirearchieView::SetScene(Scene *s)
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currentScene = s;
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}
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bool selectedFound = false;
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void TSE::EDITOR::HirearchieView::Define()
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{
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if(currentScene == nullptr) return;
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@@ -32,6 +34,7 @@ void TSE::EDITOR::HirearchieView::Define()
|
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if(collapseOpen)
|
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{
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int layerCount = currentScene->GetLayerCount();
|
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selectedFound = false;
|
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for (int i = 0; i < layerCount; i++)
|
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{
|
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auto layer = currentScene->GetLayerAt(i);
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@@ -39,6 +42,11 @@ void TSE::EDITOR::HirearchieView::Define()
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DisplayLayer(layer);
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}
|
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|
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if(!selectedFound && PropertiesView::GetCurrentInspectableType() == InspectableType::Transformable)
|
||||
{
|
||||
PropertiesView::ForceClearInspectorElement();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(activatePopUpNamingLayer)
|
||||
@@ -123,6 +131,7 @@ void TSE::EDITOR::HirearchieView::MenuBar()
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
|
||||
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void TSE::EDITOR::HirearchieView::DisplayLayer(Layer *l)
|
||||
{
|
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ImGui::Indent(20.0f);
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@@ -198,8 +207,10 @@ void TSE::EDITOR::HirearchieView::DisplayObj(Transformable *t, Layer *l)
|
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if(selected == t->id)
|
||||
{
|
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flags |= ImGuiTreeNodeFlags_Selected;
|
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selectedFound = true;
|
||||
}
|
||||
bool open = ImGui::TreeNodeEx((t->GetName() + "##" + to_string(t->id)).c_str(), flags);
|
||||
string name = t->GetName() + "##" + to_string(t->id);
|
||||
bool open = ImGui::TreeNodeEx((name).c_str(), flags);
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
bool disabled = false;
|
||||
@@ -281,6 +292,7 @@ void TSE::EDITOR::HirearchieView::DisplayObj(Transformable *t, Layer *l)
|
||||
{
|
||||
selected = t->id;
|
||||
PropertiesView::SetInspectorElement(InspectableType::Transformable, t);
|
||||
selectedFound = true;
|
||||
}
|
||||
if(open)
|
||||
{
|
||||
|
||||
@@ -30,6 +30,11 @@ void TSE::EDITOR::PropertiesView::MenuBar()
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
|
||||
TSE::EDITOR::InspectableType TSE::EDITOR::PropertiesView::GetCurrentInspectableType()
|
||||
{
|
||||
return currentlyInspecting.type;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::PropertiesView::SetInspectorElement(InspectableType type, void *element)
|
||||
{
|
||||
if(!locked)
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace TSE::EDITOR
|
||||
|
||||
void Define() override;
|
||||
void MenuBar();
|
||||
static InspectableType GetCurrentInspectableType();
|
||||
static void SetInspectorElement(InspectableType type, void* element);
|
||||
static void ClearInspectorElement();
|
||||
static void ForceClearInspectorElement();
|
||||
|
||||
@@ -16,6 +16,14 @@ void TSE::EDITOR::SceneView::Define()
|
||||
{
|
||||
fb->SetSize({vec2.x, vec2.y});
|
||||
}
|
||||
if(ImGui::IsWindowFocused())
|
||||
{
|
||||
IsHovered = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsHovered = false;
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace TSE::EDITOR
|
||||
private:
|
||||
TSE::IRenderTexture* fb;
|
||||
public:
|
||||
inline static bool IsHovered = false;
|
||||
SceneView(TSE::IRenderTexture* frameBuffer);
|
||||
void Define() override;
|
||||
};
|
||||
|
||||
@@ -17,19 +17,22 @@ void TSE::GLFW::InputGlfw::KeyCallback(GLFWwindow *window, int key, int scancode
|
||||
case 1: //down
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
handler->OnKeyDown((Key)key, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnKeyDown((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 0: //up
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
handler->OnKeyUp((Key)key, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnKeyUp((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 2: //hold
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
handler->OnKeyHold((Key)key, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnKeyHold((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -42,19 +45,22 @@ void TSE::GLFW::InputGlfw::MouseButtonCallback(GLFWwindow *window, int button, i
|
||||
case 1: //down
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 0: //up
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 2: //hold
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -64,7 +70,8 @@ void TSE::GLFW::InputGlfw::CursorPosCallback(GLFWwindow *window, double xpos, do
|
||||
{
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMousePosition(Vector2(xpos, ypos));
|
||||
if(handler->enabled())
|
||||
handler->OnMousePosition(Vector2(xpos, ypos));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +79,8 @@ void TSE::GLFW::InputGlfw::ScrollCallback(GLFWwindow *window, double xoffset, do
|
||||
{
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMouseScroll(Vector2(xoffset, yoffset));
|
||||
if(handler->enabled())
|
||||
handler->OnMouseScroll(Vector2(xoffset, yoffset));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,6 +114,7 @@ void TSE::GLFW::InputGlfw::CharCallback(GLFWwindow *window, unsigned int codepoi
|
||||
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
handler->OnChar(msg);
|
||||
if(handler->enabled())
|
||||
handler->OnChar(msg);
|
||||
}
|
||||
}
|
||||
|
||||
17
TSE_GlfwOpenGlImpl/src/CameraHelperOpenGL.hpp
Normal file
17
TSE_GlfwOpenGlImpl/src/CameraHelperOpenGL.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
|
||||
namespace TSE::GLFW
|
||||
{
|
||||
class CameraHelperOpenGL : public ICameraHelper
|
||||
{
|
||||
public:
|
||||
inline void OnRenderTargetChanged(float width, float height) override
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
};
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include "RenderTextureCreatorOpenGL.hpp"
|
||||
#include "CameraHelperOpenGL.hpp"
|
||||
|
||||
TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
|
||||
: OpenGLRenderingBackend(_backgroundColor, _vsync, 0, false){ }
|
||||
@@ -39,6 +40,7 @@ void TSE::GLFW::OpenGLRenderingBackend::InitPreWindow()
|
||||
{
|
||||
IRenderTexture::factory = new RenderTextureCreatorOpenGL();
|
||||
Texture::helper = new TextureHelperOpenGL();
|
||||
Camera::helper = new CameraHelperOpenGL();
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, TSE_OPENGL_VERSION_MAJOR);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, TSE_OPENGL_VERSION_MINOR);
|
||||
|
||||
Reference in New Issue
Block a user